Logic is the subject, considering how to look deeper into a problem to unravel the answers.
Posted on 28 June 2003
Logic is the subject, considering how to look deeper into a problem to unravel the answers.
Posted on 27 June 2003
In which the verser kisses the Nixie.
Posted on 25 June 2003
Let’s look at some ideas for how a GM should react to when the dreaded “Plan B” is put into place.
Posted on 20 June 2003
The importance of Plan B is presented, along with some thoughts about its value.
Posted on 17 June 2003
In which the verser ministers to the fallen.
Posted on 16 June 2003
Who says the GM is the only person who has to work to show your group a good time? There’s plenty of jobs to go around for the players too.
Posted on 13 June 2003
There is an aspect of our perception of games cast into relief by those times we play alone.
Posted on 13 June 2003
There is an aspect to our perception of games cast into relief by those times we play alone.
Posted on 12 June 2003
How do you make sure all of your players are having fun? How do you make sure their characters are important to the story? How do you make sure your group is leaving the game with a smile on their face? Read more to find out.
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