Archive | February, 2002

Get Real: The Magical Revolution

Posted on 28 February 2002

Magic items you won’t find anywhere else — at least until everyone has one. A single d20 magic item is detailed within this article. The Pay-to-View Appendix adds two unique feats and additional items.

Seeds #3

Posted on 25 February 2002

Seeds #3, on time (for a change). Slight traveling theme this time.

Herd 3.0: Good Characters Make Happy Parties

Posted on 22 February 2002

The third installment of Strengthening the Herd briefly examines the idea of making good characters without looking at stats or skills. Also, the “trouble” player continues to haunt Nathan’s dreams. Sigh.

Game Ideas Unlimited:  Flashbacks

Posted on 22 February 2002

Free this week, we look at how and why to use flashback techniques in games, and flash back to the articles in the past quarter.

Seeds #2

Posted on 16 February 2002

More adventure seeds for your gaming pleasure. Like? Dislike? Let me know.

Game Ideas Unlimited:  Senseless

Posted on 15 February 2002

Have your characters ever been really afraid?

Writing Practice, 02/10/2002

Posted on 11 February 2002

Atlantl, a History Part Three: A Sailor on the Kraken Sea By special guest, Aeros Aristophanes

Game Ideas Unlimited:  Sense

Posted on 08 February 2002

Our perceptions of reality are, ultimately, perceptions.  Do we all perceive reality the same?  And if not, how can the differences matter?

Seeds

Posted on 05 February 2002

A few adventure ideas for your gaming pleasure

Writing Practice, 02/02/2002

Posted on 02 February 2002

Atlantl, A History Part Two: In the Forest of Night By special guest, Aeros Aristophanes [Who has an introductory note prior to the essay.]

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