The miniseries on alignment wraps up with some summary and a look at the corners not as the clear statements of position they are usually taken to be, but as the true places of tension between competing values.
Posted on 30 July 2004
The miniseries on alignment wraps up with some summary and a look at the corners not as the clear statements of position they are usually taken to be, but as the true places of tension between competing values.
Posted on 23 July 2004
This hopes to be the first of a new sporadic series of looks at designing the core of an adventure. This first approach focuses on the enemy, building the adventure around what he is expected to do, rather than around what the players are to do.
Posted on 16 July 2004
In my dream, I saw some I knew yet didn’t know, some I didn’t know yet knew, some I knew and knew, and yet some I didn’t know nor know; and I knew that knowing and not knowing were part of who these characters were, and that in knowing this, I knew how those characters could help convey the dream to others.
Posted on 09 July 2004
Things change. Don’t get locked into your maps.
Posted on 02 July 2004
Some thoughts on variations on an ancient puzzle as a game technique are presented.
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