What makes a good sandwich? It’s only partly subjective. The same goes for a good weapon.
Posted on 28 June 2002
What makes a good sandwich? It’s only partly subjective. The same goes for a good weapon.
Posted on 26 June 2002
Wherein the author briefly focuses on addiction in role-playing games. Read and discuss amongst yourselves.
Posted on 24 June 2002
This time around we get introduced to Nathaniel Jonathan Bethlehem, a man more ruthless than Holn himself.
Posted on 21 June 2002
Why do some gamers use props even in tabletop role play? Certainly it helps set the mood–but does it do more?
Posted on 14 June 2002
The process of dividing up the stuff at the end of an adventure, whatever the game or genre, has many different approaches. You may not have considered some of these.
Posted on 07 June 2002
Money has taken many different forms over the millennia; it may be helpful in approaching our games to consider what form it takes in our worlds.
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