Archive | July, 2001

Weapon of Choice

Posted on 16 July 2001

What’s it like to roleplay a gun? Find out in this week’s Grains of Sand.

Cutting Edge, My Big Toe

Posted on 14 July 2001

Can storytelling games really claim the title of role-playing games? And just how revolutionary is the “new trend” in gaming? Jack Spencer, Jr. tackles these questions in this latest installment of The Wanna Be.

Living in the Past

Posted on 13 July 2001

The author waxes nostalgic for a bit, and calls our attention to game ideas which might be forgotten if we don’t remember them.

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A Review of Schism

Posted on 12 July 2001

Exposing the power of a been-there-done-that genre, Schism is one of the most interesting supplements of the year.

Why Gamers Suck

Posted on 11 July 2001

This week, Gareth-Michael Skarka asks that ever important question, “Why do gamers suck?” In answering it, he looks at the lack of diversity in gaming.

Writer’s Block

Posted on 10 July 2001

Writer’s block and looking for a muse. This week, Seth Ben-Ezra leads us through an assault on the wall writers so often face.

Ordinary Gods

Posted on 09 July 2001

Want a chance to become a god? Alex Knapik hits us with the first massively multi-player live-action continual role-playing game (MMLACRPG) that allows you to do just that.

Pay Attention

Posted on 06 July 2001

The author reminds us that if you want to create stories and worlds, you have to notice what you see.

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Origins: The Only Game in Town?

Posted on 04 July 2001

This week, Skara discusses why he thinks Origins will be the only convention worth attending in the coming years and what gamers and manufacturers can be doing about it now.

A Meditation on Summer Rain

Posted on 03 July 2001

This week, Seth Ben-Ezra looks at the beauty of rain and the inspirations of art.

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