This week we consider when language helps our characters communicate, and when it should get in their way.
Posted on 29 March 2002
This week we consider when language helps our characters communicate, and when it should get in their way.
Posted on 26 March 2002
The end of a trilogy. This one describes four different types of Science-Fiction Democracies in an attempt to improve on the unrealistic Empire of the Future. I also include adventure seeds.
Posted on 22 March 2002
What makes moments memorable? What makes them come so alive that years later we can still remember them, still see them in our mind’s eye?
Posted on 15 March 2002
The article takes a look at the depths of character that can spring from something as simple as sincere belief.
Posted on 11 March 2002
In place of my normal installment of Seeds is this. This is an idea that I’ve had for a world which I am creating. I wanted to share it with all of you because I’m sure that I am not the only one that can use this idea.
Posted on 08 March 2002
Change happens to people; we don’t just keep getting better–sometimes we suffer setbacks, and sometimes we don’t easily recover.
Posted on 01 March 2002
In the creative world, it’s a dirty word; but it gives us much to consider.
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