In which the verser enjoys la dulce vita.
Posted on 26 December 2003
Whether you’re designing a game or running one, it’s necessary to consider what it takes to win.
Posted on 19 December 2003
The examination of alignment continues with some surprising revelations about the one you thought you knew.
Posted on 12 December 2003
Sometimes relationships within a gaming group break down; this is one of the ways that happens.
Posted on 10 December 2003
In which the verser and Miss Carlyle defuse a Nazi plot.
Posted on 09 December 2003
The Second American Revolution is more “free at last” and less “give me death” and I die an unexpected death.
Posted on 09 December 2003
Is it ever okay for a GM to bend the rules….or ignore them entirely?
Posted on 05 December 2003
Sometimes you just have a good day, sometimes it’s a bad one; can you write that into a game?
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