Archive | September, 2001

Left or Right?

Posted on 28 September 2001

Do the choices we make really make a difference? MJ gives us a look at a different way to ‘Map the Dungeon.’

Game Industry Auction (or, gamers don’t suck after all)

Posted on 26 September 2001

Gareth comes to us this week with an interview with Gary Thompson, the man behind the Gaming Industry Disaster Fund Auction.

Paying the Price

Posted on 25 September 2001

This week, a look at real heroism as compared to its flippant use in gaming. And Seth makes a decision on the dedication of Alyria.

Deceased

Posted on 21 September 2001

Death is part of the fantasy. But do we take it seriously? M. Joseph Young looks at how we react to death, and compares that to the experiences of our characters.

Why Gamers Suck, Part III

Posted on 19 September 2001

It’s that time again. Gareth hits us with another column on Why Gamers Suck focusing on the Internet gaming community.

Learning

Posted on 14 September 2001

There’s always more to know, and if you keep you’re eyes and ears open you can know more.

The Two Towers

Posted on 13 September 2001

Subtitled “Or The Wanna Be Grows Up,” Jack Spencer’s column provides introspection on the horrible and tragic events of Tuesday morning.

D20 Crackdown

Posted on 12 September 2001

D20 releases have been fast and furious. This week, Gareth looks at the repercussions that come from a large number of amature publishers not paying attention to the rules Wizards of the Coast insists they play by.

Why Bother

Posted on 11 September 2001

This week, Seth Ben-Erza tackles that question so many game designers and writers can often find themselves facing: “Why bother?”

Left Hand

Posted on 07 September 2001

If you’ve thought four-dimensionally, if you’ve ever said, “Your other right”, maybe it’s time to think about our sense of direction on the stage of our imaginations.

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