I was actually so far along as to be backing out of the drive last night, on my way to bring home a son when my wife rushed outside and relieved me of that task. Thus I was granted a bit of extra time, during which I put some into the proofreading of the new Game Ideas Unlimited: Volume I and some into updating the Gaming Outpost archives, which I consider to be in part precursor to working on the next volume in the series, although I am admittedly doing much more than I need to do for that. (After all, Aaron and company have always done much more than they needed to do for us, and it’s good to be able to return the favor, even though friendships are not about balance sheets.)
We are all working frantically toward the completion of this book. I’ve asked four people for input on the cover design (quite apart from having asked everyone here), and three of them have answered, but I’m thinking that the fourth will help settle matters to a significant degree. We have a directors meeting Sunday, and we hope to know what the cost per copy to us will be by that time, so that we can have copies in hand at Ubercon X at the end of the month–the last weekend of the month, for anyone who is in the area and hadn’t caught the dates.
Thus it is promising that I’ve gotten a bit of an early start, as I might just get a chunk of stuff completed before the day ends.
It comes to mind that last Thursday I delayed pointing to the next article in the old series because I’d promised to do that on Friday, and then everything fell apart bouncing it into a very tight Sunday. To avoid such a complication this week, I’m going to point to the next article in the series now, Game Ideas Unlimited: Transmats, and set up a thread in the forum for comments and thoughts on it. I’ll see you there.
–M. J. Young
