Archive | February, 2003

Expanding and Idea: Choose not to Choose

Posted on 11 February 2003

Sometimes the hero can save both the girl and the children. And sometimes, he should choose not to do either.

World A Week: Mutiny

Posted on 07 February 2003

In which the verser is very impressed.

Game Ideas Unlimited: Opportunity Costs

Posted on 07 February 2003

Choices have hidden expenses.  Whether it’s which bit of equipment to buy or which life to save, these can add tension to play.

Expanding an Idea: Clues in your Writing

Posted on 04 February 2003

Taking MJ’s article on Graffiti and expanding on ways to help add importance to writing at the right times.

|