Archive | February, 2004

World A Week: Steel II

Posted on 27 February 2004

In which the verser makes gifts.

Game Ideas Unlimited:  Societies

Posted on 27 February 2004

Do the needs of the many outweigh the needs of the one, or is it the other way around?  The answer to that question tells you a lot about your character’s values.

World A Week: Steel

Posted on 21 February 2004

In which the verser discovers he has the wrong tool.

Game Ideas Unlimited:  Reset

Posted on 20 February 2004

As our free quarterly review glances back at the past twelve articles, we consider the virtues of erasing events and starting the game over, and the virtues of saving the changes for the next game.

World A Week: Undying

Posted on 13 February 2004

In which the verser is trapped with a maniac.

Game Ideas Unlimited:  Disabilities

Posted on 13 February 2004

What a character cannot do so easily will be the basis for what he does to compensate, and this in turn can enrich the game.

World A Week: Killer III

Posted on 06 February 2004

In which the verser corners a rabid rat.

Game Ideas Unlimited:  Professional

Posted on 06 February 2004

How did your character get to be so good at what he does?

Chakras and Breath Theory |