Archive | July, 2002

World A Week: Tools of the Canis; An Addendum

Posted on 29 July 2002

The Addendum covers what tools a smart dog could make and use.

Game Ideas Unlimited:  Paperwork

Posted on 26 July 2002

Practical suggestions on organizing the information used in the games.

World A Week: Clans of the Canis

Posted on 21 July 2002

In which the verser is faced with a moral dilemna. Does he make Prometheus’ Choice?

Game Ideas Unlimited:  Stars

Posted on 19 July 2002

The awe of the heavens doesn’t often touch our modern thought; perhaps if we can see it from the perspective of our ancestors, we can better understand how it should impact our characters.

World A Week?

Posted on 17 July 2002

A hard-nosed conservative visits a world of Socialism, and says “I like it.”

The Tourist: Dark Mnemonic

Posted on 17 July 2002

Another excerpt from the journal of the well-traveled wanderer.

Game Ideas Unlimited:  Expanding

Posted on 12 July 2002

Here is one way to generate ideas for worlds and scenarios that has worked in a lot of different contexts.

Rogue Thoughts: The Cuckoo

Posted on 10 July 2002

When does identity theft become appealing?

The Nature of Freedom in RPG’s and Computer Games

Posted on 06 July 2002

A philosophical discussion of the differences in the nature of freedom in pencil-and-paper and computer roleplaying games.

Personal Knowledge Can Enhance Your Game

Posted on 05 July 2002

Sometimes it’s a good idea to mix player and character knowldege. The key is to know how and when.

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