The Addendum covers what tools a smart dog could make and use.
Posted on 29 July 2002
The Addendum covers what tools a smart dog could make and use.
Posted on 26 July 2002
Practical suggestions on organizing the information used in the games.
Posted on 21 July 2002
In which the verser is faced with a moral dilemna. Does he make Prometheus’ Choice?
Posted on 19 July 2002
The awe of the heavens doesn’t often touch our modern thought; perhaps if we can see it from the perspective of our ancestors, we can better understand how it should impact our characters.
Posted on 17 July 2002
A hard-nosed conservative visits a world of Socialism, and says “I like it.”
Posted on 17 July 2002
Another excerpt from the journal of the well-traveled wanderer.
Posted on 12 July 2002
Here is one way to generate ideas for worlds and scenarios that has worked in a lot of different contexts.
Posted on 06 July 2002
A philosophical discussion of the differences in the nature of freedom in pencil-and-paper and computer roleplaying games.
Posted on 05 July 2002
Sometimes it’s a good idea to mix player and character knowldege. The key is to know how and when.
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