Archive | October, 2004

Game Ideas Unlimited:  Designs

Posted on 29 October 2004

How do you help someone else with his world designs without trying to impose your view of how worlds work?

Game Ideas Unlimited:  Scavenger Hunts

Posted on 22 October 2004

One more variant on the quest concept for adventure design is considered, in which the players have to find several objects without knowledge of where to look.

Game Ideas Unlimited:  Wars

Posted on 15 October 2004

Picking up from our consideration of how to generate mass troops for Hordes, we consider some shortcuts for making mass combat run more smoothly in play.

Game Ideas Unlimited:  Impressions

Posted on 08 October 2004

Realistically, the people our characters meet are going to judge them by what they see at that first meeting, and after that everything will be filtered through those first impressions.

Game Ideas Unlimited:  McGuffin

Posted on 01 October 2004

In designing quest-style adventures, one of the critical questions to be addressed is for what we are questing.  More to the point, why do we want this?

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