Archive | April, 2002

Game Ideas Unlimited:  Possibilities

Posted on 26 April 2002

Deduction may be elementary, but it is inductive reasoning which we more commonly use in life–and that can be used to make games more interesting, if it’s understood.

Game Ideas Unlimited:  Tactics

Posted on 19 April 2002

To roleplay fighters well, we must think like fighters.  Do you hack and slash without a plan?  This article explores the importance of battle plans, and suggests a few that have worked in the past.

Review of InSpectres

Posted on 15 April 2002

When things go bump in the night, who you gonna call? Enter InSpectres, your one stop shop for paranormal deliverance. Read on to get the lowdown!

Writing Practice, 04-12-2002

Posted on 13 April 2002

A (not so) Short but Still Incomplete History of the City of San Diego. In which the city fares better then in real life, but the world fares worse. And the kobolds of France learn just how treacherous a person can be.

Neo-Feudal Dark Age Stew

Posted on 12 April 2002

A basic recipe for cooking up some neo-feudal, dark age, space sorta empire stew. Mm’m, mm’m, good in a nasty and brutal way.

Game Ideas Unlimited:  Knowing

Posted on 12 April 2002

Real life is often about what we don’t know; how can we know less about our characters?

Writing Practice, 04-10-2002

Posted on 11 April 2002

A History An all too brief look at the history of the city of San Diego.

Get Real: The True Value of Magic

Posted on 11 April 2002

Personal meaning is worth considerably more than plain old money. Learn how to develop that meaning for your players and as a player.

Writing Practice, 04-09-2002

Posted on 10 April 2002

The Lie of the Land How climate and geology affect San Diego’s geography.

Writing Practice, 04-08-2002

Posted on 08 April 2002

Permanent Near Drought Weather and climate, and how they effect a fantasy city.

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