Archive | January, 2003

World A Week: Flashing Fists, Pt. Three

Posted on 31 January 2003

In which the verser is trained by a master.

Game Ideas Unlimited:  Graffiti

Posted on 31 January 2003

Sometimes the handwriting on the wall isn’t so important as all that, and sometimes maybe it’s just important to have it there.

Don’t GM Angry

Posted on 28 January 2003

Where I explain why GMing when you’re not in the mood is a bad idea.

World A Week: Flashing Fists, Pt. Two

Posted on 27 January 2003

In which the verser circles the square.

Game Ideas Unlimited:  Culture

Posted on 24 January 2003

People are different, and yet the same.  Sometimes the things that make us different distinguish us as part of some other group, and that can play against us.

World A Week: Flashing Fists, Pt. One

Posted on 22 January 2003

In which the verser is mistaken for a bueraucrat.

Expanding an Idea:Prophecy as Improv Tool

Posted on 21 January 2003

Taking MJ’s idea of using prophecy in an RPG and turning in into a way to use your improv skills.

Game Ideas Unlimited:  Prophecy

Posted on 17 January 2003

It can be interesting to try to tell the future of the characters in the game, but it requires a bit of care.  Here are a few tricks that may help.

World A Week: Herbivorous

Posted on 16 January 2003

In which the verser chills out.

Fractured Earths: President Lee

Posted on 14 January 2003

The Civil War ends peacefully, but rears its head on the frontier.

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