Our character parties are often the best of the best. That might not be so realistic as it seems at first glance.
Posted on 28 May 2004
Our character parties are often the best of the best. That might not be so realistic as it seems at first glance.
Posted on 21 May 2004
In our free quarterly wrap-up, we think about the randomness of memory, and how that can be used in play, as we also glance back at the past quarter of articles.
Posted on 14 May 2004
In which the verser gets grabbed, examined, and released.
Posted on 14 May 2004
Returning to the discussion of alignment, we consider the impact of so-called side alignments.
Posted on 08 May 2004
The continuing adventures of the verser spy. This time, she travels to the Sahara to help pick up a new arrival to the world.
Posted on 07 May 2004
Would the game be more interesting, at least sometimes, if the players had less clear an idea of what was really happening?
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