<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="bbPress/1.0.2" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title>Gaming Outpost Discussions &#187; Recent Posts</title>
		<link>http://gamingoutpost.com/discussions/</link>
		<description>Gaming Outpost Discussions &raquo; Recent Posts</description>
		<language>en-US</language>
		<pubDate>Thu, 24 May 2012 10:17:08 +0000</pubDate>
		<generator>http://bbpress.org/?v=1.0.2</generator>
		<textInput>
			<title><![CDATA[Search]]></title>
			<description><![CDATA[Search all topics from these forums.]]></description>
			<name>q</name>
			<link>http://gamingoutpost.com/discussions/search.php</link>
		</textInput>
		<atom:link href="http://gamingoutpost.com/discussions/rss/" rel="self" type="application/rss+xml" />

		<item>
			<title>JohnA1nut on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36288</link>
			<pubDate>Wed, 16 May 2012 11:59:27 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">36288@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I kept asking you why you thought I would want to save Pearl Harbor. I was legitimately confused by that. I was confused because I knew you knew I was opposed to changing history. You knew I'm opposed to changing history, but for some reason, you thought I would be sorely tempted to do what I perceived as changing history. Then you said your assumption was based on what you thought every other player you know would do. So, without regard to what you know about the individual player, you would assume he would behave like everyone else? So if you had a player character that you knew was gay, had a thousand pounds of gold already, and had never demonstrated a heroic attitude, you would expect him to save the Dancing Princesses because &#34;Every other player&#34; you know would do it? &#60;/p&#62;
&#60;p&#62;Do you see the fallacy in your thinking here? OK, so every other player you know would save Pearl Harbor. How many of them spent eight years talking time travel with you? You were clearly using false logic. I just wanted to enlighten you a little bit to the flaws in your thinking.&#60;/p&#62;
&#60;p&#62;I feel like God is telling me the reason that this happened is because it's the only way we could make  deep enough impressions on each other from across the internet for us to learn some of this stuff. Let's just hope we remember it in our next lifetime together.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36287</link>
			<pubDate>Sat, 12 May 2012 15:09:08 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">36287@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Two&#60;/p&#62;
&#60;p&#62;MJ, I think I see your logic. &#34;Here's your chance to change history without risk of an infinity loop.&#34; You just don't see it the way I do. You're right. I do know the outcome of the destruction of Pearl Harbor, &#60;em&#62;and I really like it.&#60;/em&#62; Forgive me for being willing to sacrifice 3,800 Americans who will die as martyrs and will always be remembered, for The Greater Good. I want to make something clear. If I had thought that I would die and stay dead, I would not have warned them. I'd gladly die alongside them. This is a case where being brought back to life in another world worked against me. Or perhaps I should say, my lack of understanding of being brought back to life in another world. &#60;/p&#62;
&#60;p&#62;(Doing Therapy)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36286</link>
			<pubDate>Sat, 12 May 2012 12:27:25 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">36286@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I'll tell you what Magehammer would do if he landed there again. He would march straight out the front gate leaving a trail of dead MPs along the way. And consequences to the world be damned.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36285</link>
			<pubDate>Thu, 10 May 2012 04:25:57 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">36285@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;There is one key difference between Magehammer and the MP though. That difference is that Magehammer would let Glantri walk away without a fight if he chose to do so. &#60;/p&#62;
&#60;p&#62;It got confusing in the game. One of the other characters was in the process of having a nervous breakdown and told Glantri a bunch of lies about Magehammer to get him to stay, so we're still kinda working through that. &#60;/p&#62;
&#60;p&#62;(Doing Therapy)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36284</link>
			<pubDate>Wed, 09 May 2012 00:04:50 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">36284@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;What did I tell you MJ? Don't dare tell me what I've gotten out of it. I've gotten peace of mind out of it. And that, my friend, is the most valuable thing in the world to me. &#60;/p&#62;
&#60;p&#62;I feel like God told me I would understand this before I died. &#60;/p&#62;
&#60;p&#62;(Doing Therapy)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36283</link>
			<pubDate>Tue, 08 May 2012 20:50:32 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">36283@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I've been on Facebook too much lately--I was looking for the &#34;like&#34; button.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36282</link>
			<pubDate>Tue, 08 May 2012 17:31:51 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">36282@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I can't believe I spent all those years complaining about a military police officer. Now I'm running a game and Glantri is more or less at the mercy of a character of mine. That wasn't what I had intended when I brought Magehammer into the scenario, but I'd give quite a bit to take back a lot of the stuff I said about this in my ignorance.&#60;/p&#62;
&#60;p&#62;If you should ever run into a situation like this again, I strongly advise you to make the idiot run a game themselves.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36281</link>
			<pubDate>Mon, 07 May 2012 23:00:46 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">36281@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Mistake. Sorry. &#60;/p&#62;
&#60;p&#62;What Bible verse is &#34;Even cold cups of water given in my name shall not be forgotten&#34;? Think of all of the cold cups you've given to me. (Supposed to be funny)&#60;/p&#62;
&#60;p&#62;(Doing Therapy)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36280</link>
			<pubDate>Sun, 06 May 2012 17:40:46 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">36280@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;blockquote&#62;&#60;p&#62;Interestingly, I was forced at the last minute to change the name of the game from Multiverse to Multiverser (because someone else holds a trademark on the word &#34;multiverse&#34; in relation to fictional stories), &#60;strong&#62;and only realized after we went to print that this was really a much better name for the game--because it is not about the worlds we visit, but the people who visit those worlds.&#60;/strong&#62;&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;I couldn't agree with you more my friend. &#60;/p&#62;
&#60;p&#62;(Doing Therapy)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36279</link>
			<pubDate>Sun, 06 May 2012 17:10:54 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">36279@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;If you wish to discuss non-involvement as a gamer philosophy, feel free to do so in the Multiverser discussion forum.&#60;/p&#62;
&#60;p&#62;In case you don't, I'll give a response here.&#60;/p&#62;
&#60;p&#62;You're viewing the optimism/pessimism aspect from the viewpoint of the world, not the character.&#60;/p&#62;
&#60;p&#62;Interestingly, I was forced at the last minute to change the name of the game from &#60;em&#62;Multiverse&#60;/em&#62; to &#60;em&#62;Multiverser&#60;/em&#62; (because someone else holds a trademark on the word &#34;multiverse&#34; in relation to fictional stories), and only realized after we went to print that this was really a much better name for the game--because it is not about the worlds we visit, but the people who visit those worlds.&#60;/p&#62;
&#60;p&#62;For my character, for Mike's, for Ed's, for most of the characters of most of the players I run, there has to be a reason why this is happening to them.  Richard Lutz' character, Pete Adams, takes the view that it's random chance, that you've been violated by the universe and just have to live with it.  Bob Thomas takes the attitude that it's unreal, and that the army is behind it, playing mind-games with him to see how he reacts.  For most of us, though, the idea that this is all meaningless is more than we can bear.  That means there must be a purpose.&#60;/p&#62;
&#60;p&#62;It is possible that the purpose is that we are going to be entertained for all eternity by imaginary existences within our minds; but some of these existences are very painful, and in that sense not very entertaining--not anyone's idea of heaven except maybe yours.  (Ask Eric whether his character enjoyed being in The Web.)&#60;/p&#62;
&#60;p&#62;It is possible that the purpose is for us to learn, to discover facts about reality and about ourselves; but what purpose has knowledge if we are ultimately alone and will never have anything to do with that knowledge?&#60;/p&#62;
&#60;p&#62;Thus the remaining possibility is that this is happening to us in order that we can do something.  It might be that that which we are to do lies ahead--in the view of Michael di Vars, this is all training for Ragnorak, when the skills I have learned and honed will be put to use in the vast immortal combat against the giants.  The alternative, though, is that whether or not there is a future purpose, there is a present purpose--that whether it is to do something here or to learn something we will be able to use to do something elsewhere in the future, our presence here matters.  We make a difference.&#60;/p&#62;
&#60;p&#62;Thus it is optimism to believe that I am here in this world for a reason, that something or someone beneficent has brought me here for a purpose.  That purpose almost certainly means that I can and will make a difference for the better.&#60;/p&#62;
&#60;p&#62;Sure, it's a &#60;em&#62;Quantum Leap&#60;/em&#62; sort of view of the matter--that I have to do whatever it is I'm supposed to do, or die trying--but it has that optimism to it, that I can make a difference if I try to make a difference.  What I do matters, if I make it matter.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36278</link>
			<pubDate>Fri, 04 May 2012 22:51:47 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">36278@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Ya know, I've had this in the back of my mind for months, and I just now got it to surface. Your involvement attitude is very pessimistic. You're assuming that the world won't be able to handle its own problems without your help, in the face of solid evidence that it will be fine. My attitude is optimistic. I'm assuming that the world will be able to handle it, just as our world did. And if they can't...... Well, Natural Selection can't be ignored. &#60;/p&#62;
&#60;p&#62;I'm rereading that, and for some reason, it sounds confrontational as all hell. Maybe I'm just paranoid. It's completely conversational. I'm really just trying to start a conversation about non-involvement philosophies. Should I take it to the other forum? &#60;/p&#62;
&#60;p&#62;(Doing Therapy)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36277</link>
			<pubDate>Fri, 04 May 2012 01:18:42 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">36277@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Mistake&#60;/p&#62;
&#60;p&#62;(Doing Therapy)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36276</link>
			<pubDate>Wed, 02 May 2012 20:50:20 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">36276@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Ya know, I keep thinking about it, and yeah, it is an appropriate opening to the world. I could see how that could work for some players. But it was hardly &#34;The Right Opening&#34; for the situation. It was as right and appropriate as a turkey sandwich with hot peppers. A hundred other people would eat that just fine. Not you MJ. You'd probably end up just like I did. In the hospital. It was as right and appropriate as a turkey sandwich with hot peppers. &#60;/p&#62;
&#60;p&#62;I could so see myself doing just what I said. Thinking the psionics are still working and encountering a cop first thing? Oh yeah. You're damn right I could. I don't like that opening because it gives you a choice between committing murder or going somewhere you might not want to go. You better believe my character won't ever again make the mistake of not committing murder. Are you /trying/ to turn your players into cold-blooded killers? I also think it makes warning them /far/ /too/ /easy/. What? You never let slip something you didn't mean to say? A player could warn them without ever intending to. &#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;It wasn't changing the past. It was an alternate universe, which I'm pretty sure the Architect explained in that first starter gather. So MJ had all reasonable expectation that you would treat it as an alternate universe and therefore it doesn't matter that it's a historical event.&#60;/p&#62;
&#60;/blockquote&#62;
&#60;p&#62;Glantri, with all due respect, you say that like my position is incorrect. I'd like to think there is no &#34;incorrect&#34; position on the issue of non-involvement. It's  changing the history /known/ /to/ /me/. And that's really all that matters if you think about it. I have every reason in the world to think it will all be fine in the end. That's good enough for me. &#60;/p&#62;
&#60;p&#62;(Doing Therapy)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36275</link>
			<pubDate>Wed, 02 May 2012 03:54:17 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">36275@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;mistake.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36274</link>
			<pubDate>Tue, 01 May 2012 11:58:45 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">36274@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I've been in them for almost a decade now, and I've only had this reaction to one world. If I were going on about every single world, I'd say it was because of me. I'm not saying it's not. What I'm saying is that it's a combination of circumstances. The one in one thousand opening to the one in one thousand world that would scramble the one in one thousand player. &#60;/p&#62;
&#60;p&#62;I just hope you never find your One World.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Glantri on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36273</link>
			<pubDate>Tue, 01 May 2012 11:31:20 +0000</pubDate>
			<dc:creator>Glantri</dc:creator>
			<guid isPermaLink="false">36273@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I've never reacted this way and have been in role playing games for almost a decade. A very sizable number of my friends are also gamers, and not one of them has had such a reaction.  I've been in games that push my buttons, yeah, but outside of the game i don't harp on them or attack the GM over being wrong, because it's a game.&#60;/p&#62;
&#60;p&#62;So while yes it's scientifically impossible to disprove your stance, that's far from proving it. In addition it's statistically reasonable assume it was because of who you are and not just the stars aligned in a conspiracy against you that hasnt happened to anyone else that I know of. &#60;/p&#62;
&#60;p&#62;As to the other point, its been addressed enough.  If you havent accepted the rational reply yet I'm not going to waste my time entertaining the discussion.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36272</link>
			<pubDate>Tue, 01 May 2012 09:13:36 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">36272@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;blockquote&#62;&#60;p&#62;No, role playing games don't shake my cage.&#60;/p&#62;
&#60;/blockquote&#62;
&#60;p&#62;They haven't shaken your cage YET. If I never got sent to Pearl Harbor, it never would have shaken mine. That was rare circumstances. I've proven it's possible, it's just a matter of time and finding your One World. I said put yourself in my shoes there. Would those circumstances have rattled you? You don't know because you've never been in that situation. &#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;It wasn't changing the past. It was an alternate universe&#60;/p&#62;
&#60;/blockquote&#62;
&#60;p&#62;Close enough. I have every reason to think the world will recover, just like ours did. That's changing the past as far as I'm concerned.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Glantri on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36271</link>
			<pubDate>Tue, 01 May 2012 08:13:35 +0000</pubDate>
			<dc:creator>Glantri</dc:creator>
			<guid isPermaLink="false">36271@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;He's not picking out the one he disagreed with, the other issue has simply been beaten to death so many times that even in MJ's vast patience he's stopped trying.&#60;/p&#62;
&#60;p&#62;&#60;em&#62;No, what it shows is that I'm interested in guns. Not military history. I also know the guns carried by most of the police departments in the Columbus area. Doesn't mean I want to hang out at a police station.&#60;/em&#62;&#60;/p&#62;
&#60;p&#62;There is a difference in knowing military history and liking the military.&#60;/p&#62;
&#60;p&#62;&#60;em&#62;None of which changes the core of what I was saying. You knew damn good and well that I was opposed to changing history and still very carelessly sent me to a known historical event expecting me to have a desire to change history. You just picked out the one thing that you disagreed with. Funny, you accused me of doing that not all that long ago.&#60;/em&#62;&#60;/p&#62;
&#60;p&#62;It wasn't changing the past. It was an alternate universe, which I'm pretty sure the Architect explained in that first starter gather. So MJ had all reasonable expectation that you would treat it as an alternate universe and therefore it doesn't matter that it's a historical event.&#60;/p&#62;
&#60;p&#62;&#60;em&#62;I don't think being mentally unstable has as much to do with it as everyone thinks. Here's why. Put yourself in my shoes. You swore that you would never do something. You believed strongly that doing this thing would have serious consequences. You're then put into a game setting and end up doing what you swore you would never do. You could not convince me that it wouldn't shake your cage just a little bit. The fact that I'm mentally unstable might have worsened it, but I'm certain even most &#34;normal people&#34; would be rattled by that. Please note, no other world I've been to has had even remotely this kind of effect on me. If I were still going on about every world I've been to, then I'd say yeah, maybe mentally unstable people shouldn't play. He just picked The One World.&#60;/p&#62;
&#60;p&#62;And please don't forget that MJ is every bit as mentally unstable as I am. Just on the other end of the spectrum. Any argument made about why I shouldn't play due to mental instability applies equally to him.&#60;/em&#62;&#60;/p&#62;
&#60;p&#62;No, role playing games don't shake my cage. They might evoke emotions during the game, when I allow myself to play into it and become the character, and in an especially moving game it may carry over past the game for a little bit (as in an hour or two, when I chat with the others at the table about how the game went), but no I've never been jarred or damaged in any way from one. And before you even comment that I just haven't played enough games I've played far more than you have. From what you've said this forum is your only RP experience, so out of this relatively small scope one jarred you. That's not saying it's the only one, just that you have limited exposure. And I've never seen MJ exhibit poor behavior as either a player in his game with Kyler or as a GM (I'd rate him as one of the top 3 GM's I've had the privilege of playing with ((And this is a public forum so I will not list the others, nor say where he falls in the top 3)))
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36270</link>
			<pubDate>Tue, 01 May 2012 01:12:25 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">36270@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;blockquote&#62;&#60;p&#62;Now, if you hadn't kept arguing about this, I might not have made that connection; but you really just lost the argument completely, because it is not that you don't know anything about and have no interest in military history, but only that Pearl Harbor is not one of the areas to which that interest extends.
&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;No, what it shows is that I'm interested in guns. Not military history. I also know the guns carried by most of the police departments in the Columbus area. Doesn't mean I want to hang out at a police station. &#60;/p&#62;
&#60;p&#62;None of which changes the core of what I was saying. You knew damn good and well that I was opposed to changing history and still very carelessly sent me to a known historical event expecting me to have a desire to change history. You just picked out the one thing that you disagreed with. Funny, you accused me of doing that not all that long ago. &#60;/p&#62;
&#60;p&#62;So who's eating what?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36269</link>
			<pubDate>Mon, 30 Apr 2012 23:46:53 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">36269@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;blockquote&#62;&#60;blockquote&#62;There is a positive correlation between interest in guns and interest in military history&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;NO THERE IS NOT!!!!!!! What you're saying is that an LA gangbanger who would just love to have a WW2 machine gun would be expected to know about the Normandy Beach campaign. You're also saying all WW2 historians are gun nuts. That is a STEREOTYPE!!!!! Nothing more. And it's quite offensive to me.&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;John, I'm sorry this offends you, but I think that you have a poor conception of what constitutes a positive correlation between two traits.&#60;/p&#62;
&#60;p&#62;Two things would have to be true for such a correlation to exist.&#60;/p&#62;
&#60;p&#62;First, if we take as a group everyone who has an interest in military history as against everyone in the world, all that is necessary is that a higher percentage of those interested in military history are interested in knowing about weapons than the general population.  That's so obvious that it's almost a tautology:  it is almost impossible to discuss military history without reference to the weaponry used, which means a knowledge of guns.&#60;/p&#62;
&#60;p&#62;Second, if we take as a group everyone who has an interest in guns, their capabilities and characteristics, as against everyone in the world, all that is necessary is that a higher percentage of those interested in guns are also interested in knowing about the history of war in which these were developed.&#60;/p&#62;
&#60;p&#62;In fact, quite apart from your arguments, I believe you are 1) the person who told me that AK-47s were developed by the Russians as an automatic weapon that was relatively forgiving in the quality and caliber of ammunition, so that in the field it would be easier to supply; and 2) the person who told me that the British used a .303 rifle which used a bullet that might be compatible with a properly designed pistol, thus making possible the .45 caliber pistols and rifles of Dark Honor Empire.  Thus I was not merely assuming you knew something about military history; I had clear proof that you did, because you knew quite a bit about the kind of guns that were used by different militaries at different times in modern history.&#60;/p&#62;
&#60;p&#62;Now, if you hadn't kept arguing about this, I might not have made that connection; but you really just lost the argument completely, because it is not that you don't know anything about and have no interest in military history, but only that Pearl Harbor is not one of the areas to which that interest extends.  And gee, it came terribly close, because you were interested in and informed about the Nimitz and its contrast to the kind of weaponry available at Pearl Harbor, in connection with the movie you analyzed.&#60;/p&#62;
&#60;p&#62;So now I think you've got some words to eat.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36268</link>
			<pubDate>Mon, 30 Apr 2012 11:43:52 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">36268@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;blockquote&#62;&#60;p&#62;*There is a positive correlation between interest in guns and interest in military history&#60;/p&#62;
&#60;/blockquote&#62;
&#60;p&#62;NO THERE IS NOT!!!!!!! What you're saying is that an LA gangbanger who would just love to have a WW2 machine gun would be expected to know about the Normandy Beach campaign. You're also saying all WW2 historians are gun nuts. That is a STEREOTYPE!!!!! Nothing more. And it's quite offensive to me. &#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;And if you're going to comment on what he did that was careless, he's admitted in other words that picking up a mentally unstable player was careless. That far better explains the problem than what you point to as being careless.&#60;/p&#62;
&#60;/blockquote&#62;
&#60;p&#62;I don't think being mentally unstable has as much to do with it as everyone thinks. Here's why. Put yourself in my shoes. You swore that you would never do something. You believed strongly that doing this thing would have serious consequences. You're then put into a game setting and end up doing what you swore you would never do.  &#60;em&#62;You could not convince me&#60;/em&#62; that it wouldn't shake your cage just a &#60;em&#62;little bit.&#60;/em&#62; The fact that I'm mentally unstable might have worsened it, but I'm certain even most &#34;normal people&#34; would be rattled by that. Please note, no other world I've been to has had even remotely this kind of effect on me. If I were still going on about every world I've been to, then I'd say yeah, maybe mentally unstable people shouldn't play. He just picked The One World. &#60;/p&#62;
&#60;p&#62;And please don't forget that MJ is every bit as mentally unstable as I am. Just on the other end of the spectrum. Any argument made about why I shouldn't play due to mental instability applies equally to him.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Glantri on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36267</link>
			<pubDate>Mon, 30 Apr 2012 08:36:17 +0000</pubDate>
			<dc:creator>Glantri</dc:creator>
			<guid isPermaLink="false">36267@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;The only way it's careless is in the sense that no one cares. I imagine interest was relatively low when you initially brought it up, and has gotten to the point of absurdity. People make assumptions, it's how the world lives. If you didn't, it would be impossible to take any actions. The difference is some assumptions are educated and some are not.&#60;/p&#62;
&#60;p&#62;MJ's assumption of you knowing about the bombing is valid in multiple parts.&#60;br /&#62;
 *There is a positive correlation between interest in guns and interest in military history&#60;br /&#62;
 *Pearl harbor is a well known piece of US history, in which you live, and which is taught in school&#60;br /&#62;
 *Even only having a cursory knowledge of the bombing is enough, even just knowing the date and approximate time is enough&#60;br /&#62;
 *The assumption wasn't important past the idea of you noticing you were at Pearl Harbor eventually. And if you didn't, no big deal, we learned you aren't a US History or Military History buff and you got hit in a bomb attack and move on.&#60;/p&#62;
&#60;p&#62;Now you continue to make the comparison between the multiverse and changing history. It's just not applicable. I can't imagine the Architect never mentioned the multiverse during your gather.&#60;/p&#62;
&#60;p&#62;Now the most important point. No one cares what you say on this topic anymore. Stop trying to bait MJ into a response by posting an attack at his experience and then using it as a random transition back into Pearl Harbor.&#60;/p&#62;
&#60;p&#62;And if you're going to comment on what he did that was careless, he's admitted in other words that picking up a mentally unstable player was careless. That far better explains the problem than what you point to as being careless.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36266</link>
			<pubDate>Sun, 29 Apr 2012 20:04:33 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">36266@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;blockquote&#62;&#60;p&#62;So I know more than you suppose.&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;Your game characters might be careful, but I've seen you be extremely careLESS. I'm sorry man. I just can't get over the fact that you &#34;knew&#34; I knew about the bombing because I had seen a movie which was loosely based on it, but didn't &#34;know&#34; that I wouldn't want to stop it, despite years of talking about why changing history is a bad idea. I'm sorry to rub your nose in it like that, but I just think that was far more careless than anything you've ever seen my character do.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36265</link>
			<pubDate>Sun, 29 Apr 2012 18:29:42 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">36265@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;A fool does not learn from the wise; the wise learn by observing fools.&#60;/p&#62;
&#60;p&#62;I have been at the table with a player, both as a player in a game I was running and as a party member of a game in which I was the party leader, who makes you look like a careful reflective decision-maker.  I can barely begin to tell you the foolish things this player's characters have done, from heading off solo into a dangerous dungeon without a map to challenging a god of chaos to a card game.&#60;/p&#62;
&#60;p&#62;Further, as an experienced referee it has fallen upon me to run thousands of non-player characters of every possible personality type.  My player characters are all careful and thoughtful, but I have played wildly unpredictable and cocky non-player characters.&#60;/p&#62;
&#60;p&#62;So I know more than you suppose.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36264</link>
			<pubDate>Sat, 28 Apr 2012 22:29:16 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">36264@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Hey MJ, I got a thought for you. You're not really as learn-ed at gaming as you might believe yourself to be. I say that because you have said many times that your characters were always very careful. You have no idea what it's like to be a cocky player who gets himself into trouble. I'm sure you would agree, there are some things that can only be learned by by being a very careful player and some things that can only be learned by being a cocky idiot who gets himself into trouble. You know what it's like to always be careful. I know what it's like to be cocky, then much less so. You're not quite as learn-ed as you likely believed. I just thought that was kind of interesting and worthy of note. &#60;/p&#62;
&#60;p&#62;(Doing Therapy)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "Super Kyler, Kyler Young&#039;s Game Continues"</title>
			<link>http://gamingoutpost.com/discussions/topic/super-kyler-kyler-youngs-game-continues/page/7#post-36263</link>
			<pubDate>Fri, 27 Apr 2012 19:05:42 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">36263@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;&#34;Yeah, I guess it's kind of funny.  I mean, everyone knows that Icarus is Daedalus' son, and everyone knows that Daedalus is the head of Daedalus industries.  But they don't really know what either of us look like.  I usually only appear in public in costume, and if he appears at all it's usually as an illusory projection.&#34;&#60;/p&#62;
&#60;p&#62;So it's home again, and back to the routine, school on Monday.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36262</link>
			<pubDate>Fri, 27 Apr 2012 13:59:57 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">36262@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Two&#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;4) Appreciate people still interact with your crazy ass, and be thankful they haven't kicked you to the curb&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;Oh yeah, and I do appreciate that, and I am thankful.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>kyler on "Super Kyler, Kyler Young&#039;s Game Continues"</title>
			<link>http://gamingoutpost.com/discussions/topic/super-kyler-kyler-youngs-game-continues/page/7#post-36261</link>
			<pubDate>Fri, 27 Apr 2012 12:57:25 +0000</pubDate>
			<dc:creator>kyler</dc:creator>
			<guid isPermaLink="false">36261@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;&#34;Oh, so you have a secret identity, then?  I never would have guessed.&#34;&#60;/p&#62;
&#60;p&#62;I guess we're done for the night unless we happen across a crime on our way home.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36260</link>
			<pubDate>Fri, 27 Apr 2012 12:09:05 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">36260@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;blockquote&#62;&#60;p&#62;1) Be crazy, refuse to get a job, mooch off the government, bitch about a game, that you can play, because of your inability to work an honest day's pay and contribute to society.&#60;/p&#62;
&#60;/blockquote&#62;
&#60;p&#62;I can't wait until you are reincarnated into my life. That's right Adam. Eventually, you are going to be me. You are going to feel like such an idiot for saying that.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Jhiaxus on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36259</link>
			<pubDate>Fri, 27 Apr 2012 11:59:51 +0000</pubDate>
			<dc:creator>Jhiaxus</dc:creator>
			<guid isPermaLink="false">36259@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Here are your options John:&#60;/p&#62;
&#60;p&#62;1) Be crazy, refuse to get a job, mooch off the government, bitch about a game, that you can play, because of your inability to work an honest day's pay and contribute to society.&#60;/p&#62;
&#60;p&#62;2) Leave.&#60;/p&#62;
&#60;p&#62;3) Drop issues no one but you cares about, while we all pretty much laugh at you, much like a punch line to a joke.&#60;/p&#62;
&#60;p&#62;4) Appreciate people still interact with your crazy ass, and be thankful they haven't kicked you to the curb and resolve to not be an annoying me centric asshat. &#60;/p&#62;
&#60;p&#62;I would choose #4, but I think if there was a vote most would choose #2 for you, but it would not be enforced since MJ is too nice a guy.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "Super Kyler, Kyler Young&#039;s Game Continues"</title>
			<link>http://gamingoutpost.com/discussions/topic/super-kyler-kyler-youngs-game-continues/page/7#post-36258</link>
			<pubDate>Fri, 27 Apr 2012 00:58:01 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">36258@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;He nods.&#60;/p&#62;
&#60;p&#62;&#34;Well, it's getting late; probably we should both get some rest if we're going to pretend to be normal people tomorrow.  Are we done for the night, then?&#34;&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
		<item>
			<title>kyler on "Super Kyler, Kyler Young&#039;s Game Continues"</title>
			<link>http://gamingoutpost.com/discussions/topic/super-kyler-kyler-youngs-game-continues/page/7#post-36257</link>
			<pubDate>Thu, 26 Apr 2012 20:04:26 +0000</pubDate>
			<dc:creator>kyler</dc:creator>
			<guid isPermaLink="false">36257@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;&#34;I'm not sure I'll need an endgame yet.  I'll have to wait and see.&#34;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>kyler on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36256</link>
			<pubDate>Thu, 26 Apr 2012 19:57:04 +0000</pubDate>
			<dc:creator>kyler</dc:creator>
			<guid isPermaLink="false">36256@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Little Ky's alignment is:   Chaotic Neutral&#60;/p&#62;
&#60;p&#62;With 22 points towards Chaotic&#60;br /&#62;
and 8 points towards Evil&#60;/p&#62;
&#60;p&#62;Total Scores&#60;br /&#62;
Good	26&#60;br /&#62;
Evil	34&#60;br /&#62;
Lawful	19&#60;br /&#62;
Chaotic	41
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36255</link>
			<pubDate>Tue, 24 Apr 2012 22:41:52 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">36255@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;blockquote&#62;&#60;p&#62;We have had as many as six otherwise homeless people not related to us living in our house at once since we lived here.&#60;/p&#62;
&#60;/blockquote&#62;
&#60;p&#62;And the strange thing is I think I knew that already. Mea Culpa, as you would say. &#60;/p&#62;
&#60;p&#62;You want to know what pisses me off the most about you sending me to Pearl Harbor? You thought you already knew how I felt about it. You thought that since I had analyzed a movie about people who wanted to stop the bombing, I would want to stop the bombing. It never once occurred to you that I might not even have known what Final Countdown was about before I did the analysis. It never once occurred to you that the analysis was written completely objectively, as it should have been. It never once occurred to you that I was just doing it as a favor to you and that I might never even have watched that movie at all if not for your prodding. It never once occurred to you that it was just a coincidence that it was about Pearl Harbor. Nope. John has seen a movie about Pearl Harbor, therefore, he must know about it and want to stop the bombing. Don't get me wrong. I probably would have sent me there too. But I would have done it with no assumptions about the player's feelings. You were thinking &#34;He knows it and wants to stop it.&#34; I would be thinking &#34;Let's see what happens.&#34; That's the difference. That's what pisses me off the most about you sending me there. You thought you already knew how I felt about it from the analysis.&#60;/p&#62;
&#60;p&#62;It was also just a coincidence that it was the single worst world you could have possibly picked.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "Questions you should ask players"</title>
			<link>http://gamingoutpost.com/discussions/topic/questions-you-should-ask-players/page/12#post-36254</link>
			<pubDate>Tue, 24 Apr 2012 22:26:28 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">36254@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;blockquote&#62;&#60;p&#62;So let me get this straight. You're saying those homeless people living downtown are your responsibility? You could let a bunch of them move in with you. Hell, you could probably let 20 of them sleep on the floor in the living room. Go get them. You just said they were your responsibility. Or are you going to draw the line there?
&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;We have had as many as six otherwise homeless people not related to us living in our house at once since we lived here.  We didn't go downtown and collect them--some were friends of friends or of family, some we got from the local drug and alcohol rehab--but I certainly agree that people who have a place to live have a responsibility to help those who don't, at least sometimes by sharing the roof and the heat and the food.&#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;Let me let you in on a little secret. Not everyone thinks slavery was necessarily a bad thing.
&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;Not a secret; take the &#60;a href=&#34;http://www.mjyoung.net/dungeon/align.html&#34;&#62;alignment quiz&#60;/a&#62; (or the &#60;a href=&#34;http://www.mjyoung.net/dungeon/javalign.html&#34;&#62;javascript self-scoring version&#60;/a&#62; if you prefer, or if your German is good you can take the &#60;a href=&#34;http://www.xemaris.de/Alignment/Alignment.htm&#34;&#62;CGI version&#60;/a&#62; that an MIT student coded and a German role playing site asked permission to translate and post), and you'll see that I don't see slavery per se as a good/evil issue.  I actually would be interested in your character's alignment based on the quiz.  Mine comes out neutral good, 5 points toward lawful, 19 toward good.&#60;/p&#62;
&#60;p&#62;However, it is generally agreed that Lincoln's death was bad for the reintegration of the South into the Union.  He wanted to reunite the country as quickly, completely, and painlessly as possible; the northern-controlled congress wanted retribution.  Had he lived, we probably would have resolved a lot of civil rights issues a lot sooner.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>

	</channel>
</rss>

