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Episode 37, Part 4

August 23, 2000 in Articles

(For those of you keeping score, this is the penultimate chapter of Episode Thirty-Seven. That means there’s one more on the horizon. After that, one more Episode to wrap things up, then we’ll start on Volume Two of this whole GDJ thing. What game’s next? There’s a hint below.)

Once upon a time when wishes were still worth something, John went to Gen-Con. This is the story of what happened when he was there, how he played in a live-action game, killed two of his favorite characters and got called “a sick bastard” for his troubles.

And at the end of the story, there will be a lesson.

Finishing Off Thursday

We left things off on Thursday morning/afternoon. Some time around there. Well, around 2 PM, something remarkable happened.

I was running short of books. I reached back into the Wicked Press booth for another box when&

I realized I didn’t have another box.

Eighty-eight books. Gone in less than four hours.

Sold out the first day.

I talked to Eric and Dustin. Told them Thomas and Rich were on their way, arriving around six. Each of them may have more boxes. I really don’t know. It all depends on what their own airlines let them get away with. So, I might have books to sell on Friday. Might.

Eric suggests we order another five boxes for Saturday. Fed-Ex rate means I’ll pay $100 a box. Then again, every box I sell through gets me $484 (Twenty-two books at $22 a piece). Less profit, but then again, if I sell through the lot of them. And, like I said, I don’t know if Rich and Tom can come through with their own cases. I give Eric the nod. We’ll order the books from the warehouse.

At around 5:55 PM, Rich shows up. He’s got the “I’m at Gen-Con!” look on his face. Never been before. First time here. Got himself a Wicked Press badge. Quick hellos and I find out he’s got four boxes with him. That’s eighty-eight more books. Hot damn.

The room closes at six. We head out for the hotel. Thomas should be arriving at around 6:30 to 7:00. We sit in the lobby of our hotel – the Big, Haunted Hilton – and try not to fall asleep. Neither of us have had any rest for twenty-four hours.

And it’s just Thursday.

Right about then, I spot a familiar face. No, not Thomas. Someone a whole lot prettier.

Ree Soesbee, the lovely lady I hand-picked to be my successor for the L5R storyline, is checking in. I saunter on over and we have the John/Ree Hug.

(Ever notice how everyone’s hug is different? It’s not just them. It’s you, too.)

Ree tells me Saturday is a special day: she’s reading No Regrets (The Last Kachiko Story). Then, she says, “John. Would you read it?”

A pause. Consideration. What the hell am I thinking?

“Of course I will,” I tell her.

“You spoke her first words, you should speak her last.”

Another hug. It’s on for Saturday.

Thomas shows up. He’s got the same light in his eyes I saw in Rich.

Heh. Wait ’till they hear the news.

And with that, we’re off to the WoTC party.

* * *

After free food, I bring them over to that little place you always hear about a week or so after Gen-Con’s over: The Safehouse. It’s been a year. They have a new secret entrance. I tell them about our sell-out. I have to shout over the disco (Marcelo must be here).

That’s when their eyes really start shining.

Sure enough, Marcelo is in the house, along with a few other AEG folks. We shout our lungs out catching up (it’s been a year, after all). I have my obligatory drink: a vodka martini.

And with that vodka martini, Tom, Rich and I toast Orkworld. “Let the sales never slack,” we say, slamming our drinks down.

And they never do.

* * *

Friday Morning

Eighty-eight more books.

All gone by 3:00 PM.

Saturday sales usually match your Thursday and Friday sales.

I’m suddenly very glad we ordered those extra five boxes.

All through the day (and all through Thursday, come to think of it), Bayushi Betty sits in our booth. For those of you who haven’t had the priviledge of meeting Betty, she’s the lovely lady who wears that amazing Kachiko costume to Origins and Gen-Con. You can find pictures of her at just about any Gen-Con photo sum-up, including the one here at the ol’ G.O.

During the day, I write the first part of this Episode over at the G.O. booth. For the fifteenth time in two days, I spot Gareth Skarka. He shows me a copy of Underworld, I show him a copy of Orkworld. We trade. I forgot to get a signature.

At around 5:00 PM, I get suited up to play Bayushi Yojiro for the L5R Live-Action game AEG is running. You see, Yojiro’s the character I used to playtest the RPG system, and&

You know, this requires a bit of an explanation.

I used Yojiro in a couple of adventures and sourcebooks as window dressing. Word got out that Yojiro was my character, and I got barrages of e-mails asking more about him. I relented and gave his stats in The Way of the Scorpion. I was even indulgent enough to make him the viewpoint character for the opening fiction. It was fun.

As Yojiro’s legend grew, people began calling me “Yojiro-sama” at cons, game stores and anywhere else L5R was played. Finally, when it came time for a new Scorpion Champion in the card game, the Scorpion players agreed: it would be Yojiro. I was flattered.

Well, this year at Gen-Con, it was my last opportunity to play him in a live game. I announced on the L5R lists that the character would officially be retiring after the LARP. One of the players – that lovely and talented Bayushi Betty – made me a Yojiro costume. A beautiful Yojiro costume. I’m sure someone has a photo.

And so, on Friday night, dressed in my armor, I went forth to play Yojiro one last time.

When I got there, I discovered that Yojiro would indeed be at the LARP& but not the proper Yojiro. Instead, it was a Ninja Shapeshifter posing as Yojiro. My job? To thwart the Scorpion players at every step and discover a few other facts.

I put this together right quick. In other words, I thought, my job is to make sure the Scorpion players – who will obey my every word – don’t do anything during the game.

That’s right. My job is to make sure the Scorpion players got bored.

Someone must have thought it’d be really in John Wick’s character to fake being Yojiro on his last time out. Yeah. That’s Playing Dirtyä.

No. No, it isn’t.

Me having fun at the player’s expense? That’s not fun, it’s masturbation.

So, armed with my knowledge, I put a little plan in motion. It worked like this.

Yojiro is a sweet guy. I was an asshole.

Yojiro plays the “Honest Scorpion” gig to the hilt, making friends all the way. I jerked people around and threatened them.

Yojiro never – and The Wick means never – carries a sword. I had both a katana and wakizashi tucked into my belt.

Finally, I asked Betty if I could borrow her fan. And I used it. Everywhere I went. I put it in people’s faces, I hit them with it, I made points with it by poking people in the chest to emphasize my words.

And, most importantly, I treated my fellow Scorpions like crap.

Actually, that’s not the most important thing I did. The most important thing I did was make each and every one of them make Perception tests against me.

Every. Chance. I. Got.

At the end of every conversation, I’d tell them to make a Perception Test. I talked to the GMs about it, and they gave me a TN for them to test against. Whenever they made it, I’d point out a discrepency in my behavior.

“You’ve never seen me use a fan before,” I’d tell them.

“You’ve never seen me talk to someone like that before,” I’d tell them.

The kicker? Yojiro has a braid of hair tied to his belt, given to him by The Lady of Scorpions, Bayushi Kachiko. One player, an old school L5R player from the LA area who flew out specifically to participate in this very larp, asked me, “Lord Yojiro? Do you have a braid of hair on your obi?”

Now, there is no way I can make a test against this guy. At least, not ethically. He’s asking a question of the character, not to the character. In other words, he’s taking a look at Yojiro, and he’s looking for tiny details to be wrong. That’s initiative. As a GM, there’s no way I’d force him to make that roll.

“No,” I tell him. “No, I’m not.”

He smiles. I can’t help it. I drop face for just a moment.

Or maybe I could help it. I can’t recall.

And, no, I didn’t inhale, either.

“By the way,” I tell him. “I’m on my way to see the new Emperor to tell her that she’s safe as long as the Scorpions are here. We’d be able to spot a Shapeshifter a mile away. Especially a Shapeshifter on its way to murder the Emperor.

I give him a stern look. “Do you understand, samurai?”

“Hai, Yojiro-sama,” he says. “I understand completely.” There’s a twinkle in his eye when he says that.

And yes, a Ninja Shapehsifter did indeed attempt to kill the Emperor. And yes, the Scorpions stopped it.

And that leads us to the next part of our story.

“You Killed Her.”

They touched the Shapeshifter with crystal: the anathema of the Ninja. It’s true form, a smoky mist, fell to the floor, oozing to a corner of the room. The Scorpions surrounded it with their weapons of crystal as it took a new form& a familiar form&

Now for those of you who don’t know, the most popular character in L5R is the Lady of Scoripons, Lady Kachiko. I cannot think of any other character who garners more devotion than the Lady. Devotion and love.

Word got out that No Regrets was being read on Saturday. Everyone knew that Kachiko had gone down below Bayushi castle to face the source of the Ninja: Living Shadow. Whether she succeeded or failed& no one knew. Of course, everyone had assumptions. “John’s killing her,” some guessed. Or, even worse, she’s devoured by the Living Shadow (a nasty concoction of The Wife’s, I’m afraid).

But they’d find out.

On Saturday at 4 PM.

At long last, I was reading No Regrets on Saturday afternoon. For better or worse, Kachiko’s last words would be spoken.

On Saturday.

But it was still Friday night at the LARP. And that Shapeshifter (me!) oozed into the corner and took a familiar shape& The Lady of Scorpions. Bayushi Kachiko.

I described her bound by talons of darkness. Fear in her eyes. Her fingers twitching for freedom. Then, a disembodied voice spoke:

WE HAVE HER. BELOW BAYUSHI CASTLE. SHE IS OURS.

Not a single Scorpion moved. I didn’t see a single one of them take a breath.

IF YOU TOUCH US, WE WILL KILL HER.

They stood paralyzed, the color draining from their faces.

All but one of them. A young lady with a spider web for a mask. She turned to the ref (my buddy Dave Williams) and said, “Can I do something?” There was something in her voice. I felt a shudder in my stomach. I knew what was about to happen.

“Sure,” Dave said.

“I attack.” She paused, and took a long look at me.

She knows, I thought. She knows me. She knows I’m not bluffing. She knows that one way or another, Kachiko dies tomorrow. And she’s going to&

She pantomimed the sword in her hands arcing over her head. And with her movement, she cried out in a voice that was full of passion, fury and fear.

“Forgive me, my Lady,” she said. Her voice broke on the second syllable.

I looked at Dave. He knows me. I know him. He knows what has to happen. There’s no test. Her blade slices through the shadow and the shape of Kachiko is torn in half.

Just as her blade cuts through the fake flesh, I tell them this:

“Her blade strikes, the talons twist in pain. Then, they find Kachiko’s neck and&”

I make a twisting movement with my head.I hear at least three of them gasp. Bayushi Betty – who dresses as Kachiko every year, who made me a beautiful Yojiro costume, who loves the game and the people who make it – almost screams.

And she ain’t acting.

The shadow melts into the corner and every single Scorpion in the room falls to their knees. More than a few fall to their faces. Two of them are nearly in tears. I could hear their thoughts as clear as if they said the words.

John’s reading No Regrets tomorrow. And we just watched her die.

Only the young lady who made the strike still has her eyes on me. She’s making sure the thing is dead. No, not just dead.

Dead, dead, dead.

And as it falls into nothing, it looks at her with Kachiko’s eyes and my lips whisper:

IT WAS YOU. YOU KILLED HER.

And the shadow fades into nothing.

The Scorpions are still on the floor. The rest of the samurai start asking questions. The Scorpions don’t move. Not one of them.

I stand up (after melting into the floor) and walk over to Dave.

“You are a sick bastard,” he tells me. He knows what I’m doing. His words aren’t hateful, they’re full of something else. Maybe admiration. Then again, Dave and I have always been chapter members of the Mutual Admiration Club.

Just then, I turn and see their eyes, all full of silent questions.

I give them a silent answer.

Wait ’till tomorrow.

* * *

Which is what you’ll have to do. Tomorrow is Saturday in GDJ-land. The Land of No Regrets.

See you then.

Episode 37: Part Three

August 17, 2000 in Articles

I know, I know. Ive been a very bad boy. I should have gotten this done while at the con. I should have stopped by the booth and written it out while the show was still going.

Bad John. No biscuit.

So, lets get back to business, shall we?

* * *

I fly out of San Jose airport, arriving in Los Vegas an our or so later. On a lark, I drop a quarter in a video poker machine.

And I pull a Flush.

Fifteen dollars worth of quarters fall out of that machine.

I resist the temptation to see how much I would have won if I put three or four or even five quarters in.

For about five seconds.

You dont wanna know.

An hour later, Im on a flight to Milwaukee, reading Orkworld as I go. I found the errors, know why we went two pages over, and circle typos.

Funny, but I remember catching most of those circled words. I wonder for a moment if I sent the wrong file to the printer. Most of the typos appear in the Culture Chapter, the source of most all my pains.

Gotta remember to check that when I get home.

The flight touches down with a bumpy landing. Off the plane, down the corridor, through the very familiar Milwaukee airport. Im beginning to remember how all this goes. I know where the luggage will show up, I know where to ask to get a shuttle and I know how long the drive will be to downtown. I also know if I take a cab, itll be about $20 out of my pocket.

Another expense.

However, at the luggage pick-up, I bump into an old friend. Its Ben Peck, artist extraordinare, with his huge monster height and build, and huge monster smile. I get a big, bad Ben hug and I find out hes here with an LA company doing a card game. Then, I see a whole bunch of other guys I know from the LA con scene (hey Matt!). I ask em if I can split a cab with them and theyre all sooper cool with it.

Ben points at the boxes. Is that Orkworld? he asks me.

Sure is, I say. I hand him a copy Ive got in my bag (for just an occasion). He looks through it, says a lot of very complimentary things about Toms art and asks me how much it is. I tell him we can swap later.

Hes got prints, Ive got books. Make no mistake, the gaming industry is a bartering system. The whole reason to design a game is so you dont have to pay for the games you want. At least, thats what I tell people.

Some people.

We pile into two cabs and get to the hotel. Eric (Rowe, that is) has got the whole Wizards Attic gang (including us Wicked Press guys) shacked up at the Hilton. Its a big, spooky place that reminds me of Kings Overlook Hotel. Jenny and I went wandering around one night and found a big, empty ballroom with moonlight coming in through a single window. The rest of the room was black as pitch. If you walked across the room, no-one could see you until you stepped in front of that window, making it look like you just stepped out of pure darkness.

For all you L5R fans, the Living Darkness was born that night. Blame the wife and her evil imagination.

I tip the porter to help me carry the boxes upstairs. Ill be tipping him again in the morning.

Just then, I realize something. Its already five in the morning. The dealers room opens at ten.

When Im in the room, I set the alarm clock and fall on the bed. Im out before my head hits the pillow.

* * *

Thursday. Opening day.

Im at the booth with 88 copies of Orkworld. Theyre all on the table. Ive also got ork jewelry The Wife prepared. Theyre little stones with runes written on them (The Five Virtues  Courage, Cunning, Endurance, Prowess and Strength , Love and Trouble), tied up with leather strands. Theyre a buck a piece. Ive also got slightly more ornamented necklaces that have mushrooms (for those who survived their initiation) and toads (protection from Gorlam).

I dont have the Game Designers Journal. It would have cost me thirty dollars to print, and I didnt want to charge that much for it. I have the Orkworld Companion, but I havent had a chance to photocopy it yet. Thatll be for tomorrow.

Eric drops by to say hi. Hes wearing his kiwi hat (you have to see it to believe it). Hes got folks to take the money for me. All I have to do is pitch the book. Like I said before, hell handle the cash, the checks and the credit cards. Hell even handle the sales tax. All that for just 12%. Three bucks a book. Its a steal.

Just then, the announcement comes over the loud speaker. FIVE MINUTES! FIVE MINUTES TO THE OPENING OF THE SHOW!

I take a deep breath. Ive heard a lot of people tell me they feel the internet isnt as big as everyone says it is. They say the medias all caught up in it, so the real numbers are exaggerated. Im relying on internet presence to sell this book. No magazine ads. No distributor ads. No ads of any kind.

Just me, you and the internet.

Were about to find out.

The doors push open. A mob of gamers shoves through. Theyre all powerwalking down the center isle. They go right by AEG, they go right by Obsidian Studios, they go right by everything, all in a desperate dash to the TSR castle.

Why?

Because D&D3 might sell out before they get there. And they must be first. They must be the first one to buy the new Dungeons & Dragons.

I turn to Dustin Wright, Chaosiums resident Spider God and make a joke. I pitch my voice up high and start hyperventilating.

Must  get  the book!!! Must  get  the book!!! Before  before  its  gone!!!

He chortles.

I realize that in all the years Ive known him, I dont think Ive ever heard Dustin laugh.

Chortle, yes. Laugh? Aint happenin.

I look away from Dustin and the crowd, and theres someone standing in front of my booth. Hes completely out of breath. Hes got his wallet in one hand and a fifty dollar bill in the other.

Are you John Wick? he says, looking at my badge.

Thats me, I tell him.

Am I the first one?

The first one?

The first one here?

I nod. Yup. Doors just opened. Youre the first one.

He hands me the fifty dollar bill and picks up two copies of the book. Then, he jumps. He whoops. He hollers. Im suddenly reminded of myself, seeing the book for the first time, doing my happy ork dance on the docks of Wizards Attic.

Im the first one to buy Orkworld!!! he screams at the top of his lungs.

Then, he turns back to me and shakes my hand. Thanks, Mr. Wick. Ive read all your columns on Gaming Outpost and on Pyramid, and Im an old school L5R fan, and Im running a 7th Sea game at home.

Thanks, I say, just a little startled.

Im a big fan, he says.

No doubt. Thanks for buying the book. I remember hes got two. Twice, even!

Would you mind signing them? he asks.

Of course not. I sit down with a pen and open the cover of the first one. Then, I look up at the masses still pouring in to the TSR castle.

Gotta. Be. The. First.

Ive still got the fifty dollar bill in my hand.

And that fifty dollar bill is mine.

It doesnt go back into the company. It doesnt pay someone elses salary. It doesnt buy someone else a new car, a house or even a DVD player. It doesnt go into someone elses project to keep it from sinking into oblivion.

It goes back to me and Jenny.

It helps pay off some of that debt weve been accruing since I decided working in the game industry was a good idea. It helps pay off my car. It goes into a bank account to earn interest so I can get The Wife that house she wants, so she can have that baby we both want.

Its my fifty dollar bill.

I look up at his badge. Jim or James? I ask him.

Jim is fine, he says.

I dont remember what I wrote in his books, but I remember his name. And if you know me at all, you know how hard it is for me to remember names.

When Im done, I stand up and shake his hand.

Thank you.

He dashes off to buy something else. The Great and Mighty Stafford pops into view. Once again, were pretty much next door neighbors.

Its pretty cool, isnt it? he asks. I nod my head silently. Then, I hand him a copy of the book. He shakes his head. No. Sell them. Earn your money back. Besides, I can just walk down the hall and pick one up.

Then, he walks back to his Hero Wars booth. Hes already got a crowd gathering.

I turn back and see about ten people standing in front of me. All of them with money in their hands.

And all of them want Orkworld.

* * *

I sign every book I sell. I try to make each signiture unique, but sometimes they overlap. Theres L5R banners and 7th Sea t-shirts everywhere I look, and every one of them stops when they see Orkworld and drops down cash.

Before I know it, my pile of 88 books has shrunk down low. Before I know it, I have twelve books left. I look to see how the jewelry is doing.

Out of the twenty-five pieces I brought, all for a buck, only two remain.

Im almost sold out. And its only noon. On Thursday.

I want to grab Eric, but hes busy and theres a group of five L5R players making their way to the booth. I know this because theyre wearing L5R t-shirts, Clan buttons and have banners tucked into their backpacks. They must be playing in the tournament downstairs.

They rush up to the booth. I know at least three of them. We shake hands. They ask how Im doing. They tell me the game isnt the same since I left. I thank them.

Then they say, So, this is Orkworld?

I start to give them the pitch, but one of them already has his money out. Ill take one, he says.

Great! How bout someone else?

No, says one of them. Hes our GM. Well just read his copy.

There is no spoon.

You know, in the electronic gaming industry, thats called piracy, I tell them. And its the reason the adventure game industry will never come out of the basement. Because theres a whole ton of gamers out there who dont support their favorite authors or game lines because they wont shell out the cash because theyll just read their GMs copy.

They look stunned. Im just getting started.

Do comic book fans think like this? No. They dont borrow copies of their friends comic books, they go out and support their favorite publisher. Do music fans do this? No. They go out and buy every single last album, single, B-side and rarity because they want to support their favorite band. And even the ones who do borrow tapes and books go out and get the CD if they like it. But do gamers? Hell, no! Theyre very happy to let their GM shell out all the money and enjoy my book at his expense.

Some of them start shifting their feet.

You know, Ill probably sell 3,000 copies of Orkworld. Lets pretend for a second, and say that half of those 3,000 people are Game Masters. That means 1,500 of them have a gaming group of around four people. That means theres an additional 6,000 players who wont buy the book because theyll borrow it from their GM. Thats an additional 6,000 books I could sell, and at $22 a copy, thats one hundred and thirty two thousand dollars in my pocket. But instead, Ill sell 3,000 copies, barely cover my expenses and never do another RPG because theres no [expletive deleted] money in gaming because gamers are cheap!

Thats when I realize theyre all looking at me like I just but a bullet in Ghandis head.

Im about to apologize when a guy steps out of the crowd and up to my booth. He drops twenty-five bucks on the table and says, I dont know who you are, and Ive never heard about your game, but youre [another expletive deleted] right.

Then, he walks away.

I look at the L5R fans. They look at me. Thats when the laughter starts.

I love Gen-Con.

* * *

Thats it for today. Tomorrow, more misadventures from the Show either tomorrow morning or tonight, depending on how fast I can make my fingers fly. See you then!

GDJ Episode 37: Part Two

August 11, 2000 in Articles

(A quick prelude. I’m sitting at the booth. Ron Edwards is standing on the other side. I look at him. He looks at me. I say, “7th Sea Sucks!” We both laugh. So much for Wick vs. Edwards.

(By the way, -Sorcerer- is what I wanted -Mage- to be. Go get it right now.)

Just yesterday, we talked about how I just barely got books for Gen-Con. Today, we talk about how I got those books on the plane.

Me and Jennifer drive back from the San Jose airport to Oakland. We pull up to the Wizard’s Attic dock (the second time in four hours)and there’s two pallots (I -know- I spelled it wrong, but I’m here in the G.O. booth with folks stopping me every two seconds and announcements blaring in my ear about J.M.S. [yeah, I'm sure he hates it, too, but I'm not stopping to spell his name] signing books in the Blue Room) of books there waiting for us.

Our original estimate was 17 books per box. We underestimated. There’s 22 books per box. Each box weights about fifty pounds.

These are BIG, HEAVY books.

“The books are gorgeous, John,” they tell me.

“The book looks great, John,” says another.

I step over to a sealed box. I pull out my Swiss Army Knife (Be Prepared!). Slice. Peel away tape. An moment with my eyes closed. I take a deep breath.

And I open my eyes.

There’s Thomas’ cover. Right there. Big and Bright as the sun. It says “Orkworld” on the cover. It also says “John Wick” and “Thomas Denmark” in bright red and green letters.

Right there.

I pick it up in my hands. The cover is new book slick. It’s got new book smell. It’s three hundred and four pages heavy.

And it’s mine. No, that’s not right. It’s -our- book.

I spend about fifteen minutes in complete shock. The Wife pulls me out of it. “We’ve got to go.”

I nod and say nothing. Then, while we pile eight boxes into the car, I can’t keep my mouth shut.

I hoop. I hollar. I jump up and down. I do happy ork dances.

“Is he always like this?” one of the Attic guys asks The Wife.

She nods slowly. “Yes. I’m afraid he is.”

* * *

We drive another two hours back to our new pad in Petaluma. It takes me about ten minutes to fall down into a dead-still sleep. That lasts about an hour. Then, we drag ourselves back to our feet and rush back down to the airport for my flight.

But there’s a problem. The boxes weight about fifty pounds. There’s a seventy pound limit on luggage. I’ve got four boxes and the luggage limit is three. This means I’ve got to get my Scorpion hat on.

First thing: I tape the boxes together. Now, instead of four boxes, I’ve got two. Granted, they weight about a hundred pounds a piece. I’ll have to pay a fee for the extra pounds.

That’s -if- they weigh ‘em.

We leave my two other bags in the car, pulling the boxes to the curb. The baggage guys in front take one look a the boxes. “They’re about sixty pounds a piece,” I say. They grab one, give it a lift and nod. “Feels about right.”

Heh.

They’ve got no way to know for sure out here. No scale out here.

Heh. Heh.

He begins processing my ticket, but stop. “I’m sorry, sir,” he says. You’re ticket was re-processed today. You have to go in the terminal and get it there.”

That’s no good. They have scales in the terminal. Bad, bad, bad.

“Can he check in his luggage here and get his ticket inside?” asks The Wife.

“Sure!” he says.

God, I love her.

I go inside. We have a goodbye dinner together. I kiss her for five minutes. Then, I kiss her again.

She’s got a new job. She can’t go with. She won’t be there when we sell the first copy. She won’t be there when I give the first copy to The Great and Mighty Stafford.

She won’t -be- there.

Damn. Damn. Damn.

(But then again, she only wanted to come for The Safehouse. Remember that. It’s important later.)

I get on the plane, waving goodbye. Every time I tell her that word, I’m reminded of how much I miss her. How much I love her. And how easily each time I say goodbye could be the very last time I say anything to her.

(The last time I saw my grandfather alive, I told him goodbye. He shook his head. “No,” he said. “Don’t ever tell anyone goodbye. You don’t want that to be the last words they hear.)

So, I tell her I love her.

And I haven’t seen her since.

* * *

Tomorrow:

The First Day!

Cameos by your favorite game designers!

And John Wick vs. Gareth-Michael Skarka!

See you then.

GDJ Episode 37: Forty-eight hours, Part One

August 10, 2000 in Articles

It all starts on Tuesday. Two days ago. A lot can happen in forty-eight hours.

Tuesday morning, and I can’t keep my hands from shivering. ORKWORLD arrives today from Anaheim. Sometime in the afternoon. I’m already packed and ready to go. My flight leaves on Wednesday at noon.

Books arrive today.

I leave tomorrow.

Of course, there’s still the issue of carrying the books on the plane. See, they got this issue with weight. Three bags, and that’s it. Each of them can only be 70 pounds. I don’t know how heavy the boxes are. We have an estimated count of 17 books per case. That makes each box about 35 pounds. If I’m lucky, I can tape six boxes together and call them three pieces of luggage (each at 70 pounds).

After all, I’m going to Gen-Con. Who the hell needs clothes?

I call the Wizard’s Attic at around noon. “Do we have boxes yet?”

“Not yet. Call again at three.”

I call again at three. “Do we have boxes yet?”

“Not yet. He’ll be in first thing in the morning.”

A quiet panic begins to work its way into my heart.

“I’ve got a flight at noon. When’s first thing in the morning?”

“Seven. The driver says he’s gonna park outside when he gets here and wait for us.”

All right. The books will be here in the morning. That means I’ll have to get up at around six, shower up, tape up the boxes, pack the car and head down to Oakland. I’m driving from Petaluma, so that’s about an hour drive (without traffic).

I don’t sleep the whole night.

Next morning, at 7:00 AM, I call the Attic. “Do we have boxes yet?”

“Not yet. But a truck is coming in at ten. That -might- be your books.”

Jenny and I jump in the car and drive down. We hit traffic. An hour and a half of it. We show up at the Attic at around 9:00.

No boxes.

9:30.

No boxes.

10:00

No boxes.

My flight leaves San Jose airport at noon. I have two hours to get there. It’s an hour and a half drive.

No ORKWORLD for Thursday.

Driving from San Jose to Oakland, I start figuring numbers in my head. I paid $340 for the plane ticket. I paid $500 for the booth. Rich leaves LA on Thursday morning, so we’ll have -some- books on Friday. Thomas also leaves on Thursday morning, so we’ll have a few more.

But no books on Thursday.

We hit traffic. An hour and a half of it. I hit the airport forty minutes before the flight leaves. I hope against hope that the United strike has somehow delayed my flight so I have enough time to drive back to Oakland and wait for that truck to arrive.

There’s a single elderly woman in line ahead of me. She’s looking at her ticket, shaking her head. She’s mumbling something I can’t quite make out. I listen a little closer.

“Cancelled,” she says.

I look up at the schedule. I find my flight. And I see the bright white letters that spell “CANCELLED” next to it.

You could hear me whoop all the way across the Bay.

I get to the front of the line. The (very lovely) ticket agent tells me how sorry she is that my flight’s been cancelled. I take a closer look and see the ragged, red wear around her eyes. She’s had to tell a lot of people some of the worst bad news you can tell someone.

Me? I’m overjoyed. “Really? Great! Can I get a flight later tonight?!”

She smiles. “Uh – yeah. Sure. How late?”

“That nine o’clock flight looks great!”

“Really?” she says. Now she’s smiling. “I can’t believe you’re -happy-.”

“I’m not happy. I’m overjoyed!” I spend a moment telling her -why- I’m so happy while the wife runs to the payphones to call The Attic. While the ticket agent books me into my new flight, Jenny runs back and tells me ORKWORLD’s arrived.

Ten minutes after we left.

My knees go weak.

My book. My book at Gen-Con.

“Here you go. You’re flight leaves at 9:10 PM.” She hands me the ticket. “And good luck on your book!”

“Thanks!” I say and walk away. Jenny gives me a great big hug and we walk out to drive back to Oakland.

That’s when something hits me. “Wait a minute,” I say and pull my ticket out.

“What’s wrong?” Jenny asks.

I look at my ticket and my smile is so wide, it makes my cheeks burn.

She had a lot of bad news to give. I must have made her day.

I show Jenny the ticket. “She put me in first class.”

END OF PART ONE

GDJ: A Quick Orkworld Update

August 3, 2000 in Articles

Well, I’ve got good news and bad news. The good news first this time? All right.

The Good News

We will have Orkworld for Gen-Con.

At least, at the current schedule.

Right now, as we speak, Rich McHugh is in LA looking over the blue lines. Now, for those of you who don’t know, blue lines are a “test print” of the book. They print it out on cheap paper with blue ink (again, cheap) and have the publisher look it over to make sure nothing’s wrong.

As soon as he gives it the “okay,” we go on press. That should take a couple of days. Then, the book gets bound. Again, a couple of days. Finally, the book gets shipped to Wizard’s Attic.

Unfortunately, that isn’t in time for Eric to ship it with the rest of his stuff to Gen-Con.

So, Rich will pick up two boxes (17 books per box for a total of 34 books) and carry them on as luggage on his way to Gen-Con. His flight leaves on the 8th.

Likewise, when the books arrive here in the Bay Area on the 8th, The Wife will drive me down to the San Jose airport (my plane leaves at 12 noon), drive back to Oakland, pick up four boxes, drive back out to San Rafael and give them to Thomas.

(That’s about six hours of driving, folks. In one day.)

Thomas’ flight leaves on the 9th.

He’s carrying four boxes. I’m carrying his luggage because I won’t be there to see the books.

So, all in all, we should have a total of 6 boxes of books. At 17 books per box (still an estimate), that means I’ll have a total of 102 books. If I sell through the lot, I’ll make $2,244. That’s because I’m selling them at Eric’s booth. Eric takes care of all the sales tax, handles credit card purchases and has guys cover my booth for me while I go squid over at the SJ Games booth (or the Atlas booth, or the Hubris Games booth&). For all that (tax, credit cards, etc.), Eric charges me 12% of sales.

That, my friends, is a bargain.

I’ll also have the other goodies. Thomas and I looked over the illustrated character sheets last night. They’re gonna be gorgeous. I’ll have chapbook copies of The Game Designer’s Journal (but only a few; photocopy costs are a bitch up here in the Bay Area), ork jewelry (with the runes for the Five Virtues, Trouble, Love and the Three Brothers) and The Orkworld Companion. Hopefully, all of this will help make up for my costs to go to the show.

And, if I run out of books, I have a plan. Hold on to your socks.

The Great Wick Plan

If I run out of books at Gen-Con, I’ll still take orders. You’ll get one of those full color prints of the cover, and I’ll have a form for you to fill out.

Thomas and I will personally sign your book if you buy it at Gen-Con after we run out. On the form is a place for your personal inscription. You write what you want me to write, and I’ll write it.

Then, when Thomas and I get home, we’ll head over to Wizard’s Attic and do the chore. We’ll sign and number and inscribe any book that was purchased at the show.

If it takes all day, so be it.

That’s the plan.

But now, let’s talk about the Bad News.

The Bad News

I had a choice. I made it. I don’t regret it. Reviewers probably won’t even notice it if I didn’t mention it. But, my promise to you has been to be as open and honest as I can about this, to make it easier on you when it comes time for you to make these decisions.

Here we go.

I got a call from the printer. Yes, we will have Orkworld for the show.

But there’s a problem.

Remember the Table of Contents?

Well, it’s gonna be wrong.

After Chapter Two, the whole TOC will be one page off.

Now, my TOC is huge; nearly five pages in length. It’s exhaustive. It covers each and every header in the book. (That way, I don’t need an index.J)

Unfortunately, because of my pagination problem, and because of the short time, I had a choice to make. I could fix the three pages and miss Gen-Con, or I could leave them be and make Gen-Con.

This, friends and neighbors, was choice based entirely on money.

If I don’t make Gen-Con, I lose out on Gen-Con sales. Those Gen-Con sales could pay for up to half my print costs. If you miss Gen-Con, you miss out. Your book suddenly becomes unprofitable. Bottom line.

So, I had a choice: make Orkworld a vanity book that puts me (and Rich) deep in debt, or let the TOC be a page off and (hopefully) break even.

That, my friends, is what we call “not-a-choice-at-all.”

So, the TOC will be off by a page. Oh well. If knowing that keeps you from buying the book, if a slightly skewed TOC would have made the entire experience of purchasing Orkworld a pain rather than a pleasure, I’ve just provided you with a public service.

Now you know, and now, you don’t have to find out for yourself.

Off to Work!

It’s 9:29 AM. I’m due at work in a half an hour. Gotta go.

Take care, folks. I’ll see you sooner than you think.

Game Designer’s Journal, Episode 36: It aint over ’till…

August 1, 2000 in Articles

Well I got good news and I got bad news. Which do you want first? The bad news? All right, then.


The Bad News

There’s a healthy chance that Orkworld will not be at Gen-Con.

Why? Remember when I told you it wasn’t done until the Printer Lady sang? She ain’t singing. In fact, she’s still in her dressing room warming up.

I got a call on Monday morning from the printers. Seems some images I sent them were corrupt, so I had to send them new images. I overnighted them that day. Another twenty bucks. And we’re one day behind schedule.

I get a call on Teusday morning. I didn’t send them the right images.

“That’s impossible. I sent what you asked for.”

“I’m sorry, Mr. Wick, but these won’t do.”

I overnight another zip disk with the images. Another twenty bucks and another day behind schedule.

On Wednesday I get a call. “We don’t have the fonts,” they say.

“Yes you do. I sent you copies of the fonts.”

“No, Mr. Wick. Those are the screen fonts. We need the printer fonts.”

“Those are the copies of the fonts I have.”

“We need the printer fonts, Mr. Wick. Otherwise the book won’t output to film.”

The fonts are small enough to e-mail, but I still lose another day.

Thursday morning I get a phone call.

The Wife is starting to lose her patience.

This time, images from the cover are missing.

This time, I go to my “Collect for Output” folder and see if those images are really missing, or I’m just dealing with incompetence.

I get back on the phone. “The images are there. You’re just not looking.”

“I’m sorry, Mr. Wick, but we can’t find them.”

“Look in the third zip disk. They should be there.”

“I looked in all the zip disks, Mr. Wick. They’re not there.”

You think you’ve seen me lose my temper on line?

Bullshit. When fifteen thousand dollars is on the line, as well as the possibility of selling 300 copies of Orkworld at Gen-Con (for a total profit of $6,600 – minus Eric’s take ’cause it’s his booth – which would go a long way to help pay off the print run which is going about as well as nude swimming in the shark tank, thank you very much), that’s when I lose my temper.

I’m on a modem. It takes forty minutes (at least) to send each picture (there’s four of them), and that’s if I don’t get interrupted by AT&T trying to sell me phone service, my mom calling about (insert subject that mom’s talk about here), or any other pain-in-the-ass I just don’t need right now because I made a promise that Orkworld would be at Gen-Con and it looks like we ain’t gonna make it.

So I send off the pictures. One by one. Up ’till 3:00 AM. And did I mention I have my first really important meeting with the people who hired me to write stories on Friday?

Speaking of Friday&

7:32 AM.

The phone rings.

“Mr. Wick? We have another problem.”

What could it be now? What could it possibly be now?

“The pagination is off. You’re book is three hundred and six pages, not three hundred and four.”

Oh God.

“I don’t know what to do about it.”

Of course, you don’t. And right now, neither do I.

“What is the exact problem?”

“Well, Chapter Two ends on page 115. Chapter Three begins on page 114.”

I’m still trying to wake up while I’m listening to this. “We have to drop two pages,” I tell her.

“That won’t work,” she tells me.

“Yes it will. Let me run downstairs and I’ll look at the problem from my end.”

I do that. I see the problem. For some reason, text has flowed over an extra page. We don’t have two extra pages, we have three.

“All right. Here’s what we do. See that three word line?”

“‘In a nutshell?’” she asks.

“Yeah. That one. Bring it up and make it a part of the preceeding sentence.”

“All right.”

“That kills one extra page. Now listen carefully. Go to the Utilities menu. See ‘Section?’ Good. Open that up. Change the starting page to 116. Now, close Chapter Two. Next, go to Chapter Three. Go back to Section. Yes, in the Utilities menu. Now, change the starting page again. Do that with every chapter that follows Chapter Two.”

Long pause.

“All right. That’s done. But we still have two extra pages.”

“I know.” I wince. This is gonna be painful. “Go to the end of the Appendix.”

“I see. There’s a large graphic. ‘Strength. Cunning&’”

“That’s the character sheet. Just before the character sheet is a two page Afterward.”

“Yes, I see it.”

I take a deep breath.

My first published RPG was Legend of the Five Rings. The Afterword I wrote for that included a dedication to my then-fiancee. For some reason or another, that page was replaced by page 116: the spell list. I don’t know why it happened. All I know is the dedication to Jennifer Mahr – the woman who put up with all the 3:00 AM nights, all the lost weekends, all the smelly, stinky John working his ass off to make the best book he could – got cut.

Now, I have to cut the Afterward in Orkworld.

It thanks Chris and Jennifer, Thomas, The Wife, Rich McHugh, Eric Rowe, and has a big, fat ad for www.orkworld.com.

I take another deep breath.

“Cut it,” I tell her.

“Both pages?” she asks.

“Yeah,” I say through gritted teeth. “Both pages.”

She does. I feel it from across a thousand miles. Right down to the bone.

“All right. That should do it.”

“Yeah. That did it all right.”

I say my pleasantries and hang up the phone. It’s then I realize I’ll have to change the Table of Contents. At least I’ll have material for next week.

To their credit, she’s been up at 5:00 AM every morning trying to get my book ready. At least half of the mistakes were my own.

But it doesn’t help any. It doesn’t help me swollow the fact that I could make up for at least half my print cost at Gen-Con. It doesn’t help me swallow the fact that I made a promise, and people expect the book.

If it’s one day late, I miss a day of sales.

If it’s two days late, I miss two days of sales.

If it’s three days late, I miss the entire show.

We’re a week late.

Say a prayer. It might help, and it sure as hell couldn’t hurt.

And now, for some good news&


The Good News

There’s a review of Orkworld up at www.TastesLikePhoenix.com, written by Chris Helper. Yes, Chris was one of the people who helped edit Orkworld, but don’t take that into account& he’s already done that for you.

It’s not entirely flattering. It’s not entirely positive.

But it’s well-written, respectful, honest and (most importantly) entertaining. It’s also (even more important than ‘most important’) useful. When you’re done reading what Chris is written, you’ll understand how to use the book. That’s a nice little lemon twist that I just can’t complain about.

Even if he should have mentioned all of that when he was editing.

So, kudos to Chris, and thanks, too.

We’re not out of the woods just yet, folks. Only when we’re at Gen-Con with three hundred and four (“Six, sir!”) page books, ready for you to buy will we be happy. Until then, we’re just stressed out.

This is the worst part of it. Your book is entirely out of your hands. Nothing you can do but wait&

& and wait&

& and wait&

Game Designer’s Journal 35: Endings and Beginnings (or, Where have you been for three weeks, Mr. Wick?)

July 24, 2000 in Articles

The answer isnt a simple one; it requires three answers. So, lets get started.

Orkworld

Well, Orkworld is done. For better or for worse. Written, edited, re-written, re-edited, re-re-written and re-re-edited. Three separate sets of eyes went on this thing (not counting my own): Jennifer Brandes, Chris Hepler and The Wife. We spent all weekend and some of a week getting it done.

For those of you keeping score at home, yes, the book didnt go out on the 19th. However, those of us who have done this before give ourselves a bit of a pillow, just in case things go wrong. They did, and we had the pillow. The book isnt late. Its on schedule. I just wanted it done a little sooner.

In the end, Orkworld came out to 304 pages. It includes fully illustrated borders (a different one for each chapter) along with over 40 illustrations (full page and otherwise) by Thomas Denmark. Each header is unique, matching its accompanying page. The game system went through another playtest wringer, this time providing us with what I think is our strongest set of rules yet.

In short, the basic system remains the same: Virtue + Skill vs. Target Number; keep one die; each multiple adds one to your roll. However, combat runs a little different.

Step One: Determine Initiative

Initiative is now determined by rolling your orks Courage Virtue. You get one action per Round, but thraka get a number of actions equal to their Zhoosha.

Step Two: Roll to Hit

Both combatants roll their Prowess + Spear & Shield. If the attacker rolls higher than the defender, he does a number of Wounds equal to his Weapon Value + the difference between the rolls.

For example, Altoona attacks Boola. Altoona gets a 7 and Boola gets a 5. The difference between the rolls is 2. Because a spear has a Weapon Value of 2, the total Wounds is 4 (2 Difference + 2 Damage Value).

Step Three: Resist Wounds

Now, the attacker and defender roll one more time. The attacker rolls Strength + Weapon Value. The defender rolls Zhoosha + Endurance (henceforth referred to as Wound Dice). If the defender rolls higher, he takes a single Wound. If the attacker rolls higher, the defender takes full Wounds. Every Wound point takes away a Wound Die for you to roll the next time you get hurt. If you cant roll any Wound Dice, youre dead.

For example, Altoona and Boola continue their combat. The total Wounds at stake are 4 (see above example). Altoona rolls his Strength + Weapon Value (3 Str + 2 WV) and Boola rolls his Wound Dice (Zhoosha + Endurance). Altoona rolls a 5 and Boola rolls a 6. Because Boola rolled higher, he only takes one Wound. If he didnt roll higher, hed take 4 Wounds, reducing him down to zero Wound Dice.

However, Boola isn’t out of the fight yet. Hes only dead when he cant roll Wound Dice. This gives him a chance to retreat before Altoona gets another shot at him.

Thats how the system works. Heres some details:

Weapon Dice

When you roll to wound your opponent, keep track of which dice are your Weapon Dice (make them a separate color, roll them separately). The reason? The numbers your Weapon Dice roll are numbers your opponent cant use when you roll to Wound.

For example, Altoona rolls a 4 and 5 on his two Weapon Dice. That means Boola cant use any 4s or 5s when hes adding up his own dice.

Armor Dice

Every point of armor gives you an Armor Die. Armor dice are immune to the effects of Weapon Dice when determining Wounds.

For example, when Boola figures up his Wound Check, he cant use 4s or 5s (see above example). However, one of his Armor Dice rolled a 5. He can use that die, because Armor Dice are immune to the canceling effects of Weapon Dice.

Ties

A nice little mechanic we stumbled across involved the resolution of ties. Whenever two opposing players roll the same Success Value, the next highest die they rolled breaks the tie.

For example, Altoona and Boola are at it again. This time, theyve both rolled a 5 Success Value. Altoona looks at his dice and sees his next highest roll is a 3. Boolas next highest roll is a 4. That means Boola (with the 4) wins the action.

This makes Doubling a very powerful tool. If you roll double 5s, for example, that gives you a Success Value of 6 (5 + 1 for the Double 5). One of your 5s counts as a 6, which means your other 5 counts as your next highest roll.

Of course, Game Masters can always ask Who has the highest Trouble? to resolve ties&

Working Together

We also came up with some nifty working together rules that make ork tribes ganging up on one troll or dwarf really kick serious ass. On the other hand, a legion of men ganging up on one ork &

Dowmga & Equipment

The equipment list is now broken down by Dowmga Zhoosha. In other words, the bigger your mommy, the more toys you get. Dowmga make everything for the tribe  weapons, clothes, armor, etc.  and the better your goodies get.

Lots of last minute stuff we had to playtest all weekend. The systems better for it. Im happier for it. But then I take a look at what I spent to get this thing done, and I hope The Wifes looking the other direction.

Counterattacks

In a nutshell, if you make a defensive roll thats higher than your opponents attack roll (and you have an action for this round), you have the opportunity to make a Counterattack. Your attack automatically hits, but does no extra Wounds. That means, if you make a Counterattack with a Spear, you do 3 Wounds despite the difference in rolls.

Final Costs (for the moment)

So, when its all said and done, Orkworld cost The Wife and me more than ten thousand dollars. Heres how it breaks down:


EXPENSE
Photoshop
Quark Express
Zip Drive
USB Hub
Printing
Artist
Editors (18 sample copies, plus pizza)
Maps (3 sample copies + shipping)
Barcode pro
6 ISBN Numbers
Cover shot to film
Games Workshop Hassle
TOTAL
COST
$400
$800
$150
$150
$8,900
$2,000
$120
$30
$180
$350
$350
Priceless
$13,354

(These numbers are off the top of my head. I may have forgotten some things, but Im tired and you guys have 5,000 words coming to you, so this is what you get for now.)

I came out lucky on this one: the printer Im using doesnt require the book on CD. Otherwise, Id have to blow another hundred or so bucks on a CD burner. I might just do that anyway.

Finally, I have some extra plans for Gen-Con. Im spending $500 for a table at the Wizards Attic booth. On that table, I should have a bunch of extra goodies for those who are interested:

  1. Color prints of the cover
  2. Fully illustrated character sheets by Thomas Denmark
  3. “The Orkworld Companion”, a spill-over pack that includes:
    • Ork Runes
    • a set of those character sheets
    • A Beginning Adventure
    • The Simple Orkworld Game System
    • The Even Simpler (Diceless) Orkworld Game System
    • Ork recipes from the kitchen of Dowmga Wick

  4. The Game Designers Journal: a Chapbook (thats Kinkos bound, folks) Companion for Orkworld that includes:
    • A new introduction by The Author
    • All the episodes
    • The original Shadis article that inspired the book
    • An Orkworld Bibliography

  5. Ork jewelry, designed by the lovely and talented Dowmgaday Wick

* * *

Like I said, I should have all that stuff for the booth. Well see what I can get away with in two weeks.

I wanted to have ork stew at the booth, but Id have to get about ten different kinds of licenses. The same goes for the ork BBQ sauce I planned on mixing up and the ork sooeeta. Spuh.

And for those of you thinking, Well, Wicks dropped the book off at the printer, so that means its all done&.

Heh. Heh. Heh.

I still have blue lines to check. But well talk about those next week. Lets talk about something else&

Origins

Let me start by saying I spent the week prior to Origins getting Orkworld out the door. All the while, The Wife is packing, packing, packing.

(Not for Origins. Youll find out more later.)

On Wednesday night, I drive down to Kinkos with 304 pages of inkjet printed Orkworld pages. Its 10:00 PM. I need 6 copies of the book to give to specific people at Origins.

The guy behind the booth tells me he cant do it because his color printers down. Is there another Kinkos in the area? Yes. I drive down to that one. Its 10:20 PM now.

The guy behind the booth tells me he cant do it. He already has three projects lined up. Is there another Kinkos in the area? Yes. I drive down to that one. Its 10:45 PM now.

At around 11:20 PM, I find the place. I roll in, walk up to the desk and ask the folks if they can make six copies of my book.

Yes, says the woman with the blue vest on. For $28 a piece.

Gulp.

Thats one hundred and sixty-eight bucks. Ive got a budget of around fifty.

How about two copies? I ask penitently.

Fifty-six dollars, she tells me. Theyll be ready in the morning.

I nod and fork over the cash, realizing that a Kinkos bound book with inkjet printed pages and a plastic cover is gonna cost me more than itll cost a customer to buy the actual book.

Can you smell The Sucking?

I go back home. The Wife is still packing. I tell her to go to sleep. She says shes not done yet and the movers will be in on Friday.

(Wait for it&)

All right. Im taking a nap. Wake me up when you need help.

The next thing I know, the alarm goes off. The Wife is still packing. I look at the clock and theres just enough time to take a shower, pack up for the show and drive down to the airport. I grumble about how stubborn women can be and take my shower.

When I get dressed, I find the clothes already packed up and ready to go. I thought I said I was going to do that? I ask her.

You were asleep, so I did it, she tells me.

I grumble something about how women ask you to do something, then when you havent got it done by the next time they think about it, they do it for you, just so you feel like the heel you really are, and I wonder if Machiavelli was really right when he said that women secretly rule the world with the amazing power of Shame&

(I just read that part out-loud for The Wife. Her answer? Maybe. This is accompanied with the He Knows Too Much look she does so well. Then, she hands me a homemade hamburger&)

Soon enough, all the stuff we own is in boxes. We have a lot of stuff. We hop into my moms car and begin our drive down to the airport.

Thats when I remember the photocopies that I paid $28 a piece for.

We make a mad dash to the Kinkos, hoping the books are done. They are. I grab the box and run out with the sound of someone saying, Dont you want to check them out? ringing behind me.

We make the flight. Barely. The Wife forgot her cellphone at the house. Mom has to run over and pick it up for us, drive back and hand it over as we run (enough of the running!) to the gate.

Once on the plane, I can relax. Were sitting next to an older black woman who sleeps the whole way. I think, What a great way to spend a flight. But, Im too anxious. Ive got two copies of Orkworld in my bag, all ready for people to see for the very first time. I open up my bag, open up the box and thumb through the pages.

The first thing I notice is the World Chapter. I notice it because its not there.

The second thing I notice are all the Error pages where Thomas beautiful full-page illustrations should be. The third thing I notice is the pixilated borders.

Spuh.

I turn to show The Wife. Shes fast asleep.

Shes so cute when shes asleep.

I put the book back in my bag and do my best to sleep through the flight. It takes me about half a heartbeat.

* * *

We arrive on Thursday night. Were with Wizards Attic, which means we have a room as long as we work for Eric Rowes brilliant contribution to the game industry. We catch up with Eric, talk about business stuff, then retire to the room for a good nights sleep before Friday morning.

Friday morning rolls around and Jenny and me are all set. The con doors open and a bunch of happy (and not-so-happy) gamers rush into the room. Sooner than you can say Bashthraka killed them!, the booth fills up with Pendragon fans, Glorantha fans, Cthulhu fans, and other folks out to get their favorite small press publishers latest book.

A few of them are even there to say Hi! and take a look at Orkworld.

Nearly everyone who stops by the booth wants to play. I tell them Im not prepared for that, but theyre more than welcome to thumb through the book, read an entire chapter if they like, and ask any questions they might have.

Theyve got a lot of questions. I answer them as best I can.

More than a few of them look at the front page of the book and then look up at the booth next to mine. They look back at the front page, then look back at the booth next to mine.

They smile.

One guy said, Thats class, man. A lot of class.

I shake my head. No. Its honest.

Soon enough, I figure Ive got to show him. Itd be best if I showed it to him. So, when I get a break and were both not doing a whole helluva lot, I snatch up a copy of the book and walk over to the Issaries, Inc. booth where Greg Stafford sits, looking over a chapbook of his own.

Greetings, Great and Mighty Stafford, I tell him.

He nods and his wide grin finds his face. John, why cant you convince the rest of the gaming industry to greet me in the proper way?

Its my life-long ambition, I tell him.

Is that a copy of Orkworld? he asks me.

Yep, I say, handing it over to him. If I didnt show you this, someone else would. And I wanted to be the one to do it.

He opens the book and finds the first page.

Right there, in big forty-eight point letters, it says:

Dedicated to Greg Stafford

This ones for you, Gray Crane.

A pause.

Another pause.

He looks up from the words and his tattooed arms reach out and wrap around me. He holds me with the kind of strength a father holds his son.

Thank you, he says. His voice is soft and solemn.

And at that moment, it doesnt matter if I make one dime on the book. It doesnt matter if reviewers rip the book into a thousand tiny little shreds. It doesnt matter what anyone thinks about what I wrote.

At that moment, Greg Stafford knows exactly how much his work has meant to me. How much his words have inspired me, not only as a game designer, but as a storyteller.

At that moment, its all worth it.

* * *

Bring me the head of John Wick! the voice says from the edge of the booth. And there he stands, right on the precipice, as if he cant enter unless hes been invited.

(Let me tell you something about Graveyard Greg. The man never  and The Wick means never  frowns. His smile is tattooed to his face as sure as The Great and Mighty Stafford has Glorantha runes tattooed to his arm. I can always tell the Deadman is on his way because you can see the gleam of his teeth.)

(Or maybe thats the gleam of his bald head. Hm&)

Greg looks at the book. Tells me how cool it looks. Warns me about his Top Secret Graveyard Greg Project, gives me some hints about what its gonna be about (it sounds really cool) and then, before I can say a single word, hes gone off to someone elses booth, his smile leaving spots in my eyes.

My, my, my. That boy sure moves fast.

A few minutes later, the rest of the Good Ol G.O. crew show up. Ed Healy is about as deadpan as Clint Eastwood in a Dirty Harry movie. We chat about Orkworld, they ask me when the next GDJ column is coming and I tell them, Soon. I explain why I havent had time to write anything for a while, and they congratulate me. I thank em all and tell them we should get together for lunch.

And thats when I bump into John Kovalic.

There are so many people to see at a con, and you just never have time for them all. However, there are some people you make time for. One of those people is John Kovalic.

(By the way, did I mention John is about as tall and goofy looking as youd expect him to be?)

We all go out to lunch. John suggests we go across the street and eat at North Market. Once there, I get to gobble up Indian food. Ive never had it before, and John makes recommendations. Its delicious and I dont eat anything else the whole con.

Then, Ed Healy asks about Warhamster: 3E.

John and I groan.

Itd be going faster, I reply, If that damn J. Jery Jax guy didnt keep making an awful stink about it all.

Yeah, says Kovalic. The guys a real jerk.

Ed looks at us like were crazy. Who?

J. Jery Jax, John answers. The guy who owns the rights to first edition Warhamster.

He has to approve everything I do, I explain. And hes a real pain in my ass.

Oh, says Mr. Healy. He quickly changes the subject.

We all head back to the convention hall, stuffed and sleepy. I spent the rest of the day showing off Orkworld and chatting with The Great and Mighty Stafford. We talk about personal mythology, monsters, the game industry, the fickleness of fans and pitch each others RPGs.

It was a fun Friday. And that night, I got the surprise of the year.

* * *

And the Best RPG of 1999 is&

The guy next to me has been whispering 7th Sea, 7th Sea, 7th Sea all night long. Whenever the game was up for an award, he made his little mantra. We already won Best Graphic Presentation of a Card Game and Best CCG. Now, it was Best RPG.

In the short moment it took to open that envelope, my mind raced over the other nominees.

First, there was Dragonfist. Its amazing what Chris Pramas did with that clunky monster they call Dungeons and Dragons. Its amazing what Chris did with Ancient China. Ive always said theres no need to do a game in a genre thats already been done right.

Youll never see me do a game set in Ancient China.

(By the way, I forgot to mention Ork! The Roleplaying Game. Its hilarious. Go get it Right The Hell Now. Its a shame Chris and I didnt get a picture of us beating each other up with our books. Maybe at Gen-Con.)

rip, rip, rip

Next, theres Star Trek: Deep Space Nine. Great. It doesnt matter how brilliant or dull the design is, its Star Trek. Nobody should ever have to compete with Trek. And to make matters worse, its a well-written, well-designed game. Great.

the card slips out of the envelope

Mechwarrior. Put this in the same category as Star Trek. Battletech 4th Edition beat Clan War for Best Miniatures Game last year. I believe in parallels. I believe events echo down the halls of history. And besides, theres a helluva lot of Battletech fans out there.

the card is in hand; ready to be read

The Pokémon Adventure Game. Never saw it. Never played it. I have a policy: if I havent played every game in a category I dont vote on it. Thats why I didnt vote for Best RPG this year. And sitting in that chair, Im beginning to wonder about that kharma stuff my sister believes in&

And the winner is&

And then theres Unknown Armies. First, theres all the John Tynes fans (Im one of them). Then, theres the fact its unlike any other RPG on the market. Its mean and dirty and unflinching. When youre done reading it, you want to take a bath in Listerine. The design is brilliant, production values are great and the voice of the book is easy to read and friendly. Just the kind of game Id want to design& but a bit less icky. When the name comes up, half the audience nearly jumps out of their chairs. This is the game Ill be clapping for in a moment. I bow my head and remind myself of that moment I shared with the Great and Mig 

7th Sea!

My head pops up. My lips move without my command.

Wow, I say to The Wife.

She hugs me and whispers, Congratulations.

I hug her back and say, Lets go get our award.

* * *

There were so many good games this year. Sengoku was one of them. Brave New World was another.

And every time I get to win one, I wish the other folks who put just as much effort into their games as I did could stand up on that stage and accept the award with me. They worked hard, they suffered, they put their dreams in ink and put them in front of the world. They deserve the award as much as we did.

And that aint no work. Its a shoot. I wish everyone could win Best RPG every year. In a way, it isnt Best, its Favorite. Its the Peoples Choice Awards.

But that doesnt make me any less proud to accept it.

Of course, next year, Orkworld will have even stiffer competition.

D&D: 3E.

Jonathan Tweet and D&D. Great.

Dune.

I get to compete with Frank Herbert. Wonderful.

Star Wars.

I get to compete with Herbert and Lucas. Can you hear me cheering?

Hero Wars.

And I get to compete with The Great and Mighty Stafford. Woo-hoo!

(The Wife says, You want some cheese with that wine? Yeah. And grapes, too. Sour ones.)

* * *

Saturday is a blur. Its the busiest day of the con. I get more pre-orders for Orkworld and a bunch of Scorpion Clan players come by the booth. They ask me if Im going to play in the Open Tournament with my Designer Wins card.

(For those of you who dont know, the rarest card in the L5R set is one called Designer Wins. Its a picture of the design team with the text: If your face appears on this card, you win the game. Suck it up, fanboy!)

See, Scorpion has a hard time winning tournaments. Im a card carrying member of the Scorpion Clan. In fact, in a weird kind of way, Im the honorary Champion.

I tell them I cant compete, but I can do something else. I offer up a reward of two cards from my collection to anyone who loses to a Scorpion. Also, I offer my Designer Wins card to any Scorpion who wins the Tournament.

A Scorpion comes in third. My plan didnt work. I have a better one for Gen-Con.

* * *

Saturday night, I do a dramatic reading of How Bashthraka Lost His Spear. I blow my voice out. Thats okay. Sunday is short because our plane leaves at 5:00 PM. Besides, Sunday is Swagday. Unfortunately, I dont have anything to trade for.

John Kovalic gives me a full run of Dork Tower for Warhamster research. And John, let me tell you, The Wife read those on the flight home and spit up her drink twice.

Unsolicited Opinion Alert: Dork Tower is the funniest, smartest and most charming comic on the market today. If you arent reading it, theres something wrong with you.

I go over to the Atlas booth where the SJG stuff rests. Ive got my credit for writing Play Dirty over at Pyramid and Im eager to spend it. I pick up a copy of GURPS: Space and GURPS: Traveller. I debate on picking up GURPS: In Nomine but remember that GURPS: Castle Falkenstein will be out soon and keep the rest of my credit.

As I get ready to go, two guys step up to me and ask, Hey? Are you the John Wick?

The one and only, I say.

They tell me how much they like reading my stuff (theyre both wearing Scorpion pins, which means theyre Old School Wick Fans) and wanted to thank me for being so cool.

I never know exactly how to reply to that, so I thank them for keeping my books on the shelf.

Then, I remember my moment with The Great and Mighty Stafford.

I felt my face and my voice change.

Thanks, I tell them.

Say, one of them asks, whats The Flux going to be about?

The other one sees the Gurps books. I catch his eye. He smiles a secret smile.

I wink at him as I say to his partner, Well, youll have to wait a couple more weeks to find out.

All right, he says.

I wish them well, tell them I hope to see em at Gen-Con. Well be there! they say. I go back to my booth, thinking about circles all the way.

* * *

A little later, I get to meet Marc Miller. He and his wife congratulate Jenny and I on winning the Origins Award. We both say thanks and I pay cash dollars for his Traveller books.

You know, theres more than a little Marc Miller in John Wick games, I tell him. Thanks for everything.

Thank you, he says and shakes my hand.

We walk away and The Wife says, They were nice. She picks up the books and starts looking through them. Can we play this next? she asks.

And I realize just how lucky I am to be married to her.

* * *

At the airport. Its me, The Wife and the Amazing Hepler and Brandes. Chris and Jennifer (respectively) wrote a whole heavin shitload of stuff for FASA and The Second Book of the Shadowlands for AEG. They also made Orkworld a better game with a week and a half of editing and suggestions. Were hanging out in the airport because we probably wont see each other again for a long time, and over the very short time weve known each other, weve become rather good friends.

After the luggage is packed, we head over to a deli to get a burger and who do we see there but The Great and Mighty One. We all sit together, talking about religion, game design and other nonsensical stuff. Then, its time for his flight, we wish him good luck on his journey and were all together for another hour.

When the plane arrives, we give them a big hug goodbye. As I watch them leave, I realize just how precious friends are. When they first read through Orkworld, they told me, Its brilliant, John. But its not the most brilliant f**king thing to ever hit the shelves. They pushed me harder than anyones ever pushed me, and Orkworld is a better book for it.

I watch them leave and Im already missing them.

Whats wrong? The Wife asks.

I say nothing and give her the biggest hug Ive given her in a long time. She understands.

Sometimes, words just ruin everything.

A Little Place Called Petaluma


We got home on Sunday night around midnight. Eight hours later, we were on the freeway, headed for the City on the Bay.

About two weeks ago, I won a job at a place called Totally Games. Theyre the folks who made those super cool X-Wing and Tie Fighter games. Theyre bringing me on as a story guy, to assist in writing storylines for games, create characters and design missions that fit those stories.

Jenny and I are currently living in a small town called Petaluma. Its about twenty miles north of San Rafael where my job rests. I got the job because Thomas works there and let me know when the position opened. I submitted a resume, they interviewed me, and I got the job.

Orkworld. Origins. Totally Games. Packing. Driving. All of this in the span of two weeks.

And thats what I did on my summer vacation.

Im tired now, and The Wife is unpacking. If I dont help out, Ill get in Trouble. So, Id better head off. See you all in a week.

Unless there was something in that hamburger&

Game Designer’s Journal 34: A Sudden Complication (or, Help! Help! Im Bein Repressed!)

June 23, 2000 in Articles

Dear Mr. Wick,

Our attention was recently drawn to the forthcoming Wicked Press release ‘Orkworld’. It is an impressive looking project that a lot of work has obviously gone into.

The problem for us is your use of the Games Workshop trademark ‘Ork’. While the generic fantasy term ‘Orc’ has been in the public domain for decades now, we have established the mark ‘Ork’ as being specifically associated with Games Workshop and its characters. Your use of the trademark is potentially misleading to our customers and potentially harmful to the goodwill that we have spent so many years establishing. We therefore have no choice but to require you to remove all references to Orks from your product and promotional material.

Changing to ‘Orcworld’ should have little or no effect on a generic sourcebook such as yours. We hope that by contacting you before the book has been released you will be able to make the changes without significantly affecting your ability to publish and sell the book as planned.

Please let me know when you anticipate being able to make the required
changes.

Regards,

Ewan Hall

Games Workshop Intellectual Property

* * *

This arrived on Monday, June 19th.

I go to press on Wednesday, June 28th.

Nine days. I had to think quickly.

Changing everything over to Orcworld was not an option. Id have to re-register the Trademark, re-register the webpage, do a search and replace from ork to ork on 300 pages, change the logo, change the Wizards-Attic info, and change the copyright. That was just off the top of my head.

And, of course, the other thing going through my head was a single thought:

Why didnt they tell me sooner?

But there was no time for that.

I called up Eric Rowe. We talked. A lot.

On Monday night, I drafted a letter. After some edits from Eric, I crossed my fingers, said a little prayer to Keethdowmga and hit the SEND key&

* * *

Mr. Hall,

In regards to your e-mail this morning, I must tell you I sincerely hope we can settle this situation candidly.

The very last chapter in Orkworld is an endorsement of other gaming materials that include orks. One of those games is Warhammer (in all its manifestations). I go on to say how much I enjoy Games Workshop products and encourage the reader to check them out for themselves as examples of excellent game design and production standards.

I am also more than willing to place the following text in the front of my book:

“The orks presented in this product are not associated in any way with the orks presented in Games Workshops Warhammer games.”

If that is an amenable solution, I will gladly put that text in the front of my book.

However, I feel I must also tell you:

1) The United States Government recognizes “Orkworld” as a Registered Trademark of John Wick.

2) Other companies, not only in the gaming industry, but in mainstream and video game publishing, have used “ork” for years. The most notable usage is by FASA, who uses “ork” in not only their Shadowrun RPG and video games, but also in their line of Earthdawn products. This usage has been since 1989. Larry Elmores Sovereign Stone (released in 1999) also uses “orks.” As does Gary Gygaxs Lejendary Adventures. A quick look through the internet shows me hundreds of web sites who use the term “ork” to refer to creatures who are not related to Games Workshop.

3) I did not apply for a Trademark on the word “ork”, nor do I ever intend to.

4) Finally, as Ive mentioned in my column at Gaming Outpost on many occasions, Orkworld is a one-shot game. I never intend to do any supplements or sourcebooks. Once its done, its done.

If necessary, I am prepared to show  with expert testimony from distributors and retailers  that Orkworld in no way misleads Games Workshop customers or is harmful to Games Workshops branding.

However, like I said, it is my sincere hope we can solve this situation candidly.

Sincerely,

John Wick

* * *

Tuesday came and went. No reply.

I called up Jennifer Brandes and asked if one of her mighty, mighty relatives in New York knew a good Trademark lawyer. She said shed look into it.

I called FASA and talked to their lawyer. He sounded so frustrated, sympathizing with me, and yet, unable to give me any kind of advice. I thanked him anyway, and promised him a copy of Orkworld if he showed up at Gen-Con.

When I hung up the phone, it suddenly hit me.

There might not be any Orkworld at Gen-Con.

In a fit of near panic, I sent the following e-mail:

It is imperative you reply to me immediately. My book goes to the printer at the end of the week. I’ve already put down payments on printing. I cannot afford to change anything now. If I did, I’d miss my target date of Gen-Con. I’d have to get the cover re-designed and have all the film re-shot. Please respond quickly.

Thank you,

John Wick

* * *

All I could do was wait.

That was Tuesday. Eight days to press.

Then, something else hit me. I hadnt yet told Thomas.

* * *

Wednesday:

Dear Mr. Wick,

Thank you for your prompt reply, I wasn’t aware your schedule was so tight. It’s unfortunate that your web site was only pointed out to me at the end of last week.

To clarify some of our potential concerns, could you give me some more information on your plans for ‘Orkworld’:

  1. Do you plan to support the product with a miniature range?

  2. I had got the impression that the publication was a generic sourcebook to be used with any role playing system – is it in fact a stand alone product with its own set of rules?

  3. How are you planning to distribute the book? Through hobby retail outlets and/or mail order?

I appreciate that with your printing planned for the end of the week we need to resolve this ASAP – we have no desire to see your release date postponed unless it is absolutely necessary.

I’ll get back to you as swiftly as I can once I receive your reply.

Yours sincerely,

Ewan Hall
Games Workshop Intellectual Property

* * *

Ten minutes later, I replied:

> To clarify some of our potential concerns, could you give me some more

> information on your plans for ‘Orkworld’:

>

> 1. Do you plan to support the product with a miniature

> range?

No.

> 2. I had got the impression that the publication was a

> generic sourcebook to be used with any role playing system – is it in
>fact a

> stand alone product with its own set of rules?

It is a stand-alone product with its own set of rules. I have – in no way,
shape or form – tried to imply “my orks” are GW orks.


> 3. How are you planning to distribute the book? Through

> hobby retail outlets and/or mail order?

Hobby retail and mail order.

>

> I appreciate that with your printing planned for the end of the week we
need

> to resolve this ASAP – we have no desire to see your release date
postponed

> unless it is absolutely necessary.


> I’ll get back to you as swiftly as I can once I receive your reply.

Thank you for your quick response.

As I said in my previous letter, I have a chapter dedicated to the “history
of the ork” which lists GW’s use of the term “ork.” The chapter encourages
readers pick up GW products and check them out.

Is there any contact information you’d like me to include? I can squeeze
something in at the very last minute, if you like.

Take care,

John

* * *

Jennifer Brandes called me back and said that her father did indeed know a good Trademark lawyer. However, if GW really wanted to, they could order a cease and desist, thus holding production of the book up& indefinitely.

Eric and I talked for another hour, trying to figure out a way to change every k into a c by the time we went to press.

All Wednesday, I waited.

Then, at 1:11 AM, I got the word.

I looked at the e-mail in my box, half-afraid to open it. I clicked on the text and read the following:

* * *

Dear Mr. Wick,

I think that in these circumstances if you include a tweaked version of the disclaimer that you quoted in your first reply to me in your credits page of the publication:

“The orks (or Orks, as this is how you seem to refer to them) presented in this product are in no way associated with the Orks presented in Games Workshop’s gaming products.” we shall take this no further.

What is your release date? Where would we be able to pick up a copy of the book?

I trust that this is satisfactory, I hope your printing and publishing are now able to proceed as planned.

Yours sincerely,

Ewan Hall

Games Workshop Intellectual Property

* * *

I felt tension Id been carrying around for three days lift off my shoulders. I didnt even know it was there.

I called everyone and let them know we were back on course. The book would be out for Gen-Con and it wouldnt be Orcworld. We all sighed in relief.

Things could have gone a lot worse. Ewan could have made different recommendations to his superiors. He didnt. That was pretty cool.

The lesson here?

There is no such thing as an Evil Empire. Not the Nazis, not the Communists, not even WotC or GW: only people put in positions of authority. Every day, those people face choices and their ability to abuse the authority theyve been given.

Mr. Hall didnt have to ask me to change anything. He could have just slapped me with a Cease and Desist order, handed the matter over to the GW trained attack lawyers (I hear they feed them on live babies) and forgotten about John Wick and his little game.

(You know, GW probably sells more of a single orkboss miniature than Ill sell of Orkworld. Just one miniature. Think about it. Im a blip. No, Im a pixel on the blip.)

He didnt. He spoke to me, listened to me, and made a decision that allowed me to go ahead on Orkworld while making his own bosses happy at the same time.

Remember that. It might come in handy someday.

Game Designer’s Journal, Episode 33: Get Your Money for Nothin& and Where Are All the Chicks?

June 19, 2000 in Articles

Ever write a short story?

Ever come back to that short story after a year or two, look at it, and cringe?

Ever write a short story?

Ever come back to that short story a few days later, give it a read through, and find things you want to change?

Ever write a roleplaying game?

Ever come back to that roleplaying game a day or so later, give it a read through and find things you want to change& but you cant because its ready to go to press?

Thats exactly where Im at right now.

Dean Koontz once wrote that he was ashamed of every book he ever wrote& ten minutes after it went to press. Im not ashamed of Orkworld, nor am I trying to justify it being a bad book (as some are wont to mention). But a whole lot of people often ask me, Why do gaming companies put essential rules in supplements? and Why do gaming companies print second edition books a year after the first printing?

Ill tell you why. Because the creative process never ends. Once youve spent the better part of a year in ork-head-space, its hard to get out of it. Its hard to look at anything without thinking, What would orks think about that? And every day I discover something else to write about.

(Did you know orks play a weird kind of baseball? Neither did I till last night, when I had dinner with my dad, and we got talking about the book while we watched the Angels game.)

(They also play a weird kind of golf. Of course, that came from our conversation about Tiger Woods extraordinary victory yesterday at the American Open. Its funny  I only think about sports when Im with my dad.)

This is what I call post-production depression. Same thing, I hear, newborn mothers go through. Ive experienced it at the end of every creative endeavor. It happens at the end of theatrical productions, at the end of Renaissance Faires, at the end of long gaming cons, and it happens at the end of game design& when the book is just ready to go to press. Its a strange kind of depression; an energetic surge mixed with a low, calm, serene feeling, all wrapped up in a twist of lemon.

Im engulfed in an excited exhaustion.

This is probably the worst time in the world to talk about money. But, thats whats on the agenda this week, so here we go.

Heres a few invisible costs you may not have considered going into this little venture. I found out about them a while ago, and I still dont have all the final numbers, but I can at least let you know what were going to spend money on.

First, theres the little matter of a business license. Im producing and selling books, after all. I gotta have a license to do that. I wont be incorporating, but I will be getting a license. Thats gonna cost me a couple of hundred dollars. Lets pretend $300. Thats thirty books eaten right up. A tenth of my print run.

I also have to cover the cost of shipping the books. Thatll run me about a grand. Ill have to sell one hundred books to cover that cost.

I also have to get an ISBN. Thats gonna cost me.

And then theres the bar code.

And I have to buy 3 weeks of newspaper ads (in the personals section) to identify myself as Wicked Press.

And I have to register and trademark Wicked Press (another $300+).

I just registered www.wickedpress.com (but dont bother clicking; it isnt there yet). Another $80.

And when its all said and done, by February& itll be time to pay the taxman. 40% of everything I earned from Orkworld.

If the book sells 1,000 copies online ($25 a pop, minus 12% for Wizards Attic = $22,000) and 2,000 copies through distribution (sold at a 60% discount = $20,000), our gross profit is $44,000. Thats $17,600 going straight to Uncle Sam, leaving me with $26,400.

Twenty-six grand.

Minus ten grand for printing leaves me with $16,400.

Minus a thousand bucks for shipping leaves me with $15,400.

Minus the scanner ($150), minus Photoshop ($400), minus Quark ($800) leaves me with $14,050.

Minus $2000 for art leaves me $12,050.

Minus $350 for copyright and trademark protection leaves me with $11,700.

And I still dont know how much the business license is gonna cost.

Eleven grand. For a years worth of work.

And some gamers have the gall to complain how much RPGs cost.

That last little bit was a tad bitter. My apologies. But I just got e-mail from a certain someone  no one anyone here knows  who asked me, Why dont you just give Orkworld away? RPGs should be free, anyways.

Uh huh.

And novels should be for free. And songwriters should give their songs away for free. And TV should be for free. Every creative expression in the world should be free.

Wrong.

Thats why we have intellectual property laws.

* * *

Don Henley is with the US Congress right now. Apparently, theres a bill supporting publishers rights. If this bill passes, 35 years after a song is published, rights to that song would revert to the publisher rather than the creator. After all, they published the song. Mr. Henley is fighting this tooth and nail. So should you. Write your congressman right the hell now and make sure this thing doesnt get passed.

Now, before you go any further, chew on this. The RPG industry operates on whats called work-for-hire contracts. That means, if you make a game for any of the major publishers  White Wolf, TSR, AEG  they own your work. You dont go into this blindly, mind you. They have you sign a contract, stating that you understand these terms.

That means, you write the RPG, you create the world, you create the rules, you create the characters, and they own the whole kit n caboodle. You get paid a flat fee – $3,000, lets say  and they keep ownership. If the book sells ten thousand copies, you dont see a dime. They make t-shirts and hats; you dont see a dime. They sell the IP to Wizards of the Coast for a few million bucks& you get the picture.

Now, there are plenty of game companies who dont use work-for-hire contracts, but theres a reason game companies work this way: theres no money in this industry. Lets pretend  for the sake of example  that I was only publishing Orkworld. It was actually written by a guy named Jefferson Carter, and his contract states he gets 10% of gross profits from the games sales.

Ten percent of $44,000 is $4,400. That cuts Wicked Press profits ($11,000, remember?) nearly in half.

Id go broke. Hell, I might go broke anyway.

* * *

All of this whining and complaining aside, Orkworld is doing rather well in pre-order sales. Weve already sold nearly 100 copies, which, Im told, is amazing. (That means we have only 300 signed and numbered Orkworld cover prints left!)

Of course, all of this boils down to a sticky situation. Id like to encourage you to buy Orkworld over the internet, but that means Im flying in the face of the support your local retailer! battlecry. And let me make myself perfectly clear on this issue: I want you to support your local game store. I love my local game stores (All-Star Games in Diamond Bar, CA and Dark Forest Games in Upland, CA; great game stores you should visit). But you cant deny the numbers.

One book sold over the internet makes me more money than three books sold through distribution channels. Check it out.

Eric Rowe charges me a 12% fee for fulfillment orders. Thats on top of distributor discounts (60%). So, when I say I make $10 a book through the distribution channel, really only make $7 a book.

If I sell 2,000 copies through the distributors, I make $14,000.

If I sell 640 copies through Eric, I make $14,080.

And trust me, theres a big difference in the gaming industry between six hundred copies and two thousand copies.

So, Im stuck. Me and every other small publisher out there. We make more money if you buy direct, but the distributors and storeowners will kick our asses if we say anything about it.

Like I just did.

Its a very difficult subject in the game industry. You touch it with even a ten-foot pole and theyll nail you to it. But, I just thought you should know.

* * *

All right. Now that Ive pissed in everyones pancakes, its probably time to get back to work. I have to finish layout on the monster chapter and double-check my numbers in my examples. Then, its about time to send the book out. Im almost done. The finish line is in sight.

Lets just hope that flux thing doesnt hit before we reach it.

Game Designer’s Journal, Episode 32.5: Pop Quiz

June 12, 2000 in Articles