Archive | September, 2004

Game Ideas Unlimited:  Architecture

Posted on 24 September 2004

What do the buildings in our imagined cities and towns look like?  There were practical reasons why ancient places looked like they did, and understanding some of these can give character to different parts of the world.

Game Ideas Unlimited:  Treasure Hunt

Posted on 16 September 2004

Quest-style adventure design considered in Game Ideas Unlimited:  Flag Captures is reconsidered under a more linear model.

Game Ideas Unlimited:  Hordes

Posted on 10 September 2004

Practical methods of creating armies for use in play make the dream of a great, grand, and glorious battle a bit more attainable.

Game Ideas Unlimited:  Preservatives

Posted on 03 September 2004

Even in our modern world, food spoilage can be a problem.  As a game complication it offers some interesting possibilities.

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