M. Joseph Young reveals a sadistic streak as he suggests several ways to get player characters completely lost and confused.
Posted on 29 June 2001
M. Joseph Young reveals a sadistic streak as he suggests several ways to get player characters completely lost and confused.
Posted on 28 June 2001
Class, race, elves, and halflings. And what RPG’s reveal of our attitudes about the real world.
Posted on 27 June 2001
Ken Hite’s Suppressed Transmission has been a fountain of weirdness for years. Gareth-Michael Skarka chats with this prolific industry writer.
Posted on 26 June 2001
Good doesn’t have to be nice and unicorns don’t have to be cute. This week’s “Dreaming Out Loud” looks at Good and Evil and asks the question, “Why should Good be terrible?”
Posted on 25 June 2001
This week, Alex Knapik delves into the strange world of television, where Execs have super powers and it’s all about the Ratings.
Posted on 22 June 2001
This article reminds us that even when looking at ordinary things it’s not always what you see but how you see it that matters.
Posted on 21 June 2001
Wherein it is explained just what “Symbolic Order” means and an introduction is given to the column as a whole.
Posted on 20 June 2001
We’ve all been there: a perfectly planned adventure and the players do the unexpected. Gareth-Michael Skarka talks about not getting into that situation in the first place.
Posted on 19 June 2001
This week, the merits of maps are discussed and Seth explains to us just why you won’t see one for Alyria.
Posted on 18 June 2001
Elf, Orc, Gnome, and Dwarven sorcerers possessed by spirits mash their way into 1920’s Prohibition Chicago.
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