New game designs sometimes tackle genres and ideas with seemingly limited appeal. What is the motivation for such narrowly focused games, and have they any hope of success?
Posted on 25 February 2005
New game designs sometimes tackle genres and ideas with seemingly limited appeal. What is the motivation for such narrowly focused games, and have they any hope of success?
Posted on 18 February 2005
Not about racism or sexism, but a consideration of the cognitive processes of finding similarities and differences between objects and ideas, this article also serves as the quarterly review of all that has been covered by the series in the past dozen weeks.
Posted on 11 February 2005
Coming back to the question of why we roleplay, this article turns to the particular question of whether we would pretend to be someone else if we were happy with who we really are.
Posted on 04 February 2005
The consideration of one futuristic technology presents thoughts on the inherent problems in designing a future setting.
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