Archive | January, 2002

Writing Practice, 01/29/2002

Posted on 30 January 2002

Gods, and a bit about The Wolf Folk Sea

Rasmalarthim

Posted on 25 January 2002

This is a follow up to an article I wrote a long time ago for the Demonground fanzine. The article is Innsmouth, based on the work by HP Lovecraft. It is based on the game Dark Conspiracy, but is easly adapted to other games…any genre. I strongly suggest you read the first article. It is free and can be found at http://www.demonground.org or Click Here It is in issue #11.

Game Ideas Unlimited:  Time

Posted on 25 January 2002

Not every world has a twenty-four hour day; in fact, not every world knows what an hour is.  How do we create time systems we can use which still seem alien?

Horror Game My….

Posted on 23 January 2002

Scare you players! Make them feel the same fear that the character is feeling! The following has tips for running a scary game, or just a game in general. And a few other goodies…

Writing Practice, 01/23/2002

Posted on 23 January 2002

First, read Ryan Rank’s article just below this one, then return for more advice on how to scare your players.

Rogue Thoughts: To Sketch a Thief

Posted on 23 January 2002

A short introduction to the column and a look at how to turn any lackluster scoundrel into the life of the party.

Writing Practice, 01/21/2002

Posted on 21 January 2002

What should a player know?

Writing Practice, 01/18/2002

Posted on 18 January 2002

Options, the fine art of allowing adventuring choice in an RPG.

Game Ideas Unlimited:  Value

Posted on 18 January 2002

What things are worth is not written in stone, so we take a look at how to decide–or control–the value of things in the game world.

Strengthening the Herd 2.0: The 52 Gamer Pledge

Posted on 17 January 2002

Can you save the gaming hobby in one year? Read this article to discover how a single sentence can lead your gaming life to a renaissance and how you might save a few game companies in the process.

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