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		<title>Gaming Outpost Discussions &#187; Tag: archives - Recent Posts</title>
		<link>http://gamingoutpost.com/discussions/tags/archives</link>
		<description>Gaming Outpost Discussions &raquo; Tag: archives - Recent Posts</description>
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		<pubDate>Sat, 11 Feb 2012 02:01:31 +0000</pubDate>
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			<title><![CDATA[Search]]></title>
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			<link>http://gamingoutpost.com/discussions/search.php</link>
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		<item>
			<title>M. J. Young on "An Archive Search Question"</title>
			<link>http://gamingoutpost.com/discussions/topic/an-archive-search-question#post-13200</link>
			<pubDate>Thu, 20 Aug 2009 17:52:52 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">13200@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Aaron--someone posted looking for help with old threads, but for some reason my efforts to move the thread to the Gaming Outpost Talk forum have not worked.&#60;/p&#62;
&#60;p&#62;The thread is at:&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://gamingoutpost.com/discussions/topic/need-your-help-gaming-outpost-archive-diving&#34; rel=&#34;nofollow&#34;&#62;http://gamingoutpost.com/discussions/topic/need-your-help-gaming-outpost-archive-diving&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Thanks.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "Working on the Archives"</title>
			<link>http://gamingoutpost.com/discussions/topic/working-on-the-archives#post-6762</link>
			<pubDate>Mon, 01 Sep 2008 17:48:56 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">6762@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Thanks, Jacob.&#60;/p&#62;
&#60;p&#62;It's an unfortunate loss, but understandable.&#60;/p&#62;
&#60;p&#62;--Mark
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Jacob Ezzell on "Working on the Archives"</title>
			<link>http://gamingoutpost.com/discussions/topic/working-on-the-archives#post-6752</link>
			<pubDate>Sun, 31 Aug 2008 18:56:25 +0000</pubDate>
			<dc:creator>Jacob Ezzell</dc:creator>
			<guid isPermaLink="false">6752@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Sorry MJ, those old PDF's and images aren't around anymore.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Aaron Powell on "Working on the Archives"</title>
			<link>http://gamingoutpost.com/discussions/topic/working-on-the-archives#post-6692</link>
			<pubDate>Tue, 26 Aug 2008 20:46:04 +0000</pubDate>
			<dc:creator>Aaron Powell</dc:creator>
			<guid isPermaLink="false">6692@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;If you manage to track them down, I'm happy to upload the files to GO's server.  Just let me know where they are.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "Working on the Archives"</title>
			<link>http://gamingoutpost.com/discussions/topic/working-on-the-archives#post-6680</link>
			<pubDate>Tue, 26 Aug 2008 15:30:47 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">6680@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I've got the box; I'll have to look for the &#34;Users&#34; controls.&#60;/p&#62;
&#60;p&#62;It strikes me that most of the archived articles are probably still duplicated on the archived site; I know that my Game Ideas Unlimited articles are mostly there.  It is possible that the old URL would pull up the old images and such, although whether non-html files still exist I couldn't guess.&#60;/p&#62;
&#60;p&#62;Thanks.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>Aaron Powell on "Working on the Archives"</title>
			<link>http://gamingoutpost.com/discussions/topic/working-on-the-archives#post-6678</link>
			<pubDate>Tue, 26 Aug 2008 12:38:52 +0000</pubDate>
			<dc:creator>Aaron Powell</dc:creator>
			<guid isPermaLink="false">6678@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;#1: If you edit an article, way down near the bottom of the edit screen is a box you can open up for &#34;Post Author.&#34;  That'll let you pick a new author from a drop down box.  If that box isn't showing up for you, let me know and I'll see what's up.  If you need an author who's not there, click on &#34;Users&#34; on the far right of the admin area, and scroll to the bottom of the page for a form to fill out.&#60;/p&#62;
&#60;p&#62;#2 and #3: I don't think any of this stuff still exists, but I'll pass this along to Jacob and see.
&#60;/p&#62;</description>
		</item>
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			<title>M. J. Young on "Working on the Archives"</title>
			<link>http://gamingoutpost.com/discussions/topic/working-on-the-archives#post-6645</link>
			<pubDate>Sat, 23 Aug 2008 20:29:20 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">6645@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I haven't touched them in a few months, but am back working on the archived articles.  I need to get some of them organized so that I feel justified in continuing to work on my own &#60;em&#62;Game Ideas Unlimited&#60;/em&#62; series.  This is mostly a communication for Aaron and company, noting specific details that need to be addressed that are beyond my current scope, or at least knowledge.&#60;/p&#62;
&#60;ol&#62;
&#60;li&#62;I had mentioned previously the desire to edit author names.  I think there are quite a few authors listed who have no articles and no posts, and ought to be removed (if not for the sake of the database, for the sake of those trying to find specific authors).  More pressing, in some ways, there are articles whose authors are clearly identified in the text but for whom no listing exists for assigning them.  These are all listed as &#34;Lost to the Ages&#34;.  I'm creating tags for them as I go, but that's not as satisfactory a solution as creating author identities.&#60;/li&#62;
&#60;li&#62;The article &#60;em&#62;&#60;a href=&#34;http://gamingoutpost.com/article/narcissist_05/&#34;&#62;Narcissist 0.5&#60;/a&#62;&#60;/em&#62; contains a link that is supposed to connect to a &#60;a href=&#34;http://gamingoutpost.com/contentimages/narcgloss05.pdf&#34;&#62;pre-release PDF&#60;/a&#62; of the game.  It's a dead link (or at least a database error).  I was going to remove the link entirely, but the bulk of the review-like article really is that Gaming Outpost has the game available.  Is that hiding somewhere that we can link it, or should that piece of the article be removed?&#60;/li&#62;
&#60;li&#62;&#60;em&#62;&#60;a href=&#34;http://gamingoutpost.com/article/episode_18_three_for_the_price_of_one/&#34;&#62;Game Designer's Journal:  Episode 18:  Three for the Price of One&#60;/a&#62;&#60;/em&#62; is missing all the pictures.  There are pictures missing from most of the articles that have them, but they matter to this one.  Are the pictures still archived somewhere?  If I knew how to find them from the old links, I could just reinsert them when I hit them.&#60;/li&#62;
&#60;/ol&#62;
&#60;p&#62;Thanks.  If you need to reach me by e-mail, it's still &#60;a href=&#34;mailto:referee@mjyoung.net&#34;&#62;referee@mjyoung.net&#60;/a&#62; for gaming-related mail.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>Oak on "Pre-2005 Archived Multiverser Forum Articles?"</title>
			<link>http://gamingoutpost.com/discussions/topic/pre-2005-archived-multiverser-forum-articles#post-4772</link>
			<pubDate>Tue, 22 Apr 2008 19:10:57 +0000</pubDate>
			<dc:creator>Oak</dc:creator>
			<guid isPermaLink="false">4772@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Good stuff!  Many thanks...  :D
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Aaron Powell on "Pre-2005 Archived Multiverser Forum Articles?"</title>
			<link>http://gamingoutpost.com/discussions/topic/pre-2005-archived-multiverser-forum-articles#post-4771</link>
			<pubDate>Tue, 22 Apr 2008 19:02:01 +0000</pubDate>
			<dc:creator>Aaron Powell</dc:creator>
			<guid isPermaLink="false">4771@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Okay, Jacob's going to poke around and see what sort of old backups he can come up with.  And then, Oak, we'll pass along to you whatever we can find for you to mess around with.
&#60;/p&#62;</description>
		</item>
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			<title>Aaron Powell on "Pre-2005 Archived Multiverser Forum Articles?"</title>
			<link>http://gamingoutpost.com/discussions/topic/pre-2005-archived-multiverser-forum-articles#post-4769</link>
			<pubDate>Tue, 22 Apr 2008 13:56:51 +0000</pubDate>
			<dc:creator>Aaron Powell</dc:creator>
			<guid isPermaLink="false">4769@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I'll talk to Jacob -- who controls all that server mumbo jumbo -- and see if we can work something out.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Tadeusz on "Pre-2005 Archived Multiverser Forum Articles?"</title>
			<link>http://gamingoutpost.com/discussions/topic/pre-2005-archived-multiverser-forum-articles#post-4733</link>
			<pubDate>Mon, 21 Apr 2008 10:39:43 +0000</pubDate>
			<dc:creator>Tadeusz</dc:creator>
			<guid isPermaLink="false">4733@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I will vouch for his skills and helpfulness.  At 'Worldwalker' which is my game at RPOL.net, he's been a long-time player, and I've been running the game for over two years.&#60;/p&#62;
&#60;p&#62;He arranged the posts in several fashions, and arranged links to them (so if you wanted to look at all the games for a particular player, it was nicely broken out for you, which feature, I used just last week.) And he's updated this system as well.&#60;/p&#62;
&#60;p&#62;I acknowledged him in one of my books as the IT Department for Worldwalker (kind of an inside joke, perhaps).  But he's been enormously helpful, and it seemed the least I could do.&#60;/p&#62;
&#60;p&#62;Just my two quarters...&#60;br /&#62;
Eric
&#60;/p&#62;</description>
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			<title>Oak on "Pre-2005 Archived Multiverser Forum Articles?"</title>
			<link>http://gamingoutpost.com/discussions/topic/pre-2005-archived-multiverser-forum-articles#post-4730</link>
			<pubDate>Sun, 20 Apr 2008 22:48:24 +0000</pubDate>
			<dc:creator>Oak</dc:creator>
			<guid isPermaLink="false">4730@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;BTW, I'm a Computer Science PhD/Professor.&#60;/p&#62;
&#60;p&#62;Would you be willing to give me read access to your old backup tapes?  &#60;/p&#62;
&#60;p&#62;If so, I'd be happy to take a crack at trying to coax the data back into the land of the living (starting next month, after this semester concludes)...  :)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Aaron Powell on "Pre-2005 Archived Multiverser Forum Articles?"</title>
			<link>http://gamingoutpost.com/discussions/topic/pre-2005-archived-multiverser-forum-articles#post-4728</link>
			<pubDate>Sun, 20 Apr 2008 19:46:22 +0000</pubDate>
			<dc:creator>Aaron Powell</dc:creator>
			<guid isPermaLink="false">4728@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I spoke with Jacob about this and he's at a loss to explain it.  It's possible that data just somehow vanished during a server move.  It's probably safe to assume they'll stay that way.  Sorry.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>WilliamTWodium on "Pre-2005 Archived Multiverser Forum Articles?"</title>
			<link>http://gamingoutpost.com/discussions/topic/pre-2005-archived-multiverser-forum-articles#post-4718</link>
			<pubDate>Sun, 20 Apr 2008 02:25:11 +0000</pubDate>
			<dc:creator>WilliamTWodium</dc:creator>
			<guid isPermaLink="false">4718@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;It used to be that they still displayed their previous reply counts, etc., but when you opened them up there weren't any posts. I never figured out what was up with that, though.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Oak on "Pre-2005 Archived Multiverser Forum Articles?"</title>
			<link>http://gamingoutpost.com/discussions/topic/pre-2005-archived-multiverser-forum-articles#post-4717</link>
			<pubDate>Sun, 20 Apr 2008 00:35:24 +0000</pubDate>
			<dc:creator>Oak</dc:creator>
			<guid isPermaLink="false">4717@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;The &#60;a href=&#34;http://discussions.gamingoutpost.com/index.php?showforum=83&#38;#38;prune_day=100&#38;#38;sort_by=Z-A&#38;#38;sort_key=last_post&#38;#38;topicfilter=all&#38;#38;st=330&#34;&#62;archived Multiverser Forum threads prior to 8 January 2005&#60;/a&#62; have the following attributes:&#60;/p&#62;
&#60;p&#62;Topic Title: (normal)&#60;br /&#62;
Replies: &#34;-1&#34;&#60;br /&#62;
Topic Starter: &#34;--&#34;&#60;br /&#62;
Views: (normal)&#60;br /&#62;
Last Action: &#34;--&#34;&#60;br /&#62;
Last post by: &#34;--&#34;&#60;/p&#62;
&#60;p&#62;None of these threads have any content.&#60;/p&#62;
&#60;p&#62;How may we access the text of these archived threads?&#60;/p&#62;
&#60;p&#62;Any and all information appreciated.  Many thanks!  :)
&#60;/p&#62;</description>
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			<title>M. J. Young on "Game Ideas Unlimited:  Transmats"</title>
			<link>http://gamingoutpost.com/discussions/topic/game-ideas-unlimited-transmats#post-4523</link>
			<pubDate>Sun, 06 Apr 2008 15:07:58 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">4523@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I hear what you're saying.  Part of my response would be that a world with such technology has already reached the level of the technology explosion--that information is doubling so quickly it is more and more difficult to know everything even in a very narrow field.  Thus once such a culture has the ability to do X, it will immediately proceed to do Y, as long as Y is similar enough to X.&#60;/p&#62;
&#60;p&#62;Your analogy to photoshopping photos is pretty good; but then, I'm not saying that all of these applications are effected the instant the technology is developed, only that they would be developed reasonably quickly thereafter.  Yes, it takes a lot of effort to make the changes, but we've also got systems that will facilitate that.  The typical photoshopper is trying to paste images together by eye.  The matter transmission replicator alteration system progresses in stages, but it has to progress.&#60;/p&#62;
&#60;p&#62;Let's use Captain Picard's cup of tea.  He orders &#34;Earl Grey, Hot&#34;.  Obviously the computer has already been programmed to know that he wants a specific quantity at a specific temperature, and he wants it in a cup.  The question, though, is how much control he has over those settings, and how he gets that control.  One answer is that at some point he placed the exact cup of tea, the right quantity, the right temperature, in the replicator, had it dematerialize (or at least read the pattern), and set that to match the command.  If he wanted the same tea hotter or cooler, he could not get it unless he inserted another such cup of tea, and gave it a new identifier.  If he wanted more or less, this too would require saving a different pattern.  However, what we assume is the case is that the system can modify the size of the cup, the quantity of tea, and the temperature--and that comes by &#60;em&#62;modifying the pattern&#60;/em&#62;.  The modifications in that case are minor, but the system clearly is doing some calculation, determining how much energy is needed to get the target temperature for that quantity of liquid, and how big a container is needed to prevent it from spilling.&#60;/p&#62;
&#60;p&#62;Now we turn to the broken femur.  This is not about a person--not even a doctor--designing the corrected pattern for the femur.  It is about the computer scanning the bone as it is in the leg, then comparing it to the model it has of the general parameters of femurs.  It can calculate the correct length and diameter of the broken bone from the pieces, and the correct integration of the pieces from the stored pattern.  In essence, we're asking the computer to reintegrate the pieces of a puzzle.  That should be a simple task.&#60;/p&#62;
&#60;p&#62;How much more difficult would it be for the computer to, at the same time, read the amount of calcium in that bone, determine whether the break is due to osteoporosis, a weakened bone from which the calcium has been leached over time, and by comparing this to the standards for calcification in bones restore the bone to a fully strengthened state?&#60;/p&#62;
&#60;p&#62;All of that is relatively simple.  The next step is also relatively simple:  how difficult would it be to instruct the computer to reinforce the bone with a bit of steel?  Whether you want the computer to add thin strips of steel within the bone or put a metal sheath around parts of the outside, the computer can calculate exactly where this would go and how to move or reconfigure surrounding tissue to create the space.&#60;/p&#62;
&#60;p&#62;You advance through steps, certainly, but they're not terribly difficult steps, and they don't take that long.  Probably FDA approval is the piece that causes the most delays.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>WilliamTWodium on "Game Ideas Unlimited:  Transmats"</title>
			<link>http://gamingoutpost.com/discussions/topic/game-ideas-unlimited-transmats#post-4511</link>
			<pubDate>Sat, 05 Apr 2008 00:02:23 +0000</pubDate>
			<dc:creator>WilliamTWodium</dc:creator>
			<guid isPermaLink="false">4511@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I don't know if I'd trust my memory, personality, and train of thought to the molecular level. I like that part of the technology; it makes the botch scenarios more interesting.&#60;/p&#62;
&#60;p&#62;My quibble is that I highly doubt that pattern &#60;em&#62;modification&#60;/em&#62; would be anywhere near as easy as the article makes it sound. To me, this is the difference between recording a digital image with a camera and convincingly modifying that image with a computer. If I recall correctly (I wasn't paying much attention at the time), there was significant lag between those two technologies. Even now, and contrary to popular wisdom, not &#60;em&#62;everything&#60;/em&#62; can be done with Photoshop - and as an aside, it takes considerably less expertise to spot a fake than it did to make that fake.&#60;/p&#62;
&#60;p&#62;While the effects of a digital image being a little &#34;off&#34; are fairly benign, I would want to carefully consider the ramifications of instilling my organic corporeal form with an analogous quality.&#60;/p&#62;
&#60;p&#62;This isn't to say that in some hi-sci-fi universe they can't or don't do this at the drop of the hat - because of course in some universe they do - but I think there's plenty of room for a scenario with teleporters and flawless replicators which has not yet felt the full impact of the changes you describe, and which might not begin to feel them for several decades to come.
&#60;/p&#62;</description>
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			<title>M. J. Young on "Game Ideas Unlimited:  Transmats"</title>
			<link>http://gamingoutpost.com/discussions/topic/game-ideas-unlimited-transmats#post-4493</link>
			<pubDate>Fri, 04 Apr 2008 21:02:39 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">4493@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Interesting thoughts.&#60;/p&#62;
&#60;p&#62;Certainly if we used a process that identified substances at the molecular level and then reproduced those molecules as such at the other end, we wouldn't have to destroy nucleii.  That might matter in some cases, though.  For a machine that used electronic data storage, the charged/discharged state of each molecule might matter to the data storage.  Perhaps more significantly, if we are not releasing the subatomic energy of the molecules at the one end, we're going to need to bring in a tremendous amount of energy at the other end to create the matter necessary, or else we're going to have to have systems that are packed with every element and maybe a few necessary compounds, so that these atoms and molecules can be projected to the correct positions.&#60;/p&#62;
&#60;p&#62;Creating matter is a rather expensive process, in terms of energy, after all.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>Llarry on "Game Ideas Unlimited:  Transmats"</title>
			<link>http://gamingoutpost.com/discussions/topic/game-ideas-unlimited-transmats#post-4488</link>
			<pubDate>Fri, 04 Apr 2008 11:30:44 +0000</pubDate>
			<dc:creator>Llarry</dc:creator>
			<guid isPermaLink="false">4488@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Some interesting thoughts there.  I am going to quibble with one (and only one) aspect of it, though -- the nuclear power generation / containment angle.  First, I don't see that it is actually required that the dismantling of the prototype would have to continue below the molecular level.  When we replicate water molecules, having water as a by-product at the source would even be a benefit, but also there is no further information to be gained by examining 10 protons and electrons and a few (4?) neutrons.&#60;/p&#62;
&#60;p&#62;Secondly, even if we do split up molecules, we're probably not looking at very much energy, in fact, many molecular breakdowns are even endothermic, that is, it takes more energy to split them up than you can gain back from using the component atoms (see electrolysis of water to create free Hydrogen and Oxygen for example).  Now, if we truly need to go subatomic, and break up that nucleus, well then, yes your points do apply, I'm just not convinced we need to.&#60;/p&#62;
&#60;p&#62;You are correct that most sci-fi overlooks many of the ramifications.  Star Trek does acknowledge the use of transporter technology in the replicators/food synthesizers and the holodeck, but that really is just the tip of the iceberg.&#60;/p&#62;
&#60;p&#62;I recently finished a pair of novellas by James Hogan, reprinted together under the title &#34;Martian Knightlife&#34;.  I love his older stuff, but his more recent work (like this) has been more uneven and some of his ideas have gotten pretty wacky (I think he may be on his way to joining the tin-foil-hat-brigade...), still some interesting ideas in these.  In the first story, which sets up the second, someone has invented a transmat process that actually works better with people than with inanimate objects because you don't need to scan/store/transmit the data for every molecule, just the DNA and a memory map.  As well, some of the ramifications of the identity/relationship of the original and end copy are explored.
&#60;/p&#62;</description>
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			<title>M. J. Young on "Game Ideas Unlimited:  Transmats"</title>
			<link>http://gamingoutpost.com/discussions/topic/game-ideas-unlimited-transmats#post-4470</link>
			<pubDate>Thu, 03 Apr 2008 13:56:41 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">4470@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;As long as I'm posting this, I'm going to give a bit of history of the series.&#60;/p&#62;
&#60;p&#62;It was late in late in 2000, maybe the first weeks of 2001, when I got a message--one of the few worthwhile things that ever reached me through an instant messaging system.  (I've since shut them all down, since most of what I get is Spam, and I have several telephones.)  There was a fellow known to me, and many others, as Graveyard Greg.  He had been involved here, publishing interviews with such luminaries as Robin Laws, Greg Stolze, and somehow listed among them, me.  For reasons I have never known, he was no longer working here, but someone had contacted him and given him a budget to create a new gaming web site.  He thought that I would be a good writer for such a site, and wanted to know if I would be interested in doing a weekly column at maybe 1500 words a week, for which he would pay me from this budget.  I said yes; I offered him the title, &#60;em&#62;Game Ideas &#60;/em&#62;Un&#60;em&#62;limited&#60;/em&#62;, and he loved it.&#38;nbsp; I wrote three columns and e-mailed them to him to show where I was going to take it, and we were all agreed that this was going to happen--and then the person who hired him pulled the plug, announcing that they weren't going to do the web site after all.&#60;/p&#62;
&#60;p&#62;This is not that unusual.  I was promised payment for an article once, &#38;lt;i&#38;gt;Re-educating the Power Gamer&#38;lt;/i&#38;gt;, but the site that bought and published it never paid for it, and eventually went under.  There are a few sites that make money at this, but it's not an easy thing to do, and even the big ones have been on the edge of bankruptcy more than once.&#60;/p&#62;
&#60;p&#62;So I had these three articles, a few sketched ideas, and the concept of a series, and nowhere to take it.&#60;/p&#62;
&#60;p&#62;Then Gaming Outpost announced that it was going to attempt something different, a new subscriber-based model in which there would be special content for those who paid a small monthly fee.  They were going to hire five industry professionals to write columns, one for each day of the week.  I fired off a note, saying I had this series looking for a home, and would they want it.  There was some discussion--they had envisioned thousand word columns, and I had framed it at fifteen hundred, but they liked what they saw and gave me my number.&#60;/p&#62;
&#60;p&#62;The three articles they saw by way of introduction were the &#60;em&#62;&#60;a href=&#34;http://gamingoutpost.com/article/giu_introduction/&#34;&#62;Introduction&#60;/a&#62;&#60;/em&#62; I mentioned two weeks back, &#60;em&#62;&#60;a href=&#34;http://gamingoutpost.com/article/an_amusing_dungeon/&#34;&#62;An Amusing Dungeon&#60;/a&#62;&#60;/em&#62; which I presented last week, and this one:  &#60;em&#62;&#60;a href=&#34;http://gamingoutpost.com/article/transmats/&#34;&#62;Game Ideas &#60;/a&#62;&#60;/em&#62;Un&#60;em&#62;limited:  Transmats&#60;/em&#62;.  It is a discussion of many of the things I think are inherently suggested by the existence and understanding of matter transmission technology.&#60;/p&#62;
&#60;p&#62;Some of my forum players are dealing with matter transmission technology in their worlds.  This might get them thinking in new directions.  In any case, I look forward to your thoughts on it here.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Another Article URL Glitch"</title>
			<link>http://gamingoutpost.com/discussions/topic/another-article-url-glitch#post-4465</link>
			<pubDate>Wed, 02 Apr 2008 23:41:28 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">4465@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;New observation.&#60;/p&#62;
&#60;p&#62;Every once in a while I hit a title that winds up having no text.&#60;/p&#62;
&#60;p&#62;Usually I just skip these; after all, it's difficult to give content tags to articles without content.&#60;/p&#62;
&#60;p&#62;However, I just hit one, &#60;em&#62;&#60;a href=&#34;http://gamingoutpost.com/article/episode_3_you_cant_please_all_the_people_all_the_time_part_two/&#34;&#62;Episode 3: You Can’t Please All the People All the Time, Part Two&#60;/a&#62;&#60;/em&#62;, which is clearly one of the articles in John Wick's &#60;em&#62;Game Designer's Journal&#60;/em&#62; series.  No text appeared.  I was about to add the standard tags for the series (such as the series name) but realized that when I hit save, it would save the entire edit.  Not being certain whether that would cause the database to lose data that was actually there somewhere but not coming to the title, I decided not to do that.&#60;/p&#62;
&#60;p&#62;What's the deal on these blank articles, and what should I do about them?&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>Aaron Powell on "Another Article URL Glitch"</title>
			<link>http://gamingoutpost.com/discussions/topic/another-article-url-glitch#post-4452</link>
			<pubDate>Tue, 01 Apr 2008 08:01:16 +0000</pubDate>
			<dc:creator>Aaron Powell</dc:creator>
			<guid isPermaLink="false">4452@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;You can also get to the edit screen by going to the site admin area (where you post articles), clicking the &#34;Manage&#34; tab, and then &#34;Posts&#34; (which is what it defaults to, I believe).  Clicking on an article title in that listing will take you to the edit screen.
&#60;/p&#62;</description>
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			<title>M. J. Young on "Another Article URL Glitch"</title>
			<link>http://gamingoutpost.com/discussions/topic/another-article-url-glitch#post-4440</link>
			<pubDate>Tue, 01 Apr 2008 01:48:52 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">4440@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I remember editing one or two article links when I detected problems in them, but this time I couldn't figure out how to get to the edit screen.  Usually, though, I go from the archive index to the article to the edit screen--I'll bet that I'm overlooking an edit link in the archive index (because usually I want to see the article before I edit it).  I'll remember that next time.&#60;/p&#62;
&#60;p&#62;Thanks.&#60;/p&#62;
&#60;p&#62;--Mark
&#60;/p&#62;</description>
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			<title>Llarry on "Old Series Names?"</title>
			<link>http://gamingoutpost.com/discussions/topic/old-series-names#post-4434</link>
			<pubDate>Mon, 31 Mar 2008 11:03:40 +0000</pubDate>
			<dc:creator>Llarry</dc:creator>
			<guid isPermaLink="false">4434@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Wick's was &#34;Game Designer's Journal&#34;.  I enjoyed it a lot and even bought Orkworld because of it.
&#60;/p&#62;</description>
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			<title>Llarry on "Game Ideas Unlimited: An Amusing Dungeon"</title>
			<link>http://gamingoutpost.com/discussions/topic/game-ideas-ltemgtunltemgtlimited-an-amusing-dungeon#post-4433</link>
			<pubDate>Mon, 31 Mar 2008 10:59:27 +0000</pubDate>
			<dc:creator>Llarry</dc:creator>
			<guid isPermaLink="false">4433@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I remember that one, it was one of my favorites.  Goes nicely with one of your later columns that talked about rearranging the walls of the dungeon as you go along to confound your players and make sure they don't miss out on any of the fun...
&#60;/p&#62;</description>
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			<title>Aaron Powell on "Old Series Names?"</title>
			<link>http://gamingoutpost.com/discussions/topic/old-series-names#post-4431</link>
			<pubDate>Mon, 31 Mar 2008 09:50:01 +0000</pubDate>
			<dc:creator>Aaron Powell</dc:creator>
			<guid isPermaLink="false">4431@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Hmm...  I'm not sure that I know, either.  Maybe Jacob would have the names in some of our financial records from that time.  I'll ask him.  You might also try digging through the stuff here:&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://web.archive.org/web/&#34; rel=&#34;nofollow&#34;&#62;http://web.archive.org/web/&#60;/a&#62;*/http://gamingoutpost.com&#60;/p&#62;
&#60;p&#62;That's got copies of the site going back to the very beginning.  (It's awfully fun to browse around, too, if nothing else.)
&#60;/p&#62;</description>
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			<title>Aaron Powell on "Another Article URL Glitch"</title>
			<link>http://gamingoutpost.com/discussions/topic/another-article-url-glitch#post-4430</link>
			<pubDate>Mon, 31 Mar 2008 09:44:51 +0000</pubDate>
			<dc:creator>Aaron Powell</dc:creator>
			<guid isPermaLink="false">4430@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Fixed it.  The system stores the article's URL in the database, which is how it knows to find it when you pull up that link.  The trouble was that the weird character was in that, as well, and that was breaking things.  Furthermore, while the URL is based off the title, it is only saved when the article is first created, and then not updated when changes to the title are made (so that such changes don't end up breaking any links to the article out there).&#60;/p&#62;
&#60;p&#62;Should you come across something like this again, it's pretty easy to take care of.  On the edit article screen, right until the box for the title, you'll see a little line of grey text that says &#34;Permalink&#34; and highlighted in yellow is the URL of the article.  You can click Edit next to that to change it.  Then his save and then the regular save change changes to the article button and that should do it.
&#60;/p&#62;</description>
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			<title>M. J. Young on "Old Series Names?"</title>
			<link>http://gamingoutpost.com/discussions/topic/old-series-names#post-4427</link>
			<pubDate>Sun, 30 Mar 2008 22:29:30 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">4427@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Aaron, I'm trying to remember the names of some of the old article series that ran here.  I know that Seth's was Dreaming Out Loud, and of course mine was Game Ideas Unlimited; but a lot of them had banners when they first ran, so in the conversion to the new format the ubertitles were lost and only the episode titles remain.&#60;/p&#62;
&#60;p&#62;I vaguely remember that there was a Game Design Journal, or something close enough to that which was frequently abbreviated GDJ, and there was another column called Game Design Step-By-Step, but I'm not sure whether that ran concurrently or came from somewhere else.  Wick wrote one of these (the development of his OrkWorld game), and I think the other was Skarka.  Skarka had a second series later, concurrent with Game Ideas Unlimited and Dreaming Out Loud, at which time you also had the Thursday column and there was someone else whose name and series names I cannot now recall who ran on Monday (which if memory serves means Skarka was on Tuesday and Seth on Wednesday, but I'll see that when I get there).&#60;/p&#62;
&#60;p&#62;If you remember the names of any of these columns, I'll tag the articles accordingly as I go.&#60;/p&#62;
&#60;p&#62;Thanks.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Another Article URL Glitch"</title>
			<link>http://gamingoutpost.com/discussions/topic/another-article-url-glitch#post-4426</link>
			<pubDate>Sun, 30 Mar 2008 22:21:29 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">4426@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Aaron--&#60;/p&#62;
&#60;p&#62;I tried to access an article published 21 August 1999 under the title &#60;em&#62;Episode 2: You Can’t Please All The People All The Time, Part One&#60;/em&#62;.  The odd character throws off the system, I think, as the link winds up being &#60;a href=&#34;http://gamingoutpost.com/article/episode_2_you_can8217;t_please_all_the_people_all_the_time_part_one/&#34; rel=&#34;nofollow&#34;&#62;http://gamingoutpost.com/article/episode_2_you_can8217;t_please_all_the_people_all_the_time_part_one/&#60;/a&#62; and the system errors, error message reads &#60;em&#62;&#60;strong&#62;Parse error&#60;/strong&#62;: syntax error, unexpected T_ENDIF in &#60;strong&#62;/home/.niggs/aresteia/gamingoutpost.com/wp-content/themes/livewire-20/404.php&#60;/strong&#62; on line &#60;strong&#62;47&#60;/strong&#62;&#60;/em&#62;&#60;/p&#62;
&#60;p&#62;I'm thinking the problem is in that link, but when I remove the code completely I get the same error, so it might be in the article itself somehow.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Game Ideas Unlimited: An Amusing Dungeon"</title>
			<link>http://gamingoutpost.com/discussions/topic/game-ideas-ltemgtunltemgtlimited-an-amusing-dungeon#post-4416</link>
			<pubDate>Sun, 30 Mar 2008 13:33:30 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">4416@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I was going to post this on Friday, but if you've seen my &#60;a href=&#34;http://gamingoutpost.com/blog/a-few-hours-here-or-therea-few-hours-here-or-there/&#34;&#62;Blogless Lepolt entry for today&#60;/a&#62; you know what happened to that plan.&#60;/p&#62;
&#60;p&#62;As I mentioned a week ago, there are many articles in the archives here--near a thousand, according to the automatic article counter, but I'm not certain how many of those are articles as opposed to mislabled reviews, blog posts, or interviews (which don't have a category of their own, so they'll remain articles).  I'm only giving you a tour of the two hundred I wrote as part of the Game Ideas &#60;em&#62;Un&#60;/em&#62;limited series.&#60;/p&#62;
&#60;p&#62;Let me invite you to read &#60;a href=&#34;http://gamingoutpost.com/article/an_amusing_dungeon/&#34;&#62;&#60;em&#62;Game Ideas &#60;/em&#62;Un&#60;em&#62;limited:  An Amusing Dungeon&#60;/em&#62;&#60;/a&#62;.  I don't want to say too much about it, as the first time it ran the promotional blurb gave away one of the kickers.  Let's just say that it's about juxtaposing one relatively common setting against another, and making the dissimilar fit in surprising ways.&#60;/p&#62;
&#60;p&#62;I look forward to thoughts, responses, reactions, and ideas.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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