Archive | December, 2002

World A Week: Two-fisted Action

Posted on 30 December 2002

In which the verser engages in high adventure.

Game Ideas Unlimited:  Language

Posted on 27 December 2002

The series suggests ways in which language sometimes limits our ability to communicate.

Game Ideas Unlimited:  Partnership

Posted on 20 December 2002

What does it mean to work together?  Two conflicting ideas are presented, in relation to party dynamics.

World A Week: Lakraine

Posted on 19 December 2002

In which the verser is prophesied.

World A Week: Hermit

Posted on 13 December 2002

In which the verser meets the last man in the world.

Game Ideas Unlimited:  Transition

Posted on 13 December 2002

One way to make a setting interesting lies in the tensions of flux.

World A Week: Risk

Posted on 09 December 2002

In which the verser learns about a life without limits.

World A Week: Ten Minutes

Posted on 09 December 2002

In which the verser sits down in a cafeteria at Menlo Park, and asks twenty versers what was the quickest time they got “versed out” of their then current world. (OOC: This is useful for the referee with a PC unexpectedly versed out.)

Game Ideas Unlimited:  Trust

Posted on 06 December 2002

Does your character trust his companions?  Should he?  Should they trust him?  Perhaps at times we assume too much honor among thieves; after all, isn’t it to their advantage for us to think of them that way?

World A Week: A Blurring of Stop Signs

Posted on 01 December 2002

In which the verser decides it must be Friday the 13th everywhere in the Multiverse.

|