Archive | April, 2003

Game Ideas Unlimited:  Negative Points

Posted on 11 April 2003

We return to the thoughts discussed in CharGen to look in more detail at randomized and point-based character creation systems, and explore some unusual solutions to their respective problems.

World A Week: Nuclear Winter II

Posted on 10 April 2003

In which the verser confronts cold equations again.

Expanding an Idea: Punishment

Posted on 10 April 2003

Mark talked to us about Rewards. Now lets take a look at what we can do to correct poor roleplaying in our group.

Fractured Earths: Fractured Perspectives

Posted on 08 April 2003

A picture is worth a thousand words.

World A Week: Nuclear Winter

Posted on 07 April 2003

In which the verser adds warmth to some cold equations. This is partially a sequel to “Cities”.

Game Ideas Unlimited:  Rewards

Posted on 04 April 2003

We go back to mechanics, this time considering how rewards systems encourage and discourage different kinds of play.

Expanding and Idea: Control the Laughter

Posted on 02 April 2003

Just how the heck do you get the party back on track when they’ve been hit with the laughter bug? Here’s something that works for me.

World A Week: Cities

Posted on 01 April 2003

In which the verser visits the third-best of all possible worlds.

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