The philosopher told us, “Know thyself”, but in fact most of us do not know ourselves nearly so well as we know our characters. This idea explores what it might be like if we knew them as poorly as we know us.
Posted on 31 August 2001
The philosopher told us, “Know thyself”, but in fact most of us do not know ourselves nearly so well as we know our characters. This idea explores what it might be like if we knew them as poorly as we know us.
Posted on 29 August 2001
Gareth-Michael Skarka gives us his impressions of several products released at this year’s GenCon.
Posted on 28 August 2001
In this week’s Dreaming Out Loud, Seth explores the topic of artistic inspiration.
Posted on 24 August 2001
We look back on looking back by looking back, and so prepare to look forward.
Posted on 23 August 2001
As the title emplies, this week’s Symbolic Order is a review of Weep, the new sourcebook for Unknown Armies.
Posted on 21 August 2001
Take a look at the game mechanics of Alyria in this week’s Dreaming Out Loud with a discussion of Inspiration and Corruption.
Posted on 20 August 2001
The Transforming: a slow change from human to inanimate object. In this week’s Grains of Sand, the line between man and the machines he best represents is forever blurred.
Posted on 17 August 2001
What makes a good monster? Here are some design ideas that might help any game in which referees are inventing their own creatures.
Posted on 16 August 2001
Is it possible those people have been right all along? Are role-playing games really dangerous? Jack Spencer explores the issue in The Wanna Be.
Posted on 15 August 2001
Gareth explores the topic of “dead games” and discusses another reason why gamers suck.
Video series about compensation for medical bills for mesothelioma |