Here are a few ideas I have about how to stall players and GMs in game without stopping for a break.
Posted on 31 July 2003
Here are a few ideas I have about how to stall players and GMs in game without stopping for a break.
Posted on 30 July 2003
In which the verser tries to get Christmas back on schedule.
Posted on 30 July 2003
Everyone has bad ideas for their games. The trick is to know when to move on.
Posted on 25 July 2003
What do you do when you don’t know what to do next? If you’re a Multiverser referee, you kill all the characters and start over in another world–and maybe there’s something useful in that if you’re playing some other game.
Posted on 18 July 2003
Fulfilling a promise made in an article long ago, the series considers how to decide what ideas are not worth the effort to bring them to fruition.
Posted on 16 July 2003
So you want to try something new with your game group eh? What’s stopping you?
Posted on 11 July 2003
Sometimes we create our own limitations; when that happens, we need to recognize them to get beyond them.
Posted on 09 July 2003
Is is necessary for the GM to know all of the player’s plans? Let’s find out.
Posted on 04 July 2003
A modern legal right is examined, and consideration given to what our game worlds would be like without it–and how they might be different even with it.
Posted on 02 July 2003
Every group has certain habits they use in game play. Let’s see how we can use those to get them to go where we need them to.
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