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		<title>Gaming Outpost Discussions &#187; Tag: Articles - Recent Topics</title>
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		<description>Gaming Outpost Discussions &raquo; Tag: Articles - Recent Topics</description>
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		<pubDate>Thu, 24 May 2012 10:25:36 +0000</pubDate>
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			<title>M. J. Young on "Game Ideas Unlimited:  My North Wall"</title>
			<link>http://gamingoutpost.com/discussions/topic/game-ideas-unlimited-my-north-wall#post-4613</link>
			<pubDate>Fri, 11 Apr 2008 20:14:09 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">4613@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I remember writing this one, &#60;a href=&#34;http://gamingoutpost.com/article/my_north_wall/&#34;&#62;&#60;em&#62;Game Ideas &#60;/em&#62;Un&#60;em&#62;limited: My North Wall&#60;/em&#62;&#60;/a&#62;.  I remember sitting at this desk, staring at that wall, examining each item as I moved from east to west across it.&#60;/p&#62;
&#60;p&#62;It helps, perhaps, that the wall has not changed that much.  The painting is still there.  So is the cabinet, and the television.  Those are probably the big objects.  Nearly all the little ones are gone, including the speaker for the PA system, which found use with 7dB and might again with Collision.&#60;/p&#62;
&#60;p&#62;The interesting aspect of the article was the exploration of how to get world and adventure ideas from very common objects.&#60;/p&#62;
&#60;p&#62;The painting is missing from the article.  You might have to buy the book to see it.  I remember posting to ask Aaron whether it (and the sketch from an upcoming article) were still preserved on the server somewhere that I could restore them, but have not gotten an answer to that yet, so he's probably overlooked it with everything else he has to do.  Too bad--looking for the leprechaun was one of the really fun things people liked about this one.  However, perhaps we'll get that fixed soon enough.&#60;/p&#62;
&#60;p&#62;As always, feel free to comment here on what you read there.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Game Ideas Unlimited:  Transmats"</title>
			<link>http://gamingoutpost.com/discussions/topic/game-ideas-unlimited-transmats#post-4470</link>
			<pubDate>Thu, 03 Apr 2008 14:56:41 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">4470@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;As long as I'm posting this, I'm going to give a bit of history of the series.&#60;/p&#62;
&#60;p&#62;It was late in late in 2000, maybe the first weeks of 2001, when I got a message--one of the few worthwhile things that ever reached me through an instant messaging system.  (I've since shut them all down, since most of what I get is Spam, and I have several telephones.)  There was a fellow known to me, and many others, as Graveyard Greg.  He had been involved here, publishing interviews with such luminaries as Robin Laws, Greg Stolze, and somehow listed among them, me.  For reasons I have never known, he was no longer working here, but someone had contacted him and given him a budget to create a new gaming web site.  He thought that I would be a good writer for such a site, and wanted to know if I would be interested in doing a weekly column at maybe 1500 words a week, for which he would pay me from this budget.  I said yes; I offered him the title, &#60;em&#62;Game Ideas &#60;/em&#62;Un&#60;em&#62;limited&#60;/em&#62;, and he loved it.&#38;nbsp; I wrote three columns and e-mailed them to him to show where I was going to take it, and we were all agreed that this was going to happen--and then the person who hired him pulled the plug, announcing that they weren't going to do the web site after all.&#60;/p&#62;
&#60;p&#62;This is not that unusual.  I was promised payment for an article once, &#38;lt;i&#38;gt;Re-educating the Power Gamer&#38;lt;/i&#38;gt;, but the site that bought and published it never paid for it, and eventually went under.  There are a few sites that make money at this, but it's not an easy thing to do, and even the big ones have been on the edge of bankruptcy more than once.&#60;/p&#62;
&#60;p&#62;So I had these three articles, a few sketched ideas, and the concept of a series, and nowhere to take it.&#60;/p&#62;
&#60;p&#62;Then Gaming Outpost announced that it was going to attempt something different, a new subscriber-based model in which there would be special content for those who paid a small monthly fee.  They were going to hire five industry professionals to write columns, one for each day of the week.  I fired off a note, saying I had this series looking for a home, and would they want it.  There was some discussion--they had envisioned thousand word columns, and I had framed it at fifteen hundred, but they liked what they saw and gave me my number.&#60;/p&#62;
&#60;p&#62;The three articles they saw by way of introduction were the &#60;em&#62;&#60;a href=&#34;http://gamingoutpost.com/article/giu_introduction/&#34;&#62;Introduction&#60;/a&#62;&#60;/em&#62; I mentioned two weeks back, &#60;em&#62;&#60;a href=&#34;http://gamingoutpost.com/article/an_amusing_dungeon/&#34;&#62;An Amusing Dungeon&#60;/a&#62;&#60;/em&#62; which I presented last week, and this one:  &#60;em&#62;&#60;a href=&#34;http://gamingoutpost.com/article/transmats/&#34;&#62;Game Ideas &#60;/a&#62;&#60;/em&#62;Un&#60;em&#62;limited:  Transmats&#60;/em&#62;.  It is a discussion of many of the things I think are inherently suggested by the existence and understanding of matter transmission technology.&#60;/p&#62;
&#60;p&#62;Some of my forum players are dealing with matter transmission technology in their worlds.  This might get them thinking in new directions.  In any case, I look forward to your thoughts on it here.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Another Article URL Glitch"</title>
			<link>http://gamingoutpost.com/discussions/topic/another-article-url-glitch#post-4426</link>
			<pubDate>Sun, 30 Mar 2008 23:21:29 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">4426@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Aaron--&#60;/p&#62;
&#60;p&#62;I tried to access an article published 21 August 1999 under the title &#60;em&#62;Episode 2: You Can’t Please All The People All The Time, Part One&#60;/em&#62;.  The odd character throws off the system, I think, as the link winds up being &#60;a href=&#34;http://gamingoutpost.com/article/episode_2_you_can8217;t_please_all_the_people_all_the_time_part_one/&#34; rel=&#34;nofollow&#34;&#62;http://gamingoutpost.com/article/episode_2_you_can8217;t_please_all_the_people_all_the_time_part_one/&#60;/a&#62; and the system errors, error message reads &#60;em&#62;&#60;strong&#62;Parse error&#60;/strong&#62;: syntax error, unexpected T_ENDIF in &#60;strong&#62;/home/.niggs/aresteia/gamingoutpost.com/wp-content/themes/livewire-20/404.php&#60;/strong&#62; on line &#60;strong&#62;47&#60;/strong&#62;&#60;/em&#62;&#60;/p&#62;
&#60;p&#62;I'm thinking the problem is in that link, but when I remove the code completely I get the same error, so it might be in the article itself somehow.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Game Ideas Unlimited: An Amusing Dungeon"</title>
			<link>http://gamingoutpost.com/discussions/topic/game-ideas-ltemgtunltemgtlimited-an-amusing-dungeon#post-4416</link>
			<pubDate>Sun, 30 Mar 2008 14:33:30 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">4416@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I was going to post this on Friday, but if you've seen my &#60;a href=&#34;http://gamingoutpost.com/blog/a-few-hours-here-or-therea-few-hours-here-or-there/&#34;&#62;Blogless Lepolt entry for today&#60;/a&#62; you know what happened to that plan.&#60;/p&#62;
&#60;p&#62;As I mentioned a week ago, there are many articles in the archives here--near a thousand, according to the automatic article counter, but I'm not certain how many of those are articles as opposed to mislabled reviews, blog posts, or interviews (which don't have a category of their own, so they'll remain articles).  I'm only giving you a tour of the two hundred I wrote as part of the Game Ideas &#60;em&#62;Un&#60;/em&#62;limited series.&#60;/p&#62;
&#60;p&#62;Let me invite you to read &#60;a href=&#34;http://gamingoutpost.com/article/an_amusing_dungeon/&#34;&#62;&#60;em&#62;Game Ideas &#60;/em&#62;Un&#60;em&#62;limited:  An Amusing Dungeon&#60;/em&#62;&#60;/a&#62;.  I don't want to say too much about it, as the first time it ran the promotional blurb gave away one of the kickers.  Let's just say that it's about juxtaposing one relatively common setting against another, and making the dissimilar fit in surprising ways.&#60;/p&#62;
&#60;p&#62;I look forward to thoughts, responses, reactions, and ideas.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Game Ideas Unlimited:  Introduction"</title>
			<link>http://gamingoutpost.com/discussions/topic/game-ideas-unlimited-introduction#post-4278</link>
			<pubDate>Thu, 20 Mar 2008 16:22:00 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">4278@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;There is a veritable treasure trove of articles in the archives of this site.  They come from such luminaries as John Wick, Seth Ben-Ezra, and even Gary Gygax.  I suspect many of those on the site today are unaware of these--and more's the pity, because although I wrote over two hundred articles published here myself (not counting blogs and forum posts), that is not half of what is available in terms of role playing information.&#60;/p&#62;
&#60;p&#62;I intend to remedy that, to some degree.  My &#60;em&#62;Game Ideas &#60;/em&#62;Un&#60;em&#62;limited&#60;/em&#62; series was published weekly here for four years, and each Friday, or roughly Friday, I am going to resurrect the next in series and invite comment and discussion.  Hey, I'd love to promote the works of some of these others, but that's not really my place, so I'll let them do that.&#60;/p&#62;
&#60;p&#62;We will begin at the beginning.  On the first of June, 2001, &#60;em&#62;&#60;a href=&#34;http://gamingoutpost.com/article/giu_introduction/&#34;&#62;Game Ideas &#60;/a&#62;&#60;/em&#62;Un&#60;em&#62;limited: Introduction&#60;/em&#62; became the first article in this series, the first of five series started over the course of that next week in Gaming Outpost's effort to build on its success with excellent articles from industry professionals.  It is, as it says, an introduction--to me, to the series that would follow, to some of my other work.  I've done my best to clean up the old links (including the links in the linked articles, when they are here on this site), and invite you to join me, either as a bit of nostalgia for what we were doing almost seven years ago, or for the first time in an adventure in role playing game ideas.&#60;/p&#62;
&#60;p&#62;As I said, your comments on that article are welcome.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Article Updating"</title>
			<link>http://gamingoutpost.com/discussions/topic/article-updating#post-4274</link>
			<pubDate>Thu, 20 Mar 2008 02:23:44 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">4274@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;This is mostly for Aaron and Eric, but David might also be interested, and I'm not excluding the possibility that others might as well.&#60;/p&#62;
&#60;p&#62;I have gone through all the titles of articles from the earliest still on the site through the end of December 2002.&#60;/p&#62;
&#60;p&#62;Aaron, is there any way that I can create author accounts?  I could probably track down Seth and get him to create one, but Gareth-Michael Skarka is probably not talking to me, and Gary Gygax is not talking to anyone anymore (O.K., my dark humor probably isn't appreciated), and it would be better for the authors and for the site to show those articles with the authors' names attached.&#60;/p&#62;
&#60;p&#62;Also, is there any way I can &#60;em&#62;delete&#60;/em&#62; author accounts?  We've got a lot of writers in the stable whose first name is Viagra, who probably don't have any articles or posts on record, and it would be nice to clean out the dead wood.&#60;/p&#62;
&#60;p&#62;I was uncertain about two articles.  You might remember that back mumble-mumble years ago Ian O'Rourke and I did some &#34;Point/Counterpoint&#34; articles, where we each tackled the same issue in a side-by-side format.  In a sense, they are not mine; in a sense they are.  I put them under my user name, partly because I don't think Ian has a user name (and if he does, I really don't remember what it was), but I don't particularly want to claim full credit for his work.  Since I couldn't create an account, I couldn't make a joint user name one for those articles.&#60;/p&#62;
&#60;p&#62;Eric, I think I got all of yours, but you should probably browse through all the article indices up through the end of December 2002 and make sure I didn't miss any.  Particularly before the World a Week column began, you wrote a few things that weren't easy to spot as yours.&#60;/p&#62;
&#60;p&#62;David, I saw a couple of things I thought might be yours in those months, but I wasn't sure either whether they were or whether you had a user account, so I didn't pursue it.&#60;/p&#62;
&#60;p&#62;If anyone else has articles posted that are not showing under their user name, let me know.&#60;/p&#62;
&#60;p&#62;As an aside, I also cleaned up the links in the quarterly articles of the Game Ideas &#60;em&#62;Un&#60;/em&#62;limited series for those years.  For those who don't remember the weekly series, every thirteenth article summarized the previous twelve and linked back to them, but the links went bad when the site was updated.  Those should work now.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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