Let’s look at the patterns in our gaming styles and see if there’s a reason to change things up a bit.
Posted on 30 May 2003
Let’s look at the patterns in our gaming styles and see if there’s a reason to change things up a bit.
Posted on 30 May 2003
We start the third year of the weekly series with thoughts on using the old to create the new.
Posted on 29 May 2003
In which the verser tracks down a criminal and picks up a pawn.
Posted on 28 May 2003
Mark’s article Arbitrary brought to mind a issue that my D&D group had not too long ago. I’ll tell you about it and what I learned from it, and we’ll see what you think at the end.
Posted on 23 May 2003
Our free quarterly look back celebrates the end of two years with a consideration of why that should–or maybe shouldn’t–matter.
Posted on 20 May 2003
Fooled you all and got this article out on time (finally)! Let’s look at some ways to give our players some individual attention that I got from Mark’s Token article.
Posted on 16 May 2003
Late again this week! Well, I’ll keep it short this time so let’s look at some improv ideas that I was reminded of by Mark’s Cumulative article.
Posted on 16 May 2003
Small victories and insignificant rewards might be the stuff that keeps the game going.
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