Archive | November, 2003

Game Ideas Unlimited:  Songs

Posted on 28 November 2003

What do you write first, the words or the music?  A composer and game designer suggests that this question has lessons for game design as well.

World a Week: Napoleon, The Last

Posted on 24 November 2003

The identity of my host is surprising, and explains a lot.

Game Ideas Unlimited:  Memoriam

Posted on 21 November 2003

The one hundred thirtieth article in the series gives thought to why we want to remember what has gone before while taking a free look back at those entries which have made up the tenth quarter.

World a Week: A Really Dirty Dozen

Posted on 16 November 2003

The opposition to tyranny doesn’t earn much of my confidence.

Game Ideas Unlimited:  Invulnerable

Posted on 13 November 2003

Sometimes the most powerful characters are the more interesting for their hidden weakness.

World a Week: Tired Old Glory

Posted on 07 November 2003

A very different America greets me.

Game Ideas Unlimited:  Beneficence

Posted on 07 November 2003

The promised foray into questions of alignment tackles what it means to be good, finding confusion in two uses of the word and clarifying it in a way that offers better heroes and better villains.

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