I just lost this post, and I’m too tired to recreate it; but the information might be considered significant by some, so here goes.
As of last night there is a complete first draft of our first Multiverser Triple Play. It needs some work, and more artwork, but it looks good. It wasn’t so hard to finish, really, in large part because the hard part, the mechanical stuff, was mostly in place from running these worlds; text is the easy part, and that was most of what was needed.
However, today had me on the road for ten hours, beginning with a half hour trip to pay a bill, then a journey to take my mother-in-law to the bank and the store. I had a side errand to do not far from there, and two people who are as much family members as you can be without sharing any common genetic material took over the shopping trip while I took care of that. Then I had to take those two people home–one back to her dorm so she could pack her things in anticipation of being picked up by her parents, the other to Pennsylvania, beyond Philadelphia.
I was treated to a delicious meal in the process, and refuse to complain that this delayed me despite the fact that I am exhausted; I also got a call from a son asking to be transported home from his brother’s house, and since it would take me only half an hour extra to route myself that direction and it would take over two hours for someone else to make an extra trip, I agreed.
My exhaustion is evident, complicated by the fact that I was feeling a bit ill and run down before I started. I have decided to push the bulk of today into the already overburdened tomorrow, and hope for the best, possibly even get some sleep tonight.
–M. J. Young

December 4th, 2007 at 1:33 am
How many times do I have to tell you? There will ALWAYS be more work tomorrow. So you don’t get some stuff finished. So what? I’d rather have you get a good night’s sleep and leave some work unfinished than try to push yourself to the breaking point and die of exhaustion. And I still say you need to take a day off and get some Mr. Young time. Sit around the house in your jammies all day. Drink a carton or two of whatever beer you like. Relax. Make The Boy as you call him walk to school. Sleep in. Let the work go. It will ALWAYS be there tomorrow. YOU might not be here tomorrow. Get a good night’s sleep, forget your extra work, and relax. What’s the point of living if you never have any fun? Take a day off. I’d hate to have to give you an order, especially because I can’t, but if I could, that would be it. Take some Mr. Young time to relax. Screw the work. It will ALWAYS be there tomorrow.
John “A1nut”
December 4th, 2007 at 7:15 am
First, Congratulations.
I look forward to seeing this come out.
Second, I pat myself on the back for giving good (if obvious) pressure for production.
Third, I clarify a bit.
Symbiont Academy–I created the text for it. I’m pretty sure that’s going to be harder, a good bit harder, than the mechanics for SA.
Mechanics-wise I’ll need: Prototype Stats for five races (Emmissaries, Blikten, Sarlai Keet, Rejji, and the last one which is the trickiest seeing as each individual goes through three separate gender stages, and I can’t remember the name.)
I’ll also need stats for the namesake ‘Symbiont’, and what it does to people.
Stats for the Hope of Earth starship density–Its Duralloy, so we already have that. Stats for density of the Megastructure where the School of a Dozen Doors is found—-6@10. Really, its the only choice. Its not Neutronium. I’ll just call it Megastructure Material.
When you’re building something the size of a trillion Earths, it helps to have really good building supplies.
Toss in the Blikten plasma rifle, and the Rejji disintegrator pistol, and if not already done the Sarlai Keet cybernetics, and we’re done mechanics wise.
That might take a week of solid work.
The text took a lot more work than that.
Now, word for word, obviously mechanics are much harder. But it tends to be word for a hundred or word for a thousand.
Doom of the Mech Empire and Starsong Trinary Systems are even more extreme. On the other hand, Gothika/Fantastique and Northgate City were very heavy in mechanics. But I still think writing the 25k words of Northgate was more difficult than the stats.
December 5th, 2007 at 6:37 pm
Words of wisdom from A1 there….
December 9th, 2007 at 3:32 pm
Thanks for the endorsement Tad
John “A1nut”