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	<title>Comments on: A Good Day</title>
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		<title>By: M. J. Young</title>
		<link>http://gamingoutpost.com/article/a-good-day/comment-page-1/#comment-61144</link>
		<dc:creator>M. J. Young</dc:creator>
		<pubDate>Thu, 22 May 2008 00:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamingoutpost.com/article/a-good-day/#comment-61144</guid>
		<description>I hear you, but I think there&#039;s an exception.  There is one person against whom I have played an occasional game of chess (and I am far from superior at that game) against whom I have never lost a game; yet every time we play I feel that I am struggling to eke out a victory.

I was on the other side of the table in a similar game once, and never felt like I had a chance, but the opponent said that I really gave him a run for his money, that he was never certain he was going to beat me until it was over.

The former game is fun, because even though I never lose I always feel like I might; that is actually the ultimate goal of an illusionist referee, to make you feel like you are pulling this out of the fire by sheer skill, luck, and courage against the odds when you were never really in any danger.  The latter game, though, is less fun.  I enjoyed watching him struggle to beat me, to some degree, but since I never really felt I had a chance it wasn&#039;t so good.

You have to feel like you could win or you could lose for a (gamist) game to be fun.  Interestingly if it is not true but it feels like it then it is still fun, but if it is true but does not feel like it then it is not fun.

--M. J. Young</description>
		<content:encoded><![CDATA[<p>I hear you, but I think there&#8217;s an exception.  There is one person against whom I have played an occasional game of chess (and I am far from superior at that game) against whom I have never lost a game; yet every time we play I feel that I am struggling to eke out a victory.</p>
<p>I was on the other side of the table in a similar game once, and never felt like I had a chance, but the opponent said that I really gave him a run for his money, that he was never certain he was going to beat me until it was over.</p>
<p>The former game is fun, because even though I never lose I always feel like I might; that is actually the ultimate goal of an illusionist referee, to make you feel like you are pulling this out of the fire by sheer skill, luck, and courage against the odds when you were never really in any danger.  The latter game, though, is less fun.  I enjoyed watching him struggle to beat me, to some degree, but since I never really felt I had a chance it wasn&#8217;t so good.</p>
<p>You have to feel like you could win or you could lose for a (gamist) game to be fun.  Interestingly if it is not true but it feels like it then it is still fun, but if it is true but does not feel like it then it is not fun.</p>
<p>&#8211;M. J. Young</p>
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		<title>By: Eric</title>
		<link>http://gamingoutpost.com/article/a-good-day/comment-page-1/#comment-60897</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Wed, 21 May 2008 01:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamingoutpost.com/article/a-good-day/#comment-60897</guid>
		<description>Yeah. And I don&#039;t usually like to play games that I win all the time. I probably could consistently stomp her at air hockey if I played all out, and right-handed, but that would bore me.

I know other people like to play games that they win at most of the time, and to only talk about things they know a lot about, but I&#039;m not that way.  With Pokemon CCG, I tried to lose, but couldn&#039;t. And I rarely play Trivia Pursuit for a lesser degree of the same problem.  I enjoy playing crayon railroad games by Mayfair...which the Ladyfaire consistently stomps me at.

If its a challenge, its interesting. If I&#039;ve mastered it, OR if its too hard, then I don&#039;t much like it. Although I like too hard better than too easy.</description>
		<content:encoded><![CDATA[<p>Yeah. And I don&#8217;t usually like to play games that I win all the time. I probably could consistently stomp her at air hockey if I played all out, and right-handed, but that would bore me.</p>
<p>I know other people like to play games that they win at most of the time, and to only talk about things they know a lot about, but I&#8217;m not that way.  With Pokemon CCG, I tried to lose, but couldn&#8217;t. And I rarely play Trivia Pursuit for a lesser degree of the same problem.  I enjoy playing crayon railroad games by Mayfair&#8230;which the Ladyfaire consistently stomps me at.</p>
<p>If its a challenge, its interesting. If I&#8217;ve mastered it, OR if its too hard, then I don&#8217;t much like it. Although I like too hard better than too easy.</p>
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	<item>
		<title>By: M. J. Young</title>
		<link>http://gamingoutpost.com/article/a-good-day/comment-page-1/#comment-59614</link>
		<dc:creator>M. J. Young</dc:creator>
		<pubDate>Tue, 13 May 2008 20:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://gamingoutpost.com/article/a-good-day/#comment-59614</guid>
		<description>There is a distinct difference between knowing and noticing.  Even if she has frequently played similar games against him, if she doesn&#039;t think about it the most that is likely is she will think something amiss or odd.  Only if she actually asks what looks wrong is she likely to recognize that it is his wrong hand.

That&#039;s an intuition check otherwise, and we all know how often those are failed.

--M. J. Young</description>
		<content:encoded><![CDATA[<p>There is a distinct difference between knowing and noticing.  Even if she has frequently played similar games against him, if she doesn&#8217;t think about it the most that is likely is she will think something amiss or odd.  Only if she actually asks what looks wrong is she likely to recognize that it is his wrong hand.</p>
<p>That&#8217;s an intuition check otherwise, and we all know how often those are failed.</p>
<p>&#8211;M. J. Young</p>
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		<title>By: JohnA1nut</title>
		<link>http://gamingoutpost.com/article/a-good-day/comment-page-1/#comment-59517</link>
		<dc:creator>JohnA1nut</dc:creator>
		<pubDate>Tue, 13 May 2008 07:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://gamingoutpost.com/article/a-good-day/#comment-59517</guid>
		<description>I would have thought the Ladyfaire would know which hand her Royal Prince used. Guess not.</description>
		<content:encoded><![CDATA[<p>I would have thought the Ladyfaire would know which hand her Royal Prince used. Guess not.</p>
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