A simple referee’s trick for making games run smoothly: how to give recognizable traits to your NPC’s.
Posted on 31 May 2002
A simple referee’s trick for making games run smoothly: how to give recognizable traits to your NPC’s.
Posted on 24 May 2002
The second article in the series in which we introduce Nathan Holn, the one person most responsible for world’s downfall.
Posted on 24 May 2002
In celebration of an anniversary, we consider why, what, and how people celebrate, and how to use that in games.
Posted on 19 May 2002
The begining in a series of articles detailing the events of an alternate post-apocalyptic history.
Posted on 17 May 2002
M. Joseph Young’s pursuit of alien culture and intelligence was at least moderately successful in creating one unusual race. This deconstruction may take the mystery out of the beast, but it may also help referees design their own alien beings.
Posted on 14 May 2002
Agricultural Magic in the (Dragon Earth) Roman Empire An Introduction
Posted on 10 May 2002
You don’t know much about the enemies you face; but they don’t know much about you either. How can you use that to your advantage?
Posted on 03 May 2002
The stuff of characters is within us. Even very different characters are in some ways very much the same.