In which the verser preaches nightmare if he can find his congregation.
Posted on 31 August 2002
In which the verser preaches nightmare if he can find his congregation.
Posted on 30 August 2002
How do you design roads and towns? What makes them interesting? What makes them feel real? Here are some observations on the realities of the subject.
Posted on 24 August 2002
In which the verser discovers some signs of reality amidst a dream.
Posted on 23 August 2002
How do you make a collection of disjointed adventures feel like an ongoing saga? Partly through a retrospective of the columns of the last quarter, some techniques are suggested.
Posted on 16 August 2002
The place of disease in the history and perhaps the future of the world is a lot different from where it sits in our games; our games could benefit from a reconsideration of this potential blight.
Posted on 09 August 2002
Let’s take a look at the defensive side of the equation: there’s more to survival than how tough you are.
Posted on 05 August 2002
In which the verser finds the Library of Rhodes and other riddles.
Posted on 02 August 2002
Every referee has a library of available non-player characters at his fingertips, if he realizes it.
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