In which the verser meets a fellow and trades stories by the plasma furnace.
Posted on 27 September 2002
In which the verser meets a fellow and trades stories by the plasma furnace.
Posted on 27 September 2002
Fighting may not always be the answer; and the answer may sometimes sound ridiculous, but can still be fun and interesting even if it doesn’t involve combat.
Posted on 20 September 2002
A few practical uses for a readily available playing aid are presented.
Posted on 13 September 2002
The idea of running a game through illusion is explained, and the notion of designing a game to work that way is critiqued.
Posted on 06 September 2002
It may be a crazy idea, but it works: include interesting details in your games that don’t have any particular meaning at the moment, and use them later when the opportunity arises.
Posted on 04 September 2002
In which the verser becomes sherriff of a town that does not need one.
|