Category | Reviews

The Way of War

Posted on 27 September 1999

Essentially, The Way of War (TWIW) promotes itself as being a ‘universal miniatures system’ but upon playing it a bit with some generic figures I’ve come to the conclusion that this might be a grandiose statement.

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Rolemaster Revised Edition

Posted on 01 September 1999

Iron Crown Enterprises has been a warhorse of the RPG field, managing to eke out a living while most RPG companies wither and fade…while I might personally prefer R. Talsorian’s design aesthetic to ICE’s in-house ROLEMASTER system, it’s hard to argue with the persistence of vision this company has had.

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Sidekick Sourcebook

Posted on 26 August 1999

The Sidekick Sourcebook is the companion book to the Blood of Heroes RPG. In it, you’ll find updates to previous rules, new powers, skills, drawbacks, combat rules, and more. There’s also new characters that can be used for exisiting campaigns, and a starter scenario for those first-time BoH players.

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Witchcraft

Posted on 25 August 1999

CJ Carella’s WitchCraft is now in its second incarnation, having burned up one of its nine lives on a failed foray from Myrmidon Press in 1996. It has been resurrected by Eden Studios, who seems to be competing with Atlas as the Company Who Breathes New Life Into Games Previously Dead.

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Diskwars

Posted on 24 August 1999

So I was pretty impressed that Fantasy Flight, the company that released Twilight Imperium and its many high priced add-on sets, has now released a series of very reasonably priced, pseudo-miniature style wargames called DISKWARS.

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Mag*Blast

Posted on 17 August 1999

Get ready for some screaming space battles in Mag*Blast, a card game for two to six players. In it, you’ll find yourself blasting opponents’ ships in an attempt to reach the heart of their fleet–the Flagship.

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Maximum Tech

Posted on 14 August 1999

Realism isn’t necessarily a good thing in a game, whether it’s a role-playing game or miniatures wargaming, depending on the Game Master and the players involved. The amount of detail in a game is part of that realism, and the Battletech Master Rules often sacrifice detail for playability and smoothness.

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7th Sea Players Guide

Posted on 13 July 1999

Since the dawn of RPGs, publishers have tried to produce a viable swashbuckling-themed RPG. GDW’s En Garde was one of the first post-D&D RPGs to hit the market. 7th Sea aims to succeed where others have failed.

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Sorcerer RPG

Posted on 13 July 1999

The Sorcerer RPG goes along the lines of this: “You are a Sorcerer, but you do not ‘cast spells.’ Instead, you breaks the laws of what we humans call Reality to summon, bind, and command beings that are Not Supposed to Be Here. You are an outlaw - the ultimate in arrogance.

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Return to the Keep on the Borderlands

Posted on 20 June 1999

Remember Keep on the Borderlands, that module with the crazy dungeon and the keep full of people who did not have names? Well, forget that moldy old tome. Return to the Keep on the Borderlands (RTKB) is here.

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