Game Ideas Unlimited: Stained Glass
June 25, 2004 in Articles

The examples in this article are drawn from the work of Christian musicians; for those who are unfamiliar with the contemporary Christian music scene, please don’t take offense or feel excluded. The fact is, the examples here are all at least two decades old (hardly contemporary), likely unknown to the majority of those who are members of that rather narrow audience, and probably if I were more aware of what was happening in music I could find better ones. These serve the purpose, and I trust the content will be self-explanatory.
I recently acquired a two CD set containing many of Keith Green’s best-known songs. Of course, if you’ve never heard of him, his best-known songs are probably not going to be familiar to you. I tend to think that to be your misfortune, but I’m sure there are songs familiar to you which you think I should know. No one can be familiar with all the good songs that ever were.
One of the songs on the CD is called Stained Glass, and was quite obviously inspired by looking at stained glass windows and finding meaning in them–not in what they depict, but in the medium itself. The core of the meaning Keith Green perceived here is captured in the first verse:
We are like windows
Stained with colors of the rainbow
Set in a darkened room
Till the bridegroom comes to shining throughThen the colors fall around our feet
Over those we meet
Covering all the gray that we see
Rainbow colors of assorted hues
Come exchange your blues
For his love that you see shining through me.
In short, the concept here is that stained glass windows get their beauty from the light shining through them, not so much from what they are in themselves; and that as light shines through them they make other things beautiful. The song goes on to analogize this to Christians, saying that they are beautiful to the degree that the light of Christ shines through them, and that they make the world more beautiful in the process.
No, this isn’t a sermon. It’s an illustration. The fact is that this song reminds me of another song, a very different song, by a band known as Petra which has been around since Keith was alive and is, I believe, still going strong. They were inspired by stained glass windows to write a song also; but theirs presents a completely opposite idea, about Rose-colored Stained Glass Windows. The chorus conveys the concept this time:
Looking through rose colored stained glass windows
Never allowing the world to come in
Seeing no evil and feeling no pain
Making the light as it comes from within so dim… so dim.
In this case, the lyricist noticed that as light passes through stained glass, it is dimmed and distorted; and as the church looks out on the world it sometimes does so through the equivalent of rose-colored glasses, windows that make the world look such a better place than it really is while simultaneously dimming and distorting the light that should be shining out of the church into the world. Our view of the world and its view of us are distorted by seeing through the spiritual equivalent of stained glass. This was the idea Petra derived from stained glass windows, a very different idea than the one Keith Green suggested.
There is yet another example, though, from about the same time. A group, a band who was just hitting its stride as its final album, Individually Wrapped, struggled to find distribution, included on their previous disk, Closer Than Ever, a piece entitled Stained Glass Window. Found Free noticed that such windows frequently have little plaques beside them indicating who paid for them in memory of whom. To this, they sang:
Don’t leave my name on a stained glass window,
Or lying in a big history book.
What I want to hear when my life is ended
Is for God Himself to say, “Look,
You knew My Son Jesus, and He wrote down your name
On page four billion six hundred one.
You served me so well, it mattered in time.
Welcome home, my child, welcome home.
The song seems lost to history; I found only two references to the band in my search for the album (although frankly the combination of “Found Free” and “Individually Wrapped” as search terms brought up quite a few pages, even with the inclusion of the word “lyrics” to cut it down, and “Closer than Ever” got me some sites I didn’t want to see). Not everything worth knowing is out there, I guess. Found Free is almost entirely lost.
I feel a particular loss, because in the interval between the releases of these two albums they lost guitar player Wayne Farley (he joined Glad for their Beyond a Star LP, and then left to go into youth ministry in the Philadelphia area), and I auditioned for the spot in 1979. They turned me away because they thought that another married member of the band would be a financial and logistical problem, particularly as part of their plan was to have the new guitar player share an apartment in the city with the lead vocalist. I came to the debut concert for the new album representing the radio station where such music was played, and had great hopes for that album and the restructured band. I can’t help wondering how different my life would have been had they signed me to the position; and now in retrospect I can’t help wondering whether my contribution might have been what they needed. But such speculation leads nowhere worthwhile, except for Multiverser alternate universes, and I would not be who I am nor where I am today had the road taken that turning then.
The evident thing is that all three lyricists were looking at the same object, or at least the same sort of object, and each noticed something different about it. To Green, it was the way the windows are made beautiful and spread that beauty by the light. To Petra, it was the way the light is distorted by the windows. To Found Free, it wasn’t the window at all, but the nameplate beside it. Each found something different from the same inspiration.
We could imagine other songs based on the same inspiration. One could write a song that combines the idea of Green’s with that of Petra’s, about how the light passing through us is distorted some, dimmed some, as it reaches others. We could riff off Found Free’s idea, and sing about why it is that people want to be remembered for something beautiful, not something useful (you rarely see dedication plates on the bathroom fixtures, but the church would be in a lot more trouble without these than it would if the windows were ordinary glass, as the myriad of churches equipped with bathrooms but with plain glass windows attests). There are a lot of song ideas that could be inspired by stained glass windows; and I’m sure that if I knew how to look for them, I could find many more out there.
We’re not trying to write songs in this column (although I suppose at times it must seem so). We’re trying to create game settings and situations. Our inspirations come from places other than stained glass windows (or at least I’ve yet to encounter a game world or situation in which this was an apparent inspiration). Yet there is a temptation to look at something and think that we’ve already been inspired by that. Even as I write, I look across the room at My North Wall facing me and remember pulling inspiration from it in the fourth article of this series three years ago. The leprechaun is still hiding in the flowers in the painting, although at the moment he’s also hidden by a file card file box. The mugs have moved, and my current hat, an Indiana Jones type fedora, sits amidst some other junk atop that cabinet. It has changed, and I could return to it for more ideas; yet I think I could find ideas in it I didn’t see before, even in the parts that have remained the same. An inspiration isn’t used up just because we got an idea from it. It may be that inspirations cannot be exhausted, that they are always able to stimulate new ideas, no matter how bland they seem at first glance to be. Even if that’s not so, even if there is a limit to what can be drawn from any particular inspiration, I doubt anyone has ever discovered the limit.
I was tempted to save this for a quarterly article; after all, it is very much about looking back, and that’s what we do each quarter. Lately, though, I’ve had several good ideas for quarterly articles. I see three others that have potential in that regard. We’ll get to those eventually. Meanwhile, don’t be afraid to look at those things that have inspired you in the past for new ways to see them, new inspirations for the future; and don’t think that just because someone else has done something wonderful based on a particular idea that you can’t do something equally wonderful yet entirely different based on the same idea. You may be surprised just how many different ideas can spring from something so simple as a window.
Next week, something different.
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M. Joseph Young is co-author of Multiverser and Vice President for Development at Valdron Inc. His many contributions to online literature are indexed for convenience, and he looks forward to discussing these things by e-mail or on our Gaming Outpost forums.