What do the buildings in our imagined cities and towns look like? There were practical reasons why ancient places looked like they did, and understanding some of these can give character to different parts of the world.
Posted on 24 September 2004
What do the buildings in our imagined cities and towns look like? There were practical reasons why ancient places looked like they did, and understanding some of these can give character to different parts of the world.
Posted on 16 September 2004
Quest-style adventure design considered in Game Ideas Unlimited: Flag Captures is reconsidered under a more linear model.
Posted on 10 September 2004
Practical methods of creating armies for use in play make the dream of a great, grand, and glorious battle a bit more attainable.
Posted on 03 September 2004
Even in our modern world, food spoilage can be a problem. As a game complication it offers some interesting possibilities.
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