In which the verser gets into a magician’s duel in Red Square.
Posted on 28 March 2003
In which the verser gets into a magician’s duel in Red Square.
Posted on 28 March 2003
When people are laughing during the game, is that a good thing, or not? Like most things, it depends.
Posted on 27 March 2003
Sometimes we let the players choose characters that just won’t work. Let’s see what we can do to help fix that.
Posted on 26 March 2003
The U.S. fights the Great Powers of Europe.
Posted on 21 March 2003
A preliminary consideration of character generation systems gives some ideas on freeform character creation.
Posted on 19 March 2003
In which the verser rescues cool cats from their hangup against force.
Posted on 19 March 2003
Sometimes we can loose our players despite our best descriptive efforts. Here are a couple of things we can to do help fix the problem.
Posted on 14 March 2003
An important tactical lesson is drawn from a popular card game.
Posted on 12 March 2003
In which the verser tries to bring Heaven to Earth.
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