Archive | January, 2002

Writing Practice, 01/15/2002

Posted on 16 January 2002

What kind of idiot lets the players win?

Writing Practice, 01/14/2002

Posted on 14 January 2002

Pets, and other threats to sanity

Maiden Voyage review

Posted on 14 January 2002

This is a review of Maiden Voyage by Atlas Games. Maiden Voyage is a sea-based adventure for the d20 system.

Archangel review

Posted on 14 January 2002

This is a review of Archangel by Visionary Games.

Writing Practice, Jan. 13th 2002

Posted on 13 January 2002

And I already wrote about disease

Game Ideas Unlimited:  Map

Posted on 11 January 2002

The author goes on an adventure through the corridors of a local school, and realizes that our perception of real space and our understanding of maps do not always match.

Strengthening the Herd 1.0: Starting Your Campaign

Posted on 10 January 2002

Strengthening the Herd is a column about the social side of gaming, with all the pitfalls and traps therein. Today, I give you a short introduction and a hefty look at starting your own campaign. Proceed with caution, miscreant!

World As Story: Do Not Person the Starships

Posted on 09 January 2002

Why should Science Fiction GM’s stick to one solar system? This is an expansion of a previous article.

Tales of the Wolf Folk Sea Part One

Posted on 09 January 2002

In which we look at the foundations of the universe the world of the Wolf Folk Sea exists in, and take an all too brief look at the basic nature of the gods of this universe. Plus a quick look at upcoming articles in the series

Writing Practice, Jan. 8 2002

Posted on 09 January 2002

Weather or not it is clear to you.

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