I’ll be honest, between the Champions’ versatility and Aberrant’s simple rules, I really hate Heroes Unlimited’s limited hero classes and archaic game mechanics. Even so, I like Century Station.
Basically, Century Station is a city/region book describing an “autonomous district of the United States” named (guess what) Century Station. What this means is that the city is basically a little island in terms of politics, laws, economics, and so on. People and businesses from around the world flocked there to get rich. While it was rapidly becoming a haven for inventors and high technology, Century Station (hereafter called CS) was also the site for a unique fusion reactor. Although the cheap energy provided by the reactor further stimulated technical advances and corporate investments, the boom
wouldn’t last. It turned out that the inventor of the reactor was
actually an alien of average intellect who was using his access to advanced
technology to help earth (and make himself feel like a hero too). A collection of alien “tech cops” came and seized the reactor and all other
‘alien inspired’ devices that humanity didn’t build on its own (think Star
Trek’s Prime Directive). The sudden removal of the reactor, combined with
political and business scheming, caused a large chunk of the companies to
leave, driving the boom city into an economic catastrophe.
Of course, during the boom period you had numerous criminals and heroes
flocking to the city for various reasons (super technology, fame, and wealth
being three big ones.) After the boom period public sentiment started
turning against aliens, and then supers, blaming them for the city’s
woes. This attitude drove many heroes away (especially aliens), which led
to increased crime, which attracted more criminals, which darkened the
people’s attitude even more. This cycle continued until the Bloody Monday
riot which left thousands of people dead, thousands more wounded, a crater
that covered 10 blocks, and a complete overhaul of the city’s government.
So we get to the present of CS. Crime is everywhere, superbeings are still
distrusted (and aliens are still unpopular), and the mayor’s new experiment in
law enforcement, CHIMERA, is about to wage a literal war on crime.
So that’s the basic idea. How well does it deliver? Quite well actually.
Through the art and character, CS is presented as a futuristic metropolis.
Common (rich) people have aircars and skybikes, almost everyone has a laptop
computer with access to the Citynet, and of course some of those advanced
technology business never left and still make mutants and robots and cyborgs
(oh my!). The setting feels like one where super geniuses and inventors
actually have an impact on the common man’s lifestyle. But, it’s also quite
versatile. You have your rich sections of town (with museums, skyscrapers,
and arcology), your middle class sections (with universities, research
firms, and housing), and your poverty stricken sections (with drug
factories, illegal cyberclinics, and poverty,) all described in detailed
maps with important areas noted. And since CS is so big, it’s quite easy to
add any buildings or places you might want.
Guidelines are given on character creation and while magic and psychic
characters aren’t disallowed (some do exist in the city), the focus is on
mutants and techheads. Smart aliens stay the heck away, as the city is a
haven for every anti-alien group in the Heroes Unlimited game (several
reprinted and tweaked from their entries in the Aliens Unlimited book).
Those who look weird or aren’t even human (mutants, robots, etc.) are
typically looked down upon. Even magic characters are seen as “wrong” in
their bending of natural laws. Good psychics are discomforted by a rare
“feedback” of negativity in the city, while bad psychics enjoy the
community’s despair and anger.
As I said earlier, several groups from Aliens Unlimited are revised in this
book, including S.H.O.C.K. and Project Secure. Nothing too horrific, as
each group is tweaked to explain it’s actions and interests in the city.
That said, I don’t see much point in their presence here. There’s already
one superbeing going after illegal alien technology in CS, do we really need
any more groups doing the same thing in the same area (which was supposedly
cleared out of alien tech anyway)? That said a few new groups are added to
the Heroes Unlimited universe. CHIMERA is CS’s combined police and
sanctioned superbeings, each assigned as seen fit, and coordinated more like
a massive military force than anything else. Also present is the Sector,
the United States ultra-top-secret intelligence branch that is more crooked
than the CIA was, more powerful than the NSA was, and considered a shadow
government in it’s own right.
Next up are a collection of average to good NPCs. While the book feels
very four-color in places, there is a tone of dread and hope mixed
throughout; in the NPCs this tone really comes through. For example there is the mutant named
Leviathan, who protects a city that made him feel unwanted due to his
appearance. Or, how about the Gridrunners, three superhero fugitives blamed for cop
killings they didn’t commit. I enjoyed most of the heroes, and found many
to be interesting and new (or as new as a character in comics can feel
anymore). The villains seem less inspired though, either built around a
gimmick power (like Overpower’s duplication) or else lacking in any
personality beyond being Evil. The heroes have quirks and attitudes,
even Hooligan (a rip-off of Rorschach from the Watchmen) had a personality
and background. The villains are all either mega-genius schemers or
dumb-as-dirt bricks. There are a few exceptions, but not enough.
Rounding out the book are a collection of 101 story ideas ranging from the
cliche “aliens attack” to the mysterious “a dead architect is seen wandering
a building she designed but never had built”. As a collection of short,
simple ideas it’s pretty nice, but GMs will still need to do a lot of work
to use them.
So, how does it compare to other game settings out there? I really find
the integration of supertech and common life to be nice, and fairly unique.
Not many super games give cops power armor and laser weapons, or civilians
anti-gravity vehicles. Still, more could have been done. CS used to do
business with foreign countries, how do they see it now? What’s life like
for the non-heroic and non-villainous superbeings, what’s their role in the
city? Compared to the Hudson City setting for Champions, CS could be a
“glitzy” counterpart in the same world, although CS is much more
high-powered than the default Hudson City campaign. If you make it a UN
province, CS would make a great addition to a Brave New World game, just
tweak some of the CS NPCs power levels down and remove the magic, aliens,
and psionics. CS’s use in Aberrant is somewhat limited, due to Aberrant’s
technophobic setting (not to mention every super being a mutant/Nova); you’d
have to redo a lot of the technology in CS, and explain why power armor and
robots aren’t used by every city and company. That said, the heavy hitters
of CS would fit right in with Aberrant’s Novas.
The Verdict
If you’re looking for a good Heroes Unlimited book, this one is great. Go
buy it now. If you want a city book for another four-color super heroes
game, there’s a lot of good ideas and setting information in this one, but
look it over first. You’ll have to revise the CS setting to mesh with your
other game probably, as well as come up with a gauge for converting NPCs,
neither of which are Century Station’s fault.
