Archive | July, 2001

Illuminated Manuscripts

Posted on 31 July 2001

This week, Seth looks at Little Fears, discussing its art and presentation, and talks about the value of high craft in book design.

Clock Work

Posted on 30 July 2001

There are people out there who can store up time, taking it from some and giving it to others. This week, take a look inside the strage world of Clockworkers.

Invisible Coins

Posted on 27 July 2001

One of the authors of Multiverser gives us a glimpse into how strange game designers really are. Sometimes they can see things that aren’t there–but perhaps if you knew what to look for, you could see them, too.

Random Character Concepts

Posted on 25 July 2001

This week, Gareth-Michael Skarka gives us a technique for random character creation and shares some of the interesting results.

The Ties that Bind

Posted on 24 July 2001

This week, Seth Ben-Erza gives us a look inside the city’s Web.

The Setting Grab Bag

Posted on 23 July 2001

This week, Alex hits us with twelve short settings ranging from King’s Maine to Perspective Elastic’s Mystery Theatre.

Snow Day

Posted on 20 July 2001

Those of you feeling the heat of summer may appreciate this refreshing moment in a cooler place.

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Surfing in Spandex: Part 2

Posted on 19 July 2001

Part 2 of “Surfing in Spandex” looks at superheroes and just how much of ourselves we hang on our names.

A Day in the Life

Posted on 18 July 2001

What’s it like to work full-time in the gaming industry? Gareth-Michael Skarka takes us through a typical day.

Dust to Ashes

Posted on 17 July 2001

This week, Seth Ben-Ezra reveals details of Alyria’s Restored, workers in the Citadel.

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