Archive | March, 2003

World A Week: Wolf War II

Posted on 28 March 2003

In which the verser gets into a magician’s duel in Red Square.

Game Ideas Unlimited:  Funny

Posted on 28 March 2003

When people are laughing during the game, is that a good thing, or not?  Like most things, it depends.

Expanding and Idea: PCs that Fit

Posted on 27 March 2003

Sometimes we let the players choose characters that just won’t work. Let’s see what we can do to help fix that.

Fractured Earths: Romulus and Remus

Posted on 26 March 2003

The U.S. fights the Great Powers of Europe.

World A Week: Wolf War

Posted on 26 March 2003

In which the verser joins some barbarians.

Game Ideas Unlimited:  CharGen

Posted on 21 March 2003

A preliminary consideration of character generation systems gives some ideas on freeform character creation.

World A Week: Superheroes

Posted on 19 March 2003

In which the verser rescues cool cats from their hangup against force.

Expanding an Idea: You’ve lost me

Posted on 19 March 2003

Sometimes we can loose our players despite our best descriptive efforts. Here are a couple of things we can to do help fix the problem.

Game Ideas Unlimited:  Bridge

Posted on 14 March 2003

An important tactical lesson is drawn from a popular card game.

World A Week: Heaven Above

Posted on 12 March 2003

In which the verser tries to bring Heaven to Earth.

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