How do you help someone else with his world designs without trying to impose your view of how worlds work?
Posted on 29 October 2004
How do you help someone else with his world designs without trying to impose your view of how worlds work?
Posted on 22 October 2004
One more variant on the quest concept for adventure design is considered, in which the players have to find several objects without knowledge of where to look.
Posted on 15 October 2004
Picking up from our consideration of how to generate mass troops for Hordes, we consider some shortcuts for making mass combat run more smoothly in play.
Posted on 08 October 2004
Realistically, the people our characters meet are going to judge them by what they see at that first meeting, and after that everything will be filtered through those first impressions.
Posted on 01 October 2004
In designing quest-style adventures, one of the critical questions to be addressed is for what we are questing. More to the point, why do we want this?
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