Archive | August, 2002

World A Week: More Lying Dreams

Posted on 31 August 2002

In which the verser preaches nightmare if he can find his congregation.

Game Ideas Unlimited:  Civil Planning

Posted on 30 August 2002

How do you design roads and towns?  What makes them interesting?  What makes them feel real?  Here are some observations on the realities of the subject.

World a Week: The Owners of Dreams

Posted on 24 August 2002

In which the verser discovers some signs of reality amidst a dream.

Game Ideas Unlimited:  Continuity

Posted on 23 August 2002

How do you make a collection of disjointed adventures feel like an ongoing saga?  Partly through a retrospective of the columns of the last quarter, some techniques are suggested.

Game Ideas Unlimited:  Plague

Posted on 16 August 2002

The place of disease in the history and perhaps the future of the world is a lot different from where it sits in our games; our games could benefit from a reconsideration of this potential blight.

World A Week?: Chillblains

Posted on 14 August 2002

Ah-ah-ahchoo!

Game Ideas Unlimited:  Flies and Fairies

Posted on 09 August 2002

Let’s take a look at the defensive side of the equation:  there’s more to survival than how tough you are.

World a Week: City of Riddles

Posted on 05 August 2002

In which the verser finds the Library of Rhodes and other riddles.

Game Ideas Unlimited:  Clones

Posted on 02 August 2002

Every referee has a library of available non-player characters at his fingertips, if he realizes it.

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