In which the verser is trained by a master.
Posted on 31 January 2003
In which the verser is trained by a master.
Posted on 31 January 2003
Sometimes the handwriting on the wall isn’t so important as all that, and sometimes maybe it’s just important to have it there.
Posted on 28 January 2003
Where I explain why GMing when you’re not in the mood is a bad idea.
Posted on 27 January 2003
In which the verser circles the square.
Posted on 24 January 2003
People are different, and yet the same. Sometimes the things that make us different distinguish us as part of some other group, and that can play against us.
Posted on 22 January 2003
In which the verser is mistaken for a bueraucrat.
Posted on 21 January 2003
Taking MJ’s idea of using prophecy in an RPG and turning in into a way to use your improv skills.
Posted on 17 January 2003
It can be interesting to try to tell the future of the characters in the game, but it requires a bit of care. Here are a few tricks that may help.
Posted on 14 January 2003
The Civil War ends peacefully, but rears its head on the frontier.
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