This is a roleplaying gaming setting for the Multiverser (r) alt-dimensions game. Its usable for other alt-dimensional systems as well.
Aelfheim
By Eric R. Ashley
This is going to involve a considerable amount of side notes.
First, the Gothic novel, according to Carolyn Wheat involves some of the following elements: A girl alone without support in a strange and interesting house with a man with extreme moods; his meanness to her only gets her more excited; there are various intimations of something not right in the house; secrets that are feared get shown; the guy tells her he loves her, but can’t have a relationship; light fills the shadowy house, and he brings the servant girl up to his social status. The End.
First, lets flip this around. The guy is a verser, he is alone in the new world without family or friends. There is a strange house of both stunning beauty and architecture and dark forboding. There is a woman, an Elven princess, who might find the verser cute, but he is ‘only a human’. She’s smashingly attractive.
There are loyal servitors who keep telling the human verser to keep quiet, don’t interact. You’re only human. Remember your place.
There is a dread secret of something horrible in her distant past that still troubles her.
For my second side note: You need more in a relationship in a roleplaying game than 1)The stated fact that the girl is pretty. 2)You need some side issue. The girl likes you, but she needs to be married in a temple to her faith…in another universe. 3)You need some sort of barriers for the hero to overcome.
You need her to have some talent, and goals of her own to make her interesting. The girl needs some sort of internal conflict. She needs a reason to say no to the hero as well. She needs to have passions, things that get her excited, limits on her behavior.
I’m still working on my theory of how to run romance in a RPG.

September 20th, 2007 at 10:27 am
I’m afraid I usually run romance by the seat of my pants, but I’m interested in your theory. (I think there’s a Game Ideas Unlimited somewhere on it, but I have not had time to sort through all two hundred articles to get them located and indexed again.)
I like the conceptual set-up. I was thinking that this would be a good world for John Cross, but probably not after he finishes his current world, and anyway if he reads the articles he will know too much. Of course, I’m not sure why I think that (and if he reads this comment, he’s going to be pounding me with questions about why it is I think that, so let me emphasize that it is not more than a gut feeling, and that aspects of the world in which he currently finds himself will satisfy the same ideas, none of which I am going to express at least until he resolves the issues there, and maybe not after that depending on how those issues are resolved). There are probably some other players who would do well in this world, if they don’t know too much about it in advance.
–M. J. Young
September 20th, 2007 at 12:15 pm
I have a couple different pieces of How to Run a Romance theory. I need to try to stick them together, and see if I can create a whole that I can use as a info backdrop for this world.
Like…here’s a Gothic which offers standard twists on how to do a romance which is convered in this article right over here.