Archive | September, 2003

World A Week: Mecha II

Posted on 26 September 2003

In which the verser pilots a megaton of armoured warmachine.

Game Ideas Unlimited:  Strangers

Posted on 26 September 2003

Maybe adventurers don’t need to get along so well all the time.

Entering Avalon

Posted on 24 September 2003

I thought I’d try my hand at something different than advice/idea articles. Here is an intro that I wrote for my dark fantasy setting Avalon.

My Adventures as a New GM: Cruel to Be Kind

Posted on 22 September 2003

Keeping players happy by making player characters miserable.

World A Week: Mecha

Posted on 19 September 2003

In which the verser gets to play…with nukes.

Game Ideas Unlimited:  Ghosts

Posted on 19 September 2003

A couple of modern ghost stories give us a different flavor for supernatural events in play.

World A Week: Guardian II

Posted on 14 September 2003

In which the verser is exposed to disco, and barely survives.

My Adventures as a New GM: A Couple Tips

Posted on 13 September 2003

A few lessons I’ve learned from my first game.

Game Ideas Unlimited:  Moods

Posted on 12 September 2003

What do you do when you don’t feel like playing, and everyone else wants to game?

World A Week: Guardian

Posted on 05 September 2003

In which the verser avoids the Cuban Missile Crisis.

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