Archive | October, 2000

Episode 5: A Conversation With Joe Cottonworthy

Posted on 20 October 2000

This is a transcript of a telephone conversation held between Mr. Cottonworthy and myself a few weeks ago. I thought about editing it down, but then, liked the natural flow of the conversation, and felt edits would just make the whole thing feel artificial. So, here it is, in all its raw glory.

Rifts: Siege on Tolkeen Chapter One: Sedition

Posted on 19 October 2000

Every time I start thinking Rifts is getting better, they put out a weak product that makes me wonder why I even bother.

Episode 16: On Mothers and Missiles

Posted on 18 October 2000

If youre looking for lists of keen powers and stuff, youll have to wait until next week. But I promise I WILL deliver. That said, Ill admit it. Im an equipment goob.

Review: Gear Krieg

Posted on 17 October 2000

A look at the newest miniature game from Dream Pod 9. Gear Krieg is a tabletop miniatures wargame set in an alternate World War Two in which pulp superscience is the dominant force on the battlefield.

Contest Runner Up

Posted on 16 October 2000

This review was voted second place in the Wicked Press sponsored “Orkworld Sucks Review Contest.”

The Measure of A Man

Posted on 15 October 2000

This piece of fiction was one of the entries to the Deadlands: Hell On Earth contest.

Modern Mythology: A Delta Green/Unknown Armies Freak-out

Posted on 14 October 2000

This short fiction piece was submitted in conjunction with the Unknown Green Armies of the Delta contest, which we ran in conjuntion with Atlas Games. [contains some strong language]

Episode 4: The Bonnie Principle

Posted on 13 October 2000

“The first thing they taught me in sewing class, John,” Bonnie tells me, “is this. You can have something cheap, now, or pretty. Pick two.” Jenny and I both laughed. I’d heard that before, but the way Bonnie said it stuck in my head. And, from that moment on, those words became The Bonnie Principle, a verity that you can apply to just about anything in life.

AmberCon North

Posted on 11 October 2000

Amber. The one True World, of which all other worlds are but Shadows. Shining. Eternal. And deadly. Ambercon. The one True Amber DRPG convention. Of which all other Ambercons are but Shadows. Or are they?

Review: GURPS Grimoire

Posted on 10 October 2000

The Grimoire brings the spell tally for the GURPS system to well over 800 spells. If you’re looking for a catalog of spells or a catalog of ideas, this supplement will deliver. It isn’t that you couldn’t create this yourself — it’s that SJG has taken the trouble to do it for you. And the sections on Radiation magic and sympathetic constructs are not to be missed.

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