Archive | May, 2003

Game Ideas Unlimited:  Cumulative

Posted on 09 May 2003

When we play and when we design games, we tend to look at the odds for this roll; but there’s another aspect to consider in the way those odds build up over time.

Expanding and Idea: Change Up

Posted on 08 May 2003

I’m back from vacation now so let’s see what we can pull out of Mark’s Waltz article.

World A Week: Tracking III

Posted on 06 May 2003

In which the verser gatecrashes a lot.

The Tourist: Johnny Two-Face (Part 1)

Posted on 05 May 2003

Set sail for a tale of scrofulous sea dogs, deadly treasure, blood and steel.

Game Ideas Unlimited:  Waltz

Posted on 02 May 2003

Form follows function, as every architect knows; but if form dominates, creativity is crushed, and what was once a vibrant and exciting medium becomes and interesting sidenote in history.  That’s what this article examines.

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