We return to the thoughts discussed in CharGen to look in more detail at randomized and point-based character creation systems, and explore some unusual solutions to their respective problems.
Posted on 11 April 2003
We return to the thoughts discussed in CharGen to look in more detail at randomized and point-based character creation systems, and explore some unusual solutions to their respective problems.
Posted on 10 April 2003
In which the verser confronts cold equations again.
Posted on 10 April 2003
Mark talked to us about Rewards. Now lets take a look at what we can do to correct poor roleplaying in our group.
Posted on 08 April 2003
A picture is worth a thousand words.
Posted on 07 April 2003
In which the verser adds warmth to some cold equations. This is partially a sequel to “Cities”.
Posted on 04 April 2003
We go back to mechanics, this time considering how rewards systems encourage and discourage different kinds of play.
Posted on 02 April 2003
Just how the heck do you get the party back on track when they’ve been hit with the laughter bug? Here’s something that works for me.
Posted on 01 April 2003
In which the verser visits the third-best of all possible worlds.
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