In which the verser breaks out.
Posted on 30 January 2004
In a theory-intensive article, we consider exactly what it is we’re really doing when we role play that is different from most other activities, and how we do it.
Posted on 23 January 2004
The intermittent examination of alignment looks at another badly misunderstood aspect, and discovers again that there is something here near and dear.
Posted on 23 January 2004
This little piece of fiction takes its inspiration from M. J. Young’s “Game Ideas UnLimited: Freedom.” A young paladin wrestles with a difficult decision that she’s made.
Posted on 16 January 2004
Sometimes our characters are motivated by the search for treasure; yet there may be a greater motivation for adventure, not so readily measured.
Posted on 09 January 2004
In which the verser continues with his guide to the heart of nightmare.
Posted on 09 January 2004
Images can sometimes help and sometimes hinder game play, and sometimes can help by hindering.
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