Archive | September, 2002

World A Week: The Pantheon of Versers, Pt. One

Posted on 27 September 2002

In which the verser meets a fellow and trades stories by the plasma furnace.

Game Ideas Unlimited:  Peace

Posted on 27 September 2002

Fighting may not always be the answer; and the answer may sometimes sound ridiculous, but can still be fun and interesting even if it doesn’t involve combat.

Game Ideas Unlimited:  File Cards

Posted on 20 September 2002

A few practical uses for a readily available playing aid are presented.

World A Week: Restless

Posted on 14 September 2002

In which the verser asks for a break.

Game Ideas Unlimited:  Ephemeral Illusion

Posted on 13 September 2002

The idea of running a game through illusion is explained, and the notion of designing a game to work that way is critiqued.

Game Ideas Unlimited:  Bits

Posted on 06 September 2002

It may be a crazy idea, but it works:  include interesting details in your games that don’t have any particular meaning at the moment, and use them later when the opportunity arises.

World A Week: Hardscrabble

Posted on 04 September 2002

In which the verser becomes sherriff of a town that does not need one.

|