Archive | July, 2003

Expanding an Idea: Stalling in Gameplay

Posted on 31 July 2003

Here are a few ideas I have about how to stall players and GMs in game without stopping for a break.

World A Week: Negotiations II

Posted on 30 July 2003

In which the verser tries to get Christmas back on schedule.

Expanding an Idea: Moving Past the Bad Ideas

Posted on 30 July 2003

Everyone has bad ideas for their games. The trick is to know when to move on.

Game Ideas Unlimited:  Stalling

Posted on 25 July 2003

What do you do when you don’t know what to do next?  If you’re a Multiverser referee, you kill all the characters and start over in another world–and maybe there’s something useful in that if you’re playing some other game.

Game Ideas Unlimited:  Bad Ideas

Posted on 18 July 2003

Fulfilling a promise made in an article long ago, the series considers how to decide what ideas are not worth the effort to bring them to fruition.

Expanding an Idea: Supporting Change

Posted on 16 July 2003

So you want to try something new with your game group eh? What’s stopping you?

Game Ideas Unlimited:  Math

Posted on 11 July 2003

Sometimes we create our own limitations; when that happens, we need to recognize them to get beyond them.

Expanding an Idea: Let the Players Plan in Private

Posted on 09 July 2003

Is is necessary for the GM to know all of the player’s plans? Let’s find out.

Game Ideas Unlimited:  Silence

Posted on 04 July 2003

A modern legal right is examined, and consideration given to what our game worlds would be like without it–and how they might be different even with it.

Expanding an Idea: Playing the Odds

Posted on 02 July 2003

Every group has certain habits they use in game play. Let’s see how we can use those to get them to go where we need them to.

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