Archive | January, 2004

World A Week: Killer II

Posted on 30 January 2004

In which the verser breaks out.

Game Ideas Unlimited:  Credibility

Posted on 30 January 2004

In a theory-intensive article, we consider exactly what it is we’re really doing when we role play that is different from most other activities, and how we do it.

World A Week: Killer

Posted on 26 January 2004

In which the verser ends up facing a noose.

Game Ideas Unlimited:  Freedom

Posted on 23 January 2004

The intermittent examination of alignment looks at another badly misunderstood aspect, and discovers again that there is something here near and dear.

Paladin

Posted on 23 January 2004

This little piece of fiction takes its inspiration from M. J. Young’s “Game Ideas UnLimited: Freedom.” A young paladin wrestles with a difficult decision that she’s made.

World A Week: Associate

Posted on 16 January 2004

In which the verser travels to the Fourth Age.

Game Ideas Unlimited:  Prestige

Posted on 16 January 2004

Sometimes our characters are motivated by the search for treasure; yet there may be a greater motivation for adventure, not so readily measured.

World A Week: Episodes II

Posted on 09 January 2004

In which the verser continues with his guide to the heart of nightmare.

Game Ideas Unlimited:  Pictures

Posted on 09 January 2004

Images can sometimes help and sometimes hinder game play, and sometimes can help by hindering.

World A Week: Episodes

Posted on 03 January 2004

In which the verser descends into Hell.

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