Archive | March, 2002

Game Ideas Unlimited:  Words

Posted on 29 March 2002

This week we consider when language helps our characters communicate, and when it should get in their way.

Four Future Democracies

Posted on 26 March 2002

The end of a trilogy. This one describes four different types of Science-Fiction Democracies in an attempt to improve on the unrealistic Empire of the Future. I also include adventure seeds.

Game Ideas Unlimited:  Vivid

Posted on 22 March 2002

What makes moments memorable?  What makes them come so alive that years later we can still remember them, still see them in our mind’s eye?

Game Ideas Unlimited:  Faith

Posted on 15 March 2002

The article takes a look at the depths of character that can spring from something as simple as sincere belief.

Religious Deception

Posted on 11 March 2002

In place of my normal installment of Seeds is this. This is an idea that I’ve had for a world which I am creating. I wanted to share it with all of you because I’m sure that I am not the only one that can use this idea.

Game Ideas Unlimited:  Wounds

Posted on 08 March 2002

Change happens to people; we don’t just keep getting better–sometimes we suffer setbacks, and sometimes we don’t easily recover.

Seeds #4

Posted on 04 March 2002

The most recent addition to Seeds. Fantasy, this time.

Game Ideas Unlimited:  Derivative

Posted on 01 March 2002

In the creative world, it’s a dirty word; but it gives us much to consider.

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