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Episode 18: The Massacre at Pier 24

Posted on 01 November 2000

“He who comes in second dies. This is a war. Lets treat it like one. Anyone
gets in our way, well crush them. We have the weapons and equipment, we have
the know-how, and we have the drive. We will win.”

-Admiral Maxemillian Stayne, when asked about the Dogma of The Regime

“Boom ! Ping! Buck! Pow!

Now whos the nigga with the different style?”

- Ice Cube, Wet Em Up

Shock. We all stared at each other like fools.

“Hello, ladies and gentlemen. My name is Benjamin Laudermilk and Im the
regional director of the Firm here in the Northeast. Im not really certain
why I was called here, but I do appreciate the chance to see you off. I hope
you go on to better things. Mr. Barron?”

Santiago Barron casually lit his cigarette and waved at the characters who
had congregated at the end of the pier. The Tontons Makouts pointed their
rifles.

“Sons and daughters of the Jaweh. Children of God.” He smirked. “Execute
them.”

And the Tontons Makouts opened fire.

And ten player characters died in about four minutes. Some who had been
around quite a while. Some who had been created that day…all were cut down
before the hail of gunfire, and while some of the wounded dove for the
debatable safety of the river, a well-placed match sealed their painful fate
in the flammable waters of the Hudson.

Like I said, shock.

I had tried. I tossed as many bones as I could, but I just could not help
them. There was nothing I could do while preserving what little integrity I
had left as a director to save them. The group had been dissonant,
uncooperative, wracked with internal strife and not particularly
observant…But was this punishable by such a complete massacre?

Yeah, I guess so. After all, The Sanhedrin would not cut any Messiahs any
slack for not being able to properly get their crap together. This was a
weakness to be exploited, and it was exploited to the best of the Sanhedrins
ability. The player characters, as somewhat new members of the Apostate, were
in grave danger and knew it. They gave their opponents an “in” and had plenty
of chances to cover their asses but failed. So when a squabble broke out in
the middle of brokering a deal with a highly-placed member of the Chain in
Manhattan, he elected to save himself some trouble and earn some points with
his superiors by having his guards mow them down. There werent a lot of
places to hide and the attack took the PCs completely by surprise.

I felt I should say something….this was a tense situation. “How could you
let this happen, you pack of absolute jackasses” probably wasnt it.

“Uh…. Jesus. Is …uh…anyone here still alive?”

They blinked.

“Bueller?”

They stared and continued to blink.

“Okay…I guess my next question is about your options…which would you rather
do? Start a brand new game somewhere else unrelated to this one, or would you
like to create new characters that would be your characters replacements
here in New York?”

They opted for the latter. I decided that it would be my chance to really
finalize the character creation process, which actually appealed to me.
Having a week to finish this would really light the fire under my ass that I
needed. Up until this point we had fiddled with a somewhat half-assed
character creation system, based as much off of what the player wanted and
what I personally thought made sense… nothing rock-solid. Basically, as far
as I can tell, the only humans on earth who have ever run this game were
myself and Hala Winter, and both us have a firm enough grasp on what we
wanted to see to be able to do such free-from character creation. Still, it
would soon become necessary to create a more serious system. Monday, I went
into work with a new-found resolve.

After a week of sneaking game design in amongst all of my other stupid duties
as a game designer, I emerged with this simple list ready to play next
Sunday…

Last Exodus Character Creation Made Simple

(And given away here for free!)

Step 1. Determine concept, Millennium Religion, Soul order, Etc…

This ones easy…its the first step in creating almost any character. I have
been fiddling with the viability of creating completely random tables for
this for people who just cant get an idea (everyone gets blocked every once
in a while). “Lets see…Im a…Glass Elemental…of the Crush…who was
a…mechanic…before he found…Branch Davidianism.” I havent gotten around to it
yet.

Step 2. Allocate 15 points among four Qualities.

Again, pretty simple…Your four Qualities are Spiritual, Mental, Physical, and
Cultural. These are all the attributes youll need. If youre a
starting-level Scion, youll have fifteen points for these- three more than
regular people.

Step 3. Allocate Spiritual Score into three Deiform Quality Bonuses

Your Soul is almost always a bit stronger, faster, smarter, and/or better
looking than you are. How much so is determined by your Spiritual Score,
which josh argues is the most important stat in the game and Im inclined to
agree with him. Basically you take your spiritual score and allocate it
amongst Mental, Physical, and Cultural as your bonuses when in Eden.

Step 4. Allocate Physical, Cultural, and Mental score into Coil Proficiencies

Skillz what pays the billz. Characters in the Last Exodus are assumed to have
a lot of mundane skills here on earth, just like real people. An average PC
is assumed to be able to read/write, drive, turn on a computer and play a
game or type a document, do research, and extrapolate from there. Prof
iciencies are either skills outside the norm that the character has anyway
(Jet Fighter Pilot, Atlatl Use, High Pagan Ritual ) or things that the PC is
just good enough at to warrant some sort of a bonus when doing it . (Graphic
design, Journalism, Shoot)

Step 5. Allocate the Deiform Quality Bonuses into Deiform Proficiencies

Deiform proficiencies are a bit more bizarre. Anyone in Eden can usually fire
off a few halfway decent spells, pilot an Aethership, and telepathically
order out for Chinese food. Consider for a minute the casualness with which
Chewbacca fixes a wildly complex android or Gandalf zings off a spell.
These are powers with which the soul is proficient, such as things like
voodoo, psychometry, or cybernetics.

Step 6. Select Spiritual Scores worth of Soul Order Traits

Each soul order has a variety of power available to it. For example, some
Elementals can generate their element from thin air while others can teleport
through their element and still others can do both. The character looks again
to their Spiritual score to see how many Soul Order traits they can take.

Step 7. Select Positive and Negative Traits, make sure to balance
Coil/Deiform!

By this point the character is almost done, it merely needs the positive and
negative traits (merits and flaws, advantages and disadvantages) to round it
out. The trick, however, is that they must balance on an “X.” If you want to
make your soul really bad-ass, you have to make sure your Coil- human form-
has a lot of flaws. If your human form is gonna be more powerful, your soul
takes negative traits to make up for it.

Step 8. Select Spiritual scores worth of Miracle Communions.

The last step. Take your spiritual score and allocate it amongst the six
different communions. Remember to leave at least one in the communion taught
by your religion, if you have one.

Step 9. Play character

Youre done!

A week later I examined the elite cell that the Apostles had selected to win
New York back from the Sanhedrin and avenge their fallen comrades…not bad.
Three members of the Congregation, Franks Noble, (who was Dragomirs nephew)
Lauras Noble, and Joshs Order-like Bahai Created, Nicholes Dominion of
the Chamber, Gareths Primordial of the Order, @nubis(I love the name),
Rodneys big heavy Created of the Squad New Orleans Voodoo houngan, Fat Daddy
LaGrier (That one too), Mikes Neffalim of the Squad, and Peets Turncoat
member of the Firm who is a gambling addict (and the cerebral of luck.) They
were assisted by some human followers including a homeless thief and A cop
who has since realized his rightful place in the Divine Crucible of the
Alliance.

I liked these guys. I was impressed.

I decided to start them off at the funeral for the last batch of characters
in Potters Field. Before the coffins were cold they were beginning to plan
their attack:

“We need to find the survivors of the last attack”

“There were no survivors! What are you, a moron?”

“Ok, I think we should just blow up the financial district.”

“Thats good. Subtle.”

“No one told me to be subtle.”

“And why should I trust you again?”

I withheld the urge to sigh too loudly…

This post was written by:

Lord Have Mercy - who has written 21 posts on The Gaming Outpost.


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