Archive | August, 2001

Who?

Posted on 31 August 2001

The philosopher told us, “Know thyself”, but in fact most of us do not know ourselves nearly so well as we know our characters. This idea explores what it might be like if we knew them as poorly as we know us.

Home Again, Home Again, Jiggety-Jig

Posted on 29 August 2001

Gareth-Michael Skarka gives us his impressions of several products released at this year’s GenCon.

Lightning of the Mind

Posted on 28 August 2001

In this week’s Dreaming Out Loud, Seth explores the topic of artistic inspiration.

Over My Shoulder

Posted on 24 August 2001

We look back on looking back by looking back, and so prepare to look forward.

A Review of Weep

Posted on 23 August 2001

As the title emplies, this week’s Symbolic Order is a review of Weep, the new sourcebook for Unknown Armies.

Knowledge of Good and Evil

Posted on 21 August 2001

Take a look at the game mechanics of Alyria in this week’s Dreaming Out Loud with a discussion of Inspiration and Corruption.

Flesh No More

Posted on 20 August 2001

The Transforming: a slow change from human to inanimate object. In this week’s Grains of Sand, the line between man and the machines he best represents is forever blurred.

Monster Design

Posted on 17 August 2001

What makes a good monster? Here are some design ideas that might help any game in which referees are inventing their own creatures.

Is John Tynes Full of @#&!!??

Posted on 16 August 2001

Is it possible those people have been right all along? Are role-playing games really dangerous? Jack Spencer explores the issue in The Wanna Be.

Why Gamers Suck, Part II

Posted on 15 August 2001

Gareth explores the topic of “dead games” and discusses another reason why gamers suck.

Video series about compensation for medical bills for mesothelioma |