What Shouldn’t Happen
August 11, 2011 in Blogs
It has been well over an hour since I left rehearsal, and my foggy brain is echoing with bass parts from several Collision songs. That might be expected, but actually no one played bass on those songs tonight–we’re having the real Collision rehearsal tomorrow night (hopefully), and tonight I worked with pianist/vocalist Jonathan on a few songs after we covered what we needed for Sunday. Not having a guitarist, I bounced between the acoustic guitar and the piano, leaving the bass leaning against the front pew. I think I was shorted on sleep last night, which is why I’m picking up bass guitar lines now.
Today’s Examiner temporal anomalies article, Next part 6: meetings, in which we question how it is that the protagonist in the film can foresee an event which cannot possibly happen in any universe. It alters our understanding of what it means to foresee the possible futures.
We’ve also again been given a bit of reading from the pen (or board) of Eric Ashley. Practise Bits: Frederick gives a different twist to the duplicate of the king story; it makes me wonder what I would do were I in that situation. What most caught my eye about Practise Bits: Detective is that I have long wanted to find a way to set someone up in the Teddy London stories, and this story takes the interdimensional traveler as the detective, with an interesting beginning to a relatively mundane story–which is exactly how such stories begin. As C. S. Lewis somewhere explained (in connection with That Hideous Strength), fairy tales always started with ordinary settings and situations and then turned terrifyingly supernatural; we miss it because cottages and forests are to us the stuff of fairytales, not the ordinary. Nikolaj has already praised Practise Bits: Barbarians, perhaps for its feeling of anthropological interaction–at least, that’s what I got from it.
So having covered this, I’m going to take my foggy brain and see whether I can make sense of the current game threads at the forum.
–M. J. Young