In which the verser makes gifts.
Posted on 27 February 2004
Do the needs of the many outweigh the needs of the one, or is it the other way around? The answer to that question tells you a lot about your character’s values.
Posted on 20 February 2004
As our free quarterly review glances back at the past twelve articles, we consider the virtues of erasing events and starting the game over, and the virtues of saving the changes for the next game.
Posted on 13 February 2004
What a character cannot do so easily will be the basis for what he does to compensate, and this in turn can enrich the game.
Posted on 06 February 2004
How did your character get to be so good at what he does?