Archive | May, 2003

Expanding and Idea: Fight the Pattern!

Posted on 30 May 2003

Let’s look at the patterns in our gaming styles and see if there’s a reason to change things up a bit.

Game Ideas Unlimited:  Variations

Posted on 30 May 2003

We start the third year of the weekly series with thoughts on using the old to create the new.

World A Week: Detective II

Posted on 29 May 2003

In which the verser tracks down a criminal and picks up a pawn.

Expanding and Idea: Why did that happen?

Posted on 28 May 2003

Mark’s article Arbitrary brought to mind a issue that my D&D group had not too long ago. I’ll tell you about it and what I learned from it, and we’ll see what you think at the end.

Game Ideas Unlimited:  Arbitrary

Posted on 23 May 2003

Our free quarterly look back celebrates the end of two years with a consideration of why that should–or maybe shouldn’t–matter.

World A Week: Detective

Posted on 21 May 2003

In which the verser snoops.

Expanding and Idea: Token Rewards & PC Goals

Posted on 20 May 2003

Fooled you all and got this article out on time (finally)! Let’s look at some ways to give our players some individual attention that I got from Mark’s Token article.

Expanding and Idea: A Bit of Improv Advice

Posted on 16 May 2003

Late again this week! Well, I’ll keep it short this time so let’s look at some improv ideas that I was reminded of by Mark’s Cumulative article.

Game Ideas Unlimited:  Token

Posted on 16 May 2003

Small victories and insignificant rewards might be the stuff that keeps the game going.

World A Week: Tracking IV

Posted on 15 May 2003

In which the verser forms a coalition.

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