When we play and when we design games, we tend to look at the odds for this roll; but there’s another aspect to consider in the way those odds build up over time.
Posted on 09 May 2003
When we play and when we design games, we tend to look at the odds for this roll; but there’s another aspect to consider in the way those odds build up over time.
Posted on 08 May 2003
I’m back from vacation now so let’s see what we can pull out of Mark’s Waltz article.
Posted on 05 May 2003
Set sail for a tale of scrofulous sea dogs, deadly treasure, blood and steel.
Posted on 02 May 2003
Form follows function, as every architect knows; but if form dominates, creativity is crushed, and what was once a vibrant and exciting medium becomes and interesting sidenote in history. That’s what this article examines.
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