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Roles

Posted on 02 October 2007

This is some speculation on how to create a near-future or next century SF world with psi powers used to solve a pschyological problem for a group for the game Multiverser(r).

I was reading Dream Thief by Stephen Lawhead, and although it doesn’t really have this idea, it reminded me of one. Although it does have the bit about inter-social conflict between the Decent Humans and Secret Off-World Powers.

Everyone in a certain social circle has a certain Great Role to Play. Some are playing lesser roles, or are embarrassed by their own greatness, or are fearful of the role, or are simply in the wrong role…but once the psi-active verser can show them the correct role, they will shine.

Meanwhile, there are several others who are operating within the group who have strictly negative roles, and they hide their evil behind good manners, or protocol, or snippy moralizing….these people want to destroy someone or something…perhaps the project that everyone is working on like an FTL drive or a Cure for Cancer or whatever.

These malefactors are trying to take over the group to use it for power, and they have no interest in benefiting mankind….possibly because they are demonically inspired.

The manager might be gifted, but he needs to see that he is the True King which will gift him with greater boldness, and allow him to feel the concern for his followers that his shrunken role of Good Manager is not supposed to feel. The brilliant young scientist needs to realize that he is the Source of New Ideas, and the brilliant older scientist needs to see himself as the Tower of Logic that he is, and the polymath might be closest to understanding his true nature as the Sun Which Shines Blessings on All as his brain provides flickers of enlightenment to everyone he meets…

Stuff like that.

And once they realize who they are, then greatness comes easier to them. Their project will be completed in record time with a success.

And perhaps, the verser might then create some sort of Matrix or Union or Pyramid of Minds, perhaps in the shape of a great phoenix which takes up the minds of the others, and creates something vast and powerful to strike down the Malefactors with mind power. And the malefactors had thought before the verser came that they alone had the secret to mind power, but they find that the verser knows more than they know.

One reason the Mindbird might be neccessary is that the Malefactors are fleeing to safety which would require terrible effort to winkle them out (say they’re flying a private plane to the Last Totalitarian State). So, the malefactors get attacked by the mindbird on the way to safety.

This post was written by:

Tadeusz - who has written 113 posts on The Gaming Outpost.


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