In another adventure design approach, the series considers how to give chase, such that the excitement of play comes from trying to outrun the danger.
Posted on 28 January 2005
In another adventure design approach, the series considers how to give chase, such that the excitement of play comes from trying to outrun the danger.
Posted on 21 January 2005
There are more dangers in the world than those which threaten with obvious violence. Sometimes the subtle threat is the one that kills.
Posted on 14 January 2005
Those who think science fiction is something different in kind from playing in a futuristic setting may find this game an interesting approach to creating real issues in the genre.
Posted on 07 January 2005
Everyone wants to leave his mark on the world after he’s left it behind. There are many ways to do this. Which of these motivate your player characters?
Site about Internet-based ecology and environmental education | Interested? sick shrimp and other info. |